Fable developer Lionhead was working on an ambitious Kinect-controlled game, Milo & Kate, and developing new engine technology to go with it. They showed off some of that new tech at GDC and, well, it’s really, really good looking. More »
Game designer Peter Molyneux, he of Populous, Fable, Black & White, Kinect’s Project Milo and lots of really great promises, won a lifetime achievement award at the Game Developers Conference this week. More »
Call it Project Milo. Call it Milo & Kate. Call it, last we heard, cancelled. You can also call Lionhead Studios’ attempt to use the Xbox 360 Kinect sensor array to let players interact with a virtual boy a more ambitious effort than anything else we’ve seen using Microsoft’s popular new tech. More »
One of gaming’s big dreamers, game designer Peter Molyneux, showed us Project Milo – a controller-less game about a virtual boy – two Junes ago. There was potential. There were hitches. A year later, Milo’s made a lot of progress. More »
“Project Milo” was the star of Microsoft’s Natal Kinect unveiling at E3 2009. But, according to Aaron Greenberg, it’s not something they’re planning to release as a game. More »
I was fairly impressed with Project Natal’s ability to strip away the physical controls for Burnout Paradise and still deliver a relatively similar racing experience. But the kick ball game, designed specifically for Microsoft’s motion controller, wasn’t quite as impressive. More »
I talked to Peter Molyneux’s virtual boy. He liked the colour of my shirt. More »