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	<title>Kotaku Australia &#187; midway</title>
	<atom:link href="http://www.kotaku.com.au/tags/midway/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Rejected Mortal Kombat Character Designs</title>
		<link>http://www.kotaku.com.au/2009/11/rejected-mortal-kombat-character-designs/</link>
		<comments>http://www.kotaku.com.au/2009/11/rejected-mortal-kombat-character-designs/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 03:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[vincent proce]]></category>
		<category><![CDATA[warner bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367639</guid>
		<description><![CDATA[Ex-Midway artist Vincent Proce went back to the drawing board for a pitched, but ultimately rejected visual reboot of the developer&#8217;s venerable Mortal Kombat franchise, posting the results of that back-to-basics design plan on his personal blog.
Proce, who contributed to Midway&#8217;s final fighting game before being snapped up by Warner Bros, Mortal Kombat vs. DC [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/mortal_kombat_reboot.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_mortal_kombat_reboot.jpg" alt="" class="center" /></a>Ex-Midway artist Vincent Proce went back to the drawing board for a pitched, but ultimately rejected visual reboot of the developer&#8217;s venerable Mortal Kombat franchise, posting the results of that back-to-basics design plan on his personal blog.<span id="more-367639"></span></p>
<p>Proce, who contributed to Midway&#8217;s final fighting game before being snapped up by Warner Bros, Mortal Kombat vs. DC Universe, wrote that the re-imagining of the MK franchise proposed &#8220;mixing modern muti-player and dismemberment game design with the original fighting mechanic.&#8221; The artist&#8217;s take on four Mortal Kombat mainstays&mdash;Raiden, Kano, Scorpion and Sony Blade&mdash;are more dramatic, grittier and certainly a welcome change.</p>
<p>Proce describes his Scorpion as &#8220;a wraith wearing the yellow blood of the demon&#8221; that resurrected him and his Kano as &#8220;half Japanese half US military bad arse.&#8221; His Sonya, which will likely draw the most criticism, was redesigned as &#8220;the daughter of a Texas Ranger who&#8217;s sex appeal weakens her opponents while her Special Forces training kicks their asses.&#8221; Finally, his Raiden pitch portrays &#8220;a god [whose] feet rarely touch the ground.&#8221;</p>
<p>We&#8217;re not sure what direction the Mortal Kombat team is taking the series at its new home, but I&#8217;m personally hoping it&#8217;s more along these lines&mdash;a darker, more dramatic, less comic book-like tone with a pared down cast&mdash;than what we got with Mortal Kombat vs. DC Universe. I enjoyed that game as much as the next guy, but I like my MK with a little less Wonder Woman.</p>
<p><a href="http://vincentproceart.blogspot.com/2009/09/here-are-never-before-seen-mortal.html">Here are the never before seen Mortal Kombat characters&#8230;</a> [Vincent Proce Art Blog via <a href="http://www.gamesetwatch.com/2009/11/former_midway_artist_revamps_m.php#more">GameSetWatch</a>/<a href="http://forums.shoryuken.com/showthread.php?t=216527">SRK Forums</a>]</p>
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		<title>Southpeak Grabs TNA From Midway&#8217;s Bankruptcy Sale</title>
		<link>http://www.kotaku.com.au/2009/11/southpeak-grabs-tna-from-midways-bankruptcy-sale/</link>
		<comments>http://www.kotaku.com.au/2009/11/southpeak-grabs-tna-from-midways-bankruptcy-sale/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 02:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[southpeak interactive]]></category>
		<category><![CDATA[tna wrestling]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366476</guid>
		<description><![CDATA[TNA Wrestling fans will get their future fix of dramatic squared circle action courtesy of publisher Southpeak Interactive. The company has apparently looted the TNA Wrestling licence from the corpse of Midway, responsible for TNA iMPACT! (pictured).
