<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; mmo</title>
	<atom:link href="http://www.kotaku.com.au/tags/mmo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Sun, 22 Nov 2009 14:28:27 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>More American Homes Play WoW Than You Probably Think</title>
		<link>http://www.kotaku.com.au/2009/11/more-american-homes-play-wow-than-you-probably-think/</link>
		<comments>http://www.kotaku.com.au/2009/11/more-american-homes-play-wow-than-you-probably-think/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 08:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367051</guid>
		<description><![CDATA[Terrifying statistic incoming. According to research performed by the NPD Group, 14 per cent of American homes have an online game subscription. Not 14 per cent of homes connected to the internet; 14 per cent of homes.
That figure covers any and all games requiring a subscription, so don&#8217;t go laying all the blame at World [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/wowden.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_wowden.jpg" alt="" class="right" /></a>Terrifying statistic incoming. According to research performed by the NPD Group, 14 per cent of American homes have an online game subscription. Not 14 per cent of homes connected to the internet; 14 per cent of <em>homes</em>.<span id="more-367051"></span></p>
<p>That figure covers any and all games requiring a subscription, so don&#8217;t go laying <em>all</em> the blame at World of Warcraft&#8217;s feet. Spare a little for EVE, Age of Conan and LOTRO as well.</p>
<p>&#8220;Despite concerns that the recession would cause consumers to reduce spending on entertainment subscription services, most forms of subscription entertainment are doing just fine,&#8221; NPD&#8217;s Russ Crupnick said in a press release. &#8220;Consumers are clearly looking to the value offered by entertainment subscriptions and like what they get for their money.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/more-american-homes-play-wow-than-you-probably-think/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Rumour: First Fallout Online &#8220;Project V13&#8243; Screen Shots</title>
		<link>http://www.kotaku.com.au/2009/11/rumour-first-fallout-online-project-v13-screen-shots/</link>
		<comments>http://www.kotaku.com.au/2009/11/rumour-first-fallout-online-project-v13-screen-shots/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 01:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[interplay]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[project v13]]></category>
		<category><![CDATA[screens]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366652</guid>
		<description><![CDATA[Interplay&#8217;s attempt at a massively-multiplayer online Fallout comes three screen shots closer to reality, if these shots of Project V13, reported to be court submitted evidence of the game, are the real deal.
Fallout fan Wikia The Vault believes them to be, writing today that they were acquired from an &#8220;anonymous, but reliable source&#8221; and that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_fallout_mmo.jpg" alt="" class="center" />Interplay&#8217;s <a href="http://www.kotaku.com.au/2009/04/interplay_and_masthead_team_for_potential_fallout_mmo-2/">attempt</a> at a massively-multiplayer online Fallout comes three screen shots closer to reality, if these shots of Project V13, reported to be court submitted evidence of the game, are the real deal.<span id="more-366652"></span></p>
<p>Fallout fan Wikia <a href="http://fallout.wikia.com/wiki/User_blog:Ausir/First_Project_V13_screenshots">The Vault</a> believes them to be, writing today that they were acquired from an &#8220;anonymous, but reliable source&#8221; and that they&#8217;re a part of Interplay&#8217;s defence in a <a href="http://www.kotaku.com.au/2009/09/bethesda-sues-interplay-over-fallout-trademark-infringement/">lawsuit</a> filed against the developer by Fallout-rights holder Bethesda.</p>
<p>The screens at least appear to be in line with what the <a href="http://www.kotaku.com.au/2009/11/an-early-look-at-interplays-fallout-mmo/">Project V13 concept art</a> hinted at, even if the purported in-game stuff looks like a very brown, very bleak place to spend one&#8217;s online time.<a href="http://fallout.wikia.com/wiki/User_blog:Ausir/Another_batch_of_V13_concept_art">http://fallout.wikia.com/wiki/User_blog:Ausir/Another_batch_of_V13_concept_art</a></p>
<p>The Vault blogger Ausir also has more PV13 concept art, should you be turned off by the reality of the in-development MMO.</p>
<p><img src="http://cache-01.gawkerassets.com/assets/images/9/2009/11/500x_project_v13_screenshot1.jpg" alt="" class="center" /><br />
<img src="http://cache-08.gawkerassets.com/assets/images/9/2009/11/500x_project_v13_screenshot2.jpg" alt="" class="center" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/rumour-first-fallout-online-project-v13-screen-shots/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A Closer Look At The Imperial Agent</title>
		<link>http://www.kotaku.com.au/2009/11/a-closer-look-at-the-imperial-agent/</link>
		<comments>http://www.kotaku.com.au/2009/11/a-closer-look-at-the-imperial-agent/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 19:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[star wars: the old republic]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366548</guid>
		<description><![CDATA[BioWare has updated the holonet page on the Star Wars: The Old Republic website with more information on the Imperial Agent, the recently revealed character class for the upcoming MMO.
