Xbox

Tech That Powered Milo & Kate Makes Xbox 360 Look Brand New

Fable developer Lionhead was working on an ambitious Kinect-controlled game, Milo & Kate, and developing new engine technology to go with it. They showed off some of that new tech at GDC and, well, it’s really, really good looking.


March 5, 2011
News

Peter Molyneux Has A Lifetime Achievement Award And A Message For His Haters

Game designer Peter Molyneux, he of Populous, Fable, Black & White, Kinect’s Project Milo and lots of really great promises, won a lifetime achievement award at the Game Developers Conference this week.


March 1, 2011
Xbox

Another Glimpse At The Most Ambitious Kinect Game

Call it Project Milo. Call it Milo & Kate. Call it, last we heard, cancelled. You can also call Lionhead Studios’ attempt to use the Xbox 360 Kinect sensor array to let players interact with a virtual boy a more ambitious effort than anything else we’ve seen using Microsoft’s popular new tech.


August 19, 2010
News

What If The Xbox Kinect Virtual Boy Simulator Is Great?

One of gaming’s big dreamers, game designer Peter Molyneux, showed us Project Milo – a controller-less game about a virtual boy – two Junes ago. There was potential. There were hitches. A year later, Milo’s made a lot of progress.


July 21, 2010
News

Peter, Dmitri, Milo And TED

Lionhead’s Peter Molyneux and assistant Dmitri wow the crowd at TEDGlobal 2010 with a demonstration of Milo, the virtual boy.


July 14, 2010
News

Molyneux’s Milo Takes The Stage At TEDGlobal 2010

Peter Molyneux appeared on stage today at the TEDGlobal 2010 to show off Milo, the virtual boy for Microsoft’s Kinect that failed to make an appearance at E3 2010. How far has the character-driven game come since Project Natal’s debut?


June 29, 2010
News

Lionhead’s “Project Milo” Probably Won’t Be Released

Kotaku AU

“Project Milo” was the star of Microsoft’s Natal Kinect unveiling at E3 2009. But, according to Aaron Greenberg, it’s not something they’re planning to release as a game.


June 5, 2009

Body On With Project Natal’s Controller-Free Kick Balls

I was fairly impressed with Project Natal’s ability to strip away the physical controls for Burnout Paradise and still deliver a relatively similar racing experience. But the kick ball game, designed specifically for Microsoft’s motion controller, wasn’t quite as impressive.


June 2, 2009

The Clips Of E3: Day One

Between trailers, teasers and gameplay footage, there’s almost enough movie time here to warrant an entire evening’s worth of popcorn.


News

Testing Molyneux’s Milo, A Virtual Boy With, Yes, A Dog

I talked to Peter Molyneux’s virtual boy. He liked the colour of my shirt.