Fable developer Lionhead was working on an ambitious Kinect-controlled game, Milo & Kate, and developing new engine technology to go with it. They showed off some of that new tech at GDC and, well, it’s really, really good looking. More »
Call it Project Milo. Call it Milo & Kate. Call it, last we heard, cancelled. You can also call Lionhead Studios’ attempt to use the Xbox 360 Kinect sensor array to let players interact with a virtual boy a more ambitious effort than anything else we’ve seen using Microsoft’s popular new tech. More »
One of gaming’s big dreamers, game designer Peter Molyneux, showed us Project Milo – a controller-less game about a virtual boy – two Junes ago. There was potential. There were hitches. A year later, Milo’s made a lot of progress. More »
The virtual kid lives, but won’t hatch on Xboxes this year. The unreal Milo & Kate that lets Xbox users talk and gesture to a virtual boy is still planned for release, despite an earlier report to the contrary. More »