Revealed last Friday, the Imperial Agent is a powerful player in the Empire&#8217;s ploy for universal power. Whether working in the shadows with his or her [...]]]></description>
			<content:encoded><![CDATA[<p>BioWare has updated the holonet page on the Star Wars: The Old Republic website with more information on the Imperial Agent, the recently revealed character class for the upcoming MMO.<span id="more-366548"></span></p>
<p>Revealed <a href="http://www.kotaku.com.au/2009/11/and-the-next-star-wars-the-old-republic-class-reveal-is/">last Friday</a>, the Imperial Agent is a powerful player in the Empire&#8217;s ploy for universal power. Whether working in the shadows with his or her trusty sniper rifle or boldly calling in an orbital strike, the Imperial Agent has the full power of the Empire behind them at all times, in exchange for their undying loyalty.</p>
<p>Hit up the link for some videos of the Agent&#8217;s skills in action.</p>
<p><a href="http://www.swtor.com/info/holonet/classes/imperial-agent">The Imperial Agent</a> [Star Wars: The Old Republic]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/wp_20091113_imperialagent02_1024x768.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_wp_20091113_imperialagent02_1024x768.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/ca1_800x450.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ca1_800x450.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/ca2_800x450.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ca2_800x450.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/ca3_800x450.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ca3_800x450.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/ca4_800x450.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ca4_800x450.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/wp_20091113_imperialagent01_1024x768.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_wp_20091113_imperialagent01_1024x768.jpg" alt="" class="left" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/a-closer-look-at-the-imperial-agent/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meet Final Fantasy XIV&#8217;s Gladiator &amp; Pugilist</title>
		<link>http://www.kotaku.com.au/2009/11/meet-final-fantasy-xivs-gladiator-pugilist/</link>
		<comments>http://www.kotaku.com.au/2009/11/meet-final-fantasy-xivs-gladiator-pugilist/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 01:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy xiv]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366251</guid>
		<description><![CDATA[Final Fantasy XI stalwarts hotly anticipating starting the grind all over again in Square Enix&#8217;s newest MMO, Final Fantasy XIV, have two more character class updates to pore over, the Gladiator and Pugilist.
The former specialises in swords and shields, specialising in close combat. The latter prefers to engage in even closer combat, using hand-to-hand fighting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ffxiv_updates.jpg" alt="" class="left" />Final Fantasy XI stalwarts hotly anticipating starting the grind all over again in Square Enix&#8217;s newest MMO, Final Fantasy XIV, have two more character class updates to pore over, the Gladiator and Pugilist.<span id="more-366251"></span></p>
<p>The former specialises in swords and shields, specialising in close combat. The latter prefers to engage in even closer combat, using hand-to-hand fighting techniques complemented by cestus and claws, adding a little long distance with expertise in throwing implements like the chakram.</p>
<p>The FF XIV official site also has details on some of the MMO&#8217;s weapons, all of which players can get their hands on sometime in 2010, after Square Enix gets Final Fantasy XIII out the door.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/meet-final-fantasy-xivs-gladiator-pugilist/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Here, Have Some Star Trek Online Screens</title>
		<link>http://www.kotaku.com.au/2009/11/here-have-some-star-trek-online-screens/</link>
		<comments>http://www.kotaku.com.au/2009/11/here-have-some-star-trek-online-screens/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 02:40:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[star trek online]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366038</guid>
		<description><![CDATA[Now, with 40 per cent more tachyon blast to compliment your &#8220;boldly going where no man has gone before&#8221; fantasies. Just try and ignore all the other people going there with you &#8212; it is an MMO after all.