Southpeak will release TNA iMPACT: Cross the Line for PSP, PSPgo and Nintendo DS at an unspecified date, with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_tna_impact_lol.jpg" alt="" class="center" />TNA Wrestling fans will get their future fix of dramatic squared circle action courtesy of publisher Southpeak Interactive. The company has apparently looted the TNA Wrestling licence from the corpse of Midway, responsible for TNA iMPACT! (pictured).<span id="more-366476"></span></p>
<p>Southpeak will release TNA iMPACT: Cross the Line for PSP, PSPgo and Nintendo DS at an unspecified date, with future TNA Wrestling licensed games sounding likely, according to a press release from the publisher.</p>
<p>The TNA licence was acquired as part of the bankruptcy sell-off of Midway. Warner Bros. <a href="http://www.kotaku.com.au/2009/05/warner-bros-bids-on-midway/">invested in a large stake</a> of what Midway published and developed, but it did not pony up the cash for TNA it seems. THQ, doing its part, <a href="http://www.kotaku.com.au/2009/08/midway-unloads-san-diego-studio-on-thq/">acquired the San Diego&ndash;based development studio</a> responsible for Midway&#8217;s pro wrestling titles.</p>
<p>Perhaps the Southpeak TNA effort will fare better than <a href="http://www.kotaku.com.au/2008/09/tna_impact_review_squandering_potential-2/">what Midway&#8217;s team brought</a> to the ring.</p>
<p><a href="http://investor.southpeakgames.com/phoenix.zhtml?c=198218&#038;p=irol-newsArticle&#038;ID=1354267&#038;highlight=">SouthPeak Interactive Corporation Reports Results for Fiscal Q1 2010</a> [Southpeak Interactive]</p>
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		<title>Smash TV &#8220;Will Rise Again&#8221; Says Co-Creator</title>
		<link>http://www.kotaku.com.au/2009/11/smash-tv-will-rise-again-says-co-creator/</link>
		<comments>http://www.kotaku.com.au/2009/11/smash-tv-will-rise-again-says-co-creator/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 01:20:35 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[eugene jarvis]]></category>
		<category><![CDATA[mark turmell]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[shmups]]></category>
		<category><![CDATA[smash tv]]></category>
		<category><![CDATA[warner bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365479</guid>
		<description><![CDATA[Midway&#8217;s seminal twin-stick shooter Smash TV, the bloody, futuristic game show arcade game of yore, may be getting a proper update from Midway. And the guy saying that&#8217;s in a position to know.
Mark Turmell, programmer on the original Smash TV and its spin-off Total Carnage, says on the RetroGaming with Racketboy podcast that Midway, before [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_smashtv_01.jpg" alt="" class="center" />Midway&#8217;s seminal twin-stick shooter Smash TV, the bloody, futuristic game show arcade game of yore, may be getting a proper update from Midway. And the guy saying that&#8217;s in a position to know.<span id="more-365479"></span></p>
<p>Mark Turmell, programmer on the original Smash TV and its spin-off Total Carnage, says on the <a href="http://www.racketboy.com/retro/podcast/2009/11/retrogaming-with-racketboy-podcast-episode-2.html">RetroGaming with Racketboy podcast</a> that Midway, before it &#8220;hit the fan,&#8221; was already hard at work on a modern day revival of the game. While it sounds like work on the game &mdash; a 3D but still top-down shooter &mdash; was halted, Turmell says the project moved at least as far as the programming stage.</p>
<p>He expects that Smash TV &#8220;will rise again&#8221; at Midway&#8217;s new home Warner Bros. given the media conglomerate&#8217;s snapping up of the classic IP and, presumably, the popularity of twin-stick shooters on digital platforms like XBLA and PSN.</p>
<p><a href="http://www.racketboy.com/retro/podcast/2009/11/retrogaming-with-racketboy-podcast-episode-2.html">RetroGaming with Racketboy Podcast Episode #2</a> [Racketboy]</p>
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		<title>Midway Unloads San Diego Studio On THQ</title>
		<link>http://www.kotaku.com.au/2009/08/midway-unloads-san-diego-studio-on-thq/</link>
		<comments>http://www.kotaku.com.au/2009/08/midway-unloads-san-diego-studio-on-thq/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 01:20:59 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[tna wrestling]]></category>
		<category><![CDATA[warner bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348788</guid>
		<description><![CDATA[Congratulations to THQ, new owners of a slightly used San Diego game development studio, previously owned by Midway Games. THQ bought the TNA iMPACT! wrestling game development house for $US200,000 according to a filing with the SEC.
