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Kotaku vs Gizmodo: How Long Can AAA Games Hold Off Against Mobile?
“How long do you think people will keep splashing out on console games when mobile gaming is so cheap,” shouted new Gizmodo Editor, Danny Allen, across the great Kotaku/Gizmodo divide. “Forever, I hope,