]]></description>
			<content:encoded><![CDATA[<p>Now, with 40 per cent more tachyon blast to compliment your &#8220;boldly going where no man has gone before&#8221; fantasies. Just try and ignore all the other people going there with you &mdash; it <em>is</em> an MMO after all.<span id="more-366038"></span></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25549sto_screen_101709_11.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25549sto_screen_101709_11.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25550sto_screen_101709_55.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25550sto_screen_101709_55.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25551sto_screen_102309_07.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25551sto_screen_102309_07.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25552sto_screen_102309_40.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25552sto_screen_102309_40.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25553sto_screen_102309_43.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25553sto_screen_102309_43.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25554sto_screen_102309_47_01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25554sto_screen_102309_47_01.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25555sto_screen_102309_48.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25555sto_screen_102309_48.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25556sto_screen_103009_04.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25556sto_screen_103009_04.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25557sto_screen_103009_18.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25557sto_screen_103009_18.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/star_trek_online_tour-pcscreenshots25558sto_screen_103009_33.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_star_trek_online_tour-pcscreenshots25558sto_screen_103009_33.jpg" alt="" class="left" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/here-have-some-star-trek-online-screens/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Star Trek Online Preview: Ignoring Regulation</title>
		<link>http://www.kotaku.com.au/2009/11/star-trek-online-preview-ignoring-regulation/</link>
		<comments>http://www.kotaku.com.au/2009/11/star-trek-online-preview-ignoring-regulation/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 01:40:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[j. j. abrams]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[perpetual entertainment]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[star trek online]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366023</guid>
		<description><![CDATA[Let me get this out of the way: I&#8217;m not a Trekkie. I was a loyal Star Wars fan until the prequels and thereafter switched my science-fiction allegiance to Neal Stephenson.
So forgive me if I can&#8217;t come up with enough Star Trek quips or effectively weigh in on the Kirk vs. Picard debate. I can, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1257902872529_star_trek_online_tour-pcscreenshots25554sto_screen_102309_47.jpg" alt="" class="left" />Let me get this out of the way: I&#8217;m not a Trekkie. I was a loyal Star Wars fan until the prequels and thereafter switched my science-fiction allegiance to Neal Stephenson.<span id="more-366023"></span></p>
<p>So forgive me if I can&#8217;t come up with enough Star Trek quips or effectively weigh in on the Kirk vs. Picard debate. I can, at best, recite the lines from the J. J. Abrams film and shout out &#8220;Khan&#8221; when somebody cuts me off in traffic. Also, I can tell you about this here Star Trek MMO that&#8217;s been something like six years in the making.</p>
<p><strong>What Is It?</strong><br />
Star Trek Online is a massively multiplayer game previously under development at the now-dead Perpetual Entertainment. Cryptic Studios picked up the aborted project in 2008 and started almost completely over for the game we have now.</p>
<p><strong>What We Saw</strong><br />
I saw a quick demo of a space combat and ground combat before being turned loose on the mission &#8220;Stranded in Space&#8221; which combines elements of the two.</p>
<p><strong>How Far Along Is It?</strong><br />
The game is due out February 2, 2010.</p>
<p><strong>What Needs Improvement?</strong><br />