That purchase gets THQ the development studio&#8212;well, &#8220;substantially all&#8221; of its assets&#8212;but not the rights to the TNA iMPACT! [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/midway_san_diego.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_midway_san_diego.jpg" alt="" class="left" /></a>Congratulations to THQ, new owners of a slightly used San Diego game development studio, previously owned by Midway Games. THQ bought the <em>TNA iMPACT!</em> wrestling game development house for $US200,000 according to a filing with the SEC.<span id="more-348788"></span></p>
<p>That purchase gets THQ the development studio&mdash;well, &#8220;substantially all&#8221; of its assets&mdash;but not the rights to the <em>TNA iMPACT!</em> licence. It also means jobs for 40 or so members of the former Midway San Diego studio, as THQ has extended offers of at-will employment to some former Midway employees.</p>
<p>The San Diego studio wasn&#8217;t included in Warner Bros.&#8217;s purchase of Midway&#8217;s assets, nor was the publisher/developer&#8217;s Newcastle group. The whole thing is pending on a judge&#8217;s approval, as the Chicago Tribune points out, but it sounds like a done deal.</p>
<p>While THQ has downsized over the previous year, it recently had a <a href="http://www.kotaku.com.au/2009/07/ufc-undisputed-helps-thq-tap-out-record-quarter/">damn good quarter</a>, thanks in part to <em>UFC 2009 Undisputed</em>. And considering the publisher has plans to <a href="http://www.kotaku.com.au/2009/07/thq-expanding-ufc-beyond-ps3-360-expects-console-price-cuts/">expand upon its UFC licensed game offerings</a>, we wouldn&#8217;t be at all surprised to see those previously tasked with TNA wrestling game duties working on another fighting game.</p>
<p>Seems like a good fit, no?</p>
<p><a href="http://www.chicagotribune.com/business/chi-biz-midway-games-aug7,0,3956555.story">Midway Games selling San Diego studio, related assets for $US200,000</a> [Chicago Tribune - thanks, Dawn!]</p>
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		<title>The List Of Midway IP That Warner Bros. Picked Up</title>
		<link>http://www.kotaku.com.au/2009/08/the-list-of-midway-ip-that-warner-bros-picked-up/</link>
		<comments>http://www.kotaku.com.au/2009/08/the-list-of-midway-ip-that-warner-bros-picked-up/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 19:40:08 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[this is vegas]]></category>
		<category><![CDATA[warner bros.]]></category>
		<category><![CDATA[warner bros. interactive entertainment]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348297</guid>
		<description><![CDATA[When Warner Bros. snapped up ailing publisher/developer Midway, it bought most, but not all of the company&#8217;s assets, including intellectual properties like Mortal Kombat and This Is Vegas. What else did Warner Bros. grab in the Midway closeout? Lots.
While we were well aware that the WB would secure properties like Joust and Spy Hunter, new [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/sfrush_2049.jpg" alt="" class="left" />When Warner Bros. snapped up ailing publisher/developer Midway, it bought most, but not all of the company&#8217;s assets, including intellectual properties like <em>Mortal Kombat</em> and <em>This Is Vegas</em>. What else did Warner Bros. grab in the Midway closeout? Lots.<span id="more-348297"></span></p>
<p>While we were well aware that the WB would secure properties like <em>Joust</em> and <em>Spy Hunter</em>, new trademark ownership of some classic Midway IP give us insight into what the new home of <em>Mortal Kombat</em> also secured. Some of it is positively ancient, like the Super Sprint spin off Badlands, and the classic <em>Sinistar</em> and <em>Defender</em>.</p>
<p>Trademark snooper superannuation dug up at some of the trademarks transferred to Warner Bros. so far, a list expected to update as time goes on. Missing from the list is Mortal Kombat, actually, which should show up as a WB property any day now.</p>
<p><a href="http://supererogatory.tumblr.com/post/156326921/warner-bros-has-contacted-the-united-states-patent-and">Warner Bros. has contacted the United States Patent and Trademark Office to transfer proprietorship of the following Midway trademarks, Part One</a> [superannuation]</p>
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		<title>This Is Vegas Publishers: This Is Not Cancelled</title>
		<link>http://www.kotaku.com.au/2009/08/this-is-vegas-publishers-this-is-not-cancelled/</link>
		<comments>http://www.kotaku.com.au/2009/08/this-is-vegas-publishers-this-is-not-cancelled/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 06:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[this is vegas]]></category>
		<category><![CDATA[warner bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348014</guid>
		<description><![CDATA[When you don&#8217;t hear about a game for months, you start to presume the worst. Like, that it&#8217;s been cancelled. We haven&#8217;t heard about This Is Vegas for months, so has it been cancelled? Surprisingly, no, it has not.
