Might & Magic Heroes VI‘s unique faction system asks players to spend points in either Tears of Blood, unlocking special powers and abilities for their dedication. Here’s a glimpse at the awesome power awaiting the devotees of Blood.
Ubisoft is coming to PAX this week with nearly a dozen games and a slew of freebies. They say it will be their biggest line up for the annual show to date.
The series formerly known as Heroes of Might & Magic returns, with a confusingly rearranged name, to a post-King’s Bounty landscape. Without access to publishers’ long and tedious spreadsheets, I of course couldn’t begin to guess whether 1C’s good-natured, wilfully silly turn-based strategy/semi-roleplaying game presents any kind of financial threat to HoMM. KB‘s certainly made hay during HoMM‘s six-year absence, however.
The line between role-playing game and strategy game blur even further with Might and Magic Heroes VI, bringing the ageless conflict closer to “the Blizzard standard”.