Canon Clarity: Licenses are a funny thing — so much so that the developer couldn&#8217;t exactly articulate to me what Star Trek Online can and can&#8217;t do as far as incorporating stuff like the Borg and Space Lincoln. They did say that the MMO should be treated as canon since it takes place in the prime timeline (the non-J. J. Abrams one) and that canon things like the Borg <em>might</em> show up. However, there was some confusion about the alien races that players can customise right down to the skin colour. As Cryptic seems to understand it, if a custom-made alien race gets really popular, it <em>could</em> become canon if enough people download it. The possibilities are heady and all; but it&#8217;s kind sad to think somebody could put a lot of work into building an alien race of their own that then magically winds up in a new Star Trek movie and they don&#8217;t get any credit for their creation.</p>
<p>No Catchphrases/Bridge Banter (Yet): Currently, the only talking that goes on between non-playable characters and the captain that you take the role of happens in text boxes. There&#8217;s no free-flowing banter between bridge crewmates and no way to click on individual NPCs during away missions just to chat them up. Cryptic says they&#8217;re currently looking into adding the catchphrases we&#8217;re used to hearing from the series during space combat (&#8221;Warp speed&#8221;, &#8220;Reroute power to the shields&#8221;, &#8220;Great shot kid, don&#8217;t get cocky&#8221;, etc.) — but at the moment, it&#8217;s all silent and somewhat stilted.</p>
<p><strong>What Should Stay The Same?</strong><br />
Space Isn&#8217;t Slow: I was afraid the space combat and travel would be too much like Eve Online — where you have to wait ages for anything to happen. Instead, I was pleased to see somewhat snappy movement and reasonable physics to account for the fact that you&#8217;re manoeuvring a huge starship, not a tiny fighter craft. And while the game confines the 360 degrees of space to just forward, back, left and right for the shields, you have the full range of 360 degrees to use in movement so you can evade fire and break line of sight (and tachyon blast) by getting behind asteroids and stuff. Also, the game gives the player the ability to throttle more or less power between the four sections of the shields. This comes in handy when you&#8217;re too close to a ship about to explode and need to absorb the shock on your aft shields.</p>
<p>Ground Isn&#8217;t So Bad: It&#8217;s totally not regulation for a captain to take half the bridge planetside with him as an Away Team (that&#8217;s what Red Shirts are for!), but the game lets you do it anyway with your three favourite bridge crew members. While in space, these members have special abilities and buff/debuffs depending on their class (Science Officer, Communications, etc.) — but on the ground, you can outfit them with whatever weapons and equipment you like and either let the AI drive them around, or command their every move. The Away Team will still bring some special abilities with them planetside like Harvesting or Diplomacy stats you can use. But if you don&#8217;t feel like making room for them, you can always leave ‘em on the ship and meet up with other real-life buddies on some planet to shoot at stuff.</p>
<p>Set Phasers To Vaporize! During ground combat, when people are shooting NPCs, you&#8217;ll sometimes see a yellow icon pop up on a disoriented enemy. Pressing the secondary fire on a certain gun vaporises that enemy and it&#8217;s pretty neat. Who needs a stun function, anyway?</p>
<p><strong>Final Thoughts</strong><br />
I wasn&#8217;t so wowed by the ground combat, but space blew me away. If this were a singleplayer game, I&#8217;d still be happy with it. But I guess with so many Trekkies in the world, it&#8217;d be a waste not to turn Star Trek into an MMO for the masses to enjoy.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/star-trek-online-preview-ignoring-regulation/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Play Warhammer Online For Free, Forever</title>
		<link>http://www.kotaku.com.au/2009/11/play-warhammer-online-for-free-forever/</link>
		<comments>http://www.kotaku.com.au/2009/11/play-warhammer-online-for-free-forever/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 15:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[warhammer online]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365690</guid>
		<description><![CDATA[EA&#8217;s Warhammer Online: Age of Reckoning &#8211; a subscriber-based MMO &#8211; has gone completely free of charge, forever. Provided you don&#8217;t mind playing the trial version. Forever.
All 24 careers are available, with players free to run around until they reach level 10, at which point their exploits are capped.