Despite being caught up in the implosion of Midway (the game&#8217;s former developer/publisher) and its own development [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/vegasbutt.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_vegasbutt.jpg" alt="" class="left" /></a>When you don&#8217;t hear about a game for months, you start to presume the worst. Like, that it&#8217;s been cancelled. We haven&#8217;t heard about This Is Vegas for months, so has it been cancelled? Surprisingly, no, it has not.<span id="more-348014"></span></p>
<p>Despite being caught up in the implosion of Midway (the game&#8217;s former developer/publisher) and its own development troubles (it&#8217;s been coming along quietly for <em>years</em> now), new publishers Warner Bros. have told G4, &#8220;This Is Vegas has not been cancelled. The game is currently in production.&#8221;</p>
<p>That&#8217;s&#8230; great?</p>
<p><a href="http://g4tv.com/thefeed/blog/post/697979/Warner-Bros-Says-This-Is-Vegas-Not-Canceled.html">Warner Bros. Says This Is Vegas Not Canceled</a> [G4]</p>
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		<title>The Inside Story Of The Death Of Midway Newcastle</title>
		<link>http://www.kotaku.com.au/2009/08/the-inside-story-of-the-death-of-midway-newcastle/</link>
		<comments>http://www.kotaku.com.au/2009/08/the-inside-story-of-the-death-of-midway-newcastle/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 21:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[closures]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[midway newcastle]]></category>
		<category><![CDATA[necessary force]]></category>
		<category><![CDATA[wheelman]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=347914</guid>
		<description><![CDATA[Following the sale of most of Midway to new owner Warner Bros., Midway Newcastle was shuttered, its staff given their walking papers. The Wheelman developer never found a buyer for the now defunct studio, nor its original IP, Necessary Force.
Steven Pick, senior GUI artist for Midway Newcastle&#8217;s Wheelman, gives a painful blow-by-blow of the studio&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/midway_newcastle_rip.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_midway_newcastle_rip.jpg" alt="" class="left" /></a>Following the sale of most of Midway to new owner Warner Bros., <a href="http://www.kotaku.com.au/2009/07/midway-newcastle-shut-down-entire-staff-laid-off/">Midway Newcastle was shuttered</a>, its staff given their walking papers. The <em>Wheelman</em> developer never found a buyer for the now defunct studio, nor its original IP, <a href="http://www.kotaku.com.au/2009/06/wheelman-developers-unveil-necessary-force-seek-buyer/"><em>Necessary Force</em></a>.<span id="more-347914"></span></p>
<p>Steven Pick, senior GUI artist for Midway Newcastle&#8217;s <em>Wheelman</em>, gives a painful blow-by-blow of the studio&#8217;s final days. From the start up on cop drama Necessary Force to its multiple, failed pitches to numerous studios to the final visit Midway CEO Matt Booty, <a href="http://www.kotaku.com.au/2009/07/midway-fires-20-of-workforce-including-ceo-ahead-of-sale/">himself axed</a> not long after giving last rites to Midway Newcastle.</p>
<p>Pick doesn&#8217;t offer a great deal of hope for <em>Necessary Force</em> to ultimately see release, but does touch on the positive impact the in-development open world game had on Midway Newcastle, even if it didn&#8217;t save the developer. At this point, only UK outlet Edge has seen Necessary Force in action, outside of the development team and a few unnamed publishers.</p>
<p>Hopefully we haven&#8217;t seen the last of it. It looked interesting&mdash;small things, like <em>Necessary Force</em>&#8217;s moral choices affecting the weather and time of day, for example&mdash;if a bit familiar.</p>
<p>I&#8217;d highly recommend reading Pick&#8217;s account of the last days of Midway Newcastle. He paints a sobering picture of the developer&#8217;s demise, one very humanizing and informative.</p>
<p><a href="http://pickassoreborn.vox.com/library/post/midway-newcastle-rip.html">Midway Newcastle R.I.P.</a> [Embittered Mutterings]</p>
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		<title>The Mortal Kombat / NBA Jam Crossover We Never Saw</title>
		<link>http://www.kotaku.com.au/2009/07/the-mortal-kombat-nba-jam-crossover-we-never-saw/</link>
		<comments>http://www.kotaku.com.au/2009/07/the-mortal-kombat-nba-jam-crossover-we-never-saw/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 09:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[nba jam]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=345948</guid>
		<description><![CDATA[While Midway have been consigned to the dustbin of history, in the early 1990s, they were gods. Largely because of two games: NBA Jam &#38; Mortal Kombat. Two games that, for all their success, never came together.
