EVE Online developer CCP takes a break from running massively multiplayer online games less successful than World of Warcraft to poke fun at those diabolical Diablo III errors. As seen on my desktop.
While being forthright with his community about the woeful state of Star Trek Online‘s player-versus-player combat, a developer at Cryptic Studios also admitted to something of a self-fulfilling prophecy: PvP in the game is so bad, no one’s participating in it. Participation is so low that the studio has seriously considered removing PvP altogether.
Maybe the Pandaren race coming to World of Warcraft isn’t cute enough for you. Or maybe they’re too cute already. Wherever you fall on this crucial issue, there’s one thing you need to know.
Asked straight up most people’s response would be “no, stupid”, especially since it doesn’t have java or flash. Where you or I would see that as an impediment, however, the folks behind Project Triniate see it as a challenge.
The issue of Game Informer packed with info on the newly-announced Elder Scrolls MMO is already in some people’s hands and, well, if you were hoping for a game that was basically Skyrim only with real people, you’re in for one hell of a disappointment.
The announcement I’ve been waiting for ever since ZeniMax Online Studios was founded has finally arrived: there’s a massively multiplayer online Elder Scrolls game on the way. Now I can deliver my list of demands suggestions for making The Elder Scrolls Online the best MMO it can possibly be.
Late Sunday night I joined a party of level 37 and higher Tera players to take on Cultists’ Refuge, one of the challenging dungeons in En Masse Entertainment’s newly launched massively-multiplayer online role-playing game. That’s where I met Bhaozurbas, my new best friend.
We all have our personal gaming quirks. I, for example, have a habit of leaping into any new game as a thief, rogue or assassin type whenever possible. I prefer to move slowly and cautiously, in stealth and shadows, choosing my targets with utmost care. I operate alone or, when in teams, as a scout and sniper who can be relied upon not to be seen.