That&#8217;s one hell of a hook; get [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/dwarf2.jpg" alt="" class="left" />EA&#8217;s Warhammer Online: Age of Reckoning &#8211; a subscriber-based MMO &#8211; has gone completely free of charge, forever. Provided you don&#8217;t mind playing the trial version. Forever.<span id="more-365690"></span></p>
<p>All 24 careers are available, with players free to run around until they reach level 10, at which point their exploits are capped.</p>
<p>That&#8217;s one hell of a hook; get people in, get them juiced up on levelling, then withhold their supply until the money comes in. It&#8217;s a tried and tested sales pitch for other forms of addiction, no reason it won&#8217;t work here.</p>
<p>If you&#8217;re interested, the download link is below.</p>
<p>[<a href="http://www.warhammeronline.com/trial/">Warhammer Online Trial</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/play-warhammer-online-for-free-forever/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Visually Impaired Gamer Sues Sony</title>
		<link>http://www.kotaku.com.au/2009/11/visually-impaired-gamer-sues-sony/</link>
		<comments>http://www.kotaku.com.au/2009/11/visually-impaired-gamer-sues-sony/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 20:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[legal]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[scea]]></category>
		<category><![CDATA[soe]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365545</guid>
		<description><![CDATA[GameSpot reports that a man has sued Sony, Sony Online Entertainment and Sony Computer Entertainment of America, contending the company violates the Americans with Disabilities Act for not making its virtual worlds more easily navigable by the visually impaired.
The nature of Alexander Stern&#8217;s visual impairment isn&#8217;t clear from the report, whether that is total blindness [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/2009/11/custom_1257620584584_3228SquallSnake7.gif" alt="" class="left" />GameSpot reports that a man has sued Sony, Sony Online Entertainment and Sony Computer Entertainment of America, contending the company violates the Americans with Disabilities Act for not making its virtual worlds more easily navigable by the visually impaired.<span id="more-365545"></span></p>
<p>The nature of Alexander Stern&#8217;s visual impairment isn&#8217;t clear from the report, whether that is total blindness or partial blindness, or some other form of sight disability. But his suit, filed in federal court in California, claims that Sony has ignored repeated requests to modify its games &#8211; the suit seems to focus on SOE&#8217;s MMOs &#8211; and that the realms Sony maintains here are essentially public accommodations as defined by the ADA.</p>
<p>Stern repeatedly asked Sony for the addition of visual cues to point out destinations for gamers with &#8220;disability impaired visual processing.&#8221; The suit mentions World of Warcraft and another game that, through the allowance of third-party modifications or other features, make their games more accessible to the visually impaired.</p>
<p>There&#8217;s also a claim that by not making accommodations for the visually impaired, Sony essentially deprives Stern and others of fair participation in selling off in-game items over SOE&#8217;s official auction site.</p>
<p>Sony told GameSpot it doesn&#8217;t comment on pending litigation.</p>
<p>Whatever the merits of the suit, and I&#8217;m sure our team of lawyers will robustly discuss them in the comments below, the action is intriguing to me in that it seems to depend on finding a virtual environment is a <a href="http://en.wikipedia.org/wiki/Americans_with_Disabilities_Act_of_1990#Title_III_-_Public_Accommodations_.28and_Commercial_Facilities.29">public accommodation</a>. I can&#8217;t even begin to argue coherently that it is or isn&#8217;t or should or should not be. A judge could find that an MMO is a public accommodation and Stern could still lose, but such a ruling could have larger ramifications that outlive this case, for more than just Sony.</p>
<p><a href="http://www.gamespot.com/news/6239339.html">Visually Impaired Gamer Sues Sony Online</a> [GameSpot, thanks Roberto E.]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/visually-impaired-gamer-sues-sony/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>World Of Warcraft &#8220;Lacks Approval&#8221; To Operate In China</title>
		<link>http://www.kotaku.com.au/2009/11/world-of-warcraft-lacks-approval-to-operate-in-china/</link>
		<comments>http://www.kotaku.com.au/2009/11/world-of-warcraft-lacks-approval-to-operate-in-china/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 03:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364827</guid>
		<description><![CDATA[Courtesy of some alleged &#8220;gross violations&#8221; of national regulations, China&#8217;s General Administration of Press and Publication have ordered that World of Warcraft once again be suspended in the country.
