Trion World’s MMO rift has done well enough for itself, but with Tera underway and The Secret World and Guild Wars 2 looming, they’ve got to be feeling some heat. Can the newly revamped three-faction Conquest system keep folks playing?
Sure, the title God Slayer sounds like the Japanese game God Eater (which is a bit like Monster Hunter, so whatever). This Chinese developed MMORPG runs on the CryEngine 3, and the physics look slightly off in places. But maybe it’s fun — who knows. I do like the boss fight in the above trailer.
Now that the massive 1.2 update for Star Wars: The Old Republic is behind us, it’s time for BioWare to start winning back those 400,000 lost subscribers with some oft-requested features.
Having spent a couple of weeks in the exiled world of Arborea in the delicate boots of a pretty pink Sorcerer, for my second MMO log I decided to take the long, strange trip to mid-level madness in something a little more sturdy.
EVE Online developer CCP takes a break from running massively multiplayer online games less successful than World of Warcraft to poke fun at those diabolical Diablo III errors. As seen on my desktop.
The announcement I’ve been waiting for ever since ZeniMax Online Studios was founded has finally arrived: there’s a massively multiplayer online Elder Scrolls game on the way. Now I can deliver my list of demands suggestions for making The Elder Scrolls Online the best MMO it can possibly be.
Late Sunday night I joined a party of level 37 and higher Tera players to take on Cultists’ Refuge, one of the challenging dungeons in En Masse Entertainment’s newly launched massively-multiplayer online role-playing game. That’s where I met Bhaozurbas, my new best friend.
We all have our personal gaming quirks. I, for example, have a habit of leaping into any new game as a thief, rogue or assassin type whenever possible. I prefer to move slowly and cautiously, in stealth and shadows, choosing my targets with utmost care. I operate alone or, when in teams, as a scout and sniper who can be relied upon not to be seen.