Fable developer Lionhead was working on an ambitious Kinect-controlled game, Milo & Kate, and developing new engine technology to go with it. They showed off some of that new tech at GDC and, well, it’s really, really good looking.
Game designer Peter Molyneux, he of Populous, Fable, Black & White, Kinect’s Project Milo and lots of really great promises, won a lifetime achievement award at the Game Developers Conference this week.
Call it Project Milo. Call it Milo & Kate. Call it, last we heard, cancelled. You can also call Lionhead Studios’ attempt to use the Xbox 360 Kinect sensor array to let players interact with a virtual boy a more ambitious effort than anything else we’ve seen using Microsoft’s popular new tech.
One of gaming’s big dreamers, game designer Peter Molyneux, showed us Project Milo – a controller-less game about a virtual boy – two Junes ago. There was potential. There were hitches. A year later, Milo’s made a lot of progress.
“Project Milo” was the star of Microsoft’s Natal Kinect unveiling at E3 2009. But, according to Aaron Greenberg, it’s not something they’re planning to release as a game.
I was fairly impressed with Project Natal’s ability to strip away the physical controls for Burnout Paradise and still deliver a relatively similar racing experience. But the kick ball game, designed specifically for Microsoft’s motion controller, wasn’t quite as impressive.
I talked to Peter Molyneux’s virtual boy. He liked the colour of my shirt.