According to a report on Reuters, NetEase &#8211; the company operating the game in China for publishers Activision Blizzard &#8211; have been ordered to &#8220;stop operating&#8221; the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/thumb160x_wowchina2.jpg" alt="" class="left" />Courtesy of some alleged &#8220;gross violations&#8221; of national regulations, China&#8217;s General Administration of Press and Publication have ordered that World of Warcraft <a href="http://www.kotaku.com.au/2009/08/wow-finally-returns-to-china-with-a-little-more-censorship/">once again</a> be suspended in the country.<span id="more-364827"></span></p>
<p>According to a report on Reuters, NetEase &#8211; the company operating the game in China for publishers Activision Blizzard &#8211; have been ordered to &#8220;stop operating&#8221; the title, cease charging existing user&#8217;s accounts and block any new account registrations.</p>
<p>The GAPP claim that because of these supposed violations, the game lacks the necessary approval required to be run under China&#8217;s increasingly strict laws governing online video games.</p>
<p>This is the second time this year the game has been suspended in the country, with this move the latest blow in an ongoing struggle between the GAAP and the Chinese Ministry of Culture, which was behind <a href="http://www.kotaku.com.au/2009/10/china-bans-foreign-investment-in-online-gaming/">last month&#8217;s bluster</a> over foreign investment in Chinese online gaming firms.</p>
<p>Indeed, things are so messy between the two that it&#8217;s unclear whether the GAPP&#8217;s actions will even be enforced, with reports emerging that NetEase haven&#8217;t even been contacted by the GAPP, and that the Ministry of Culture have labelled the threats inappropriate.</p>
<p><a href="http://www.reuters.com/article/marketsNews/idCNN0245010720091103?">NetEase, Activision caught up in China turf war</a> [Reuters]<br />
<a href="http://multiplayerblog.mtv.com/2009/11/03/world-of-warcraft-faces-goverment-crackdown-in-china/">&#8216;World of Warcraft&#8217; Faces Goverment Crackdown In China</a> [MTV]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/world-of-warcraft-lacks-approval-to-operate-in-china/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>An Early Look At Interplay&#8217;s Fallout MMO</title>
		<link>http://www.kotaku.com.au/2009/11/an-early-look-at-interplays-fallout-mmo/</link>
		<comments>http://www.kotaku.com.au/2009/11/an-early-look-at-interplays-fallout-mmo/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 13:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[fallout mmo]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[interplay]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[v13]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364505</guid>
		<description><![CDATA[The legal back and forth between Interplay and Bethesda over the rights to make a Fallout massively multiplayer game had some interesting&#8230; fallout recently: Concept art.
Over on the Interplay website, the development team posted that some of the concept art for the still-in-work MMO have been released due to the lawsuit. So they decided to [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.kotaku.com.au/2009/09/bethesda-sues-interplay-over-fallout-trademark-infringement/">legal back and forth</a> between Interplay and Bethesda over the rights to make a Fallout massively multiplayer game had some interesting&#8230; fallout recently: Concept art.<span id="more-364505"></span></p>
<p>Over on the Interplay website, the development team posted that some of the concept art for the still-in-work MMO have been released due to the lawsuit. So they decided to post them in their forums.</p>
<p>&#8220;Keep in mind that this is concept art. It&#8217;s not finalised art, but it will give you a feel for what we are aiming for with V13,&#8221; Interplay&#8217;s Chris Taylor wrote.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/01_Factory_S__1_.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_01_Factory_S__1_.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/02_graveyard_S.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_02_graveyard_S.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/03_survivor_S.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_03_survivor_S.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/04_desert_S.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_04_desert_S.jpg" alt="" class="left" /></a></p>
<p><a href="http://www.interplay.com/forums/viewtopic.php?f=50&amp;t=1710">Welcome to the Concept Art Forum!</a>[Interplay via <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23364">Duck and Cover</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/an-early-look-at-interplays-fallout-mmo/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
	</channel>
</rss>