But they could have! Mortal Kombat co-creator Ed Boon has today revealed some artwork for a proposed crossover between [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_mknba.jpg" alt="" class="center" />While Midway have been consigned to the dustbin of history, in the early 1990s, they were gods. Largely because of two games: NBA Jam &amp; Mortal Kombat. Two games that, for all their success, never came together.<span id="more-345948"></span></p>
<p>But they could have! Mortal Kombat co-creator Ed Boon has today revealed some artwork for a proposed crossover between the two franchises, which would have seen a Mortal Kombat-infused court made available in NBA Jam. With spinal columns, dismembered heads, the works.</p>
<p>Sadly, despite allowing gamers the chance to play as Bill Clinton and Prince Charles, playing on a Mortal Kombat court was a bridge too far for the NBA, who said nothankyou to the whole thing.</p>
<p>[<a href="http://twitter.com/noobde/status/2733110611">noobde @ Twitter</a>, via <a href="http://www.1up.com/do/newsStory?cId=3175219">1UP</a>]</p>
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		<title>Midway Fires 20% Of Workforce, Including CEO, Ahead Of Sale</title>
		<link>http://www.kotaku.com.au/2009/07/midway-fires-20-of-workforce-including-ceo-ahead-of-sale/</link>
		<comments>http://www.kotaku.com.au/2009/07/midway-fires-20-of-workforce-including-ceo-ahead-of-sale/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 03:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[disturbance in the workforce]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[warner bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=345474</guid>
		<description><![CDATA[Now that Warner Bros. owns Midway, there&#8217;s not much need for Midway&#8217;s corporate offices in Chicago. Warner Bros.&#8217; offices can handle that sort of stuff just fine. So all 60 employees there have been laid off.
As per the Worker Adjustment and Retraining Notification Act, the employees were given 60 days notice on Monday. Those among [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/midwayvan.jpg" alt="" class="left" />Now that <a href="http://www.kotaku.com.au/2009/07/midway-sale-to-wb-clears-court-staff-at-two-studios-given-notice/">Warner Bros. owns Midway</a>, there&#8217;s not much need for Midway&#8217;s corporate offices in Chicago. Warner Bros.&#8217; offices can handle that sort of stuff just fine. So all 60 employees there have been laid off.<span id="more-345474"></span></p>
<p>As per the Worker Adjustment and Retraining Notification Act, the employees were given 60 days notice on Monday. Those among the casualties include Midway Chief Executive Matthew Booty, along with &#8220;other senior executives&#8221;.</p>
<p>These cuts aren&#8217;t related to Midways&#8217; Chicago development studio, where 100 employees have been offered jobs at Warner.</p>
<p>For reference, the 60 employees given notice constituted 20% of Midway&#8217;s entire workforce.</p>
<p><a href="http://www.chicagotribune.com/business/chi-biz-midway-games-july16,0,7304684.story">Midway Games lays off all 60 at corporate office</a> [Chicago Tribune]</p>
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		<title>Midway: Newcastle Shut Down, Entire Staff Laid Off</title>
		<link>http://www.kotaku.com.au/2009/07/midway-newcastle-shut-down-entire-staff-laid-off/</link>
		<comments>http://www.kotaku.com.au/2009/07/midway-newcastle-shut-down-entire-staff-laid-off/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 15:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[closures]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[necessary force]]></category>
		<category><![CDATA[newcastle]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[wheelman]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344997</guid>
		<description><![CDATA[ Midway&#8217;s UK studio was shut down this morning, all staff let go as the time to find a buyer for the studio behind Wheelman and Necessary Force ran out, a Midway spokesman told Kotaku today.
&#8220;We can confirm we closed the Newcastle studio this morning, our time,&#8221; said Geoffrey Mogilner, Midway spokesman. &#8220;During the notification [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_504x_necessary_force_art.jpg" alt="" class="left" /> Midway&#8217;s UK studio was shut down this morning, all staff let go as the time to find a buyer for the studio behind Wheelman and Necessary Force ran out, a Midway spokesman told Kotaku today.<span id="more-344997"></span></p>
<p>&#8220;We can confirm we closed the Newcastle studio this morning, our time,&#8221; said Geoffrey Mogilner, Midway spokesman. &#8220;During the notification period we were actively searching for bidders, and since we didn&#8217;t find any unfortunately it was necessary to close it down.</p>
<p>&#8220;We tried really hard to find a solution for the Newcastle studio.&#8221;</p>
<p>Midway CEO Matt Booty traveled to the studio to make the announcement in person to the roughly 80 people let go, Mogilner said. The announcement of the closure came at the end of the notification time required by UK law.</p>
<p>While the Wheelman IP is now <a href="http://www.kotaku.com.au/2009/07/warner-bros-now-owns-midway-mortal-kombat/">owned by Warner Brothers Interactive,</a> along with the Midway trademark and games such as Mortal Kombat and This is Vegas, no one has yet purchased <a href="http://www.kotaku.com.au/2009/06/another-look-at-midway-newcastles-necessary-force/">Necessary Force</a>, Mogilner said.</p>
<p><a href="http://www.kotaku.com.au/2009/07/midway-sale-to-wb-clears-court-staff-at-two-studios-given-notice/">Under California law</a>, Midway&#8217;s San Diego studio still has until September to find a buyer.</p>
<p>&#8220;We are still hoping to find a buyer for the studio,&#8221; Mogilner said.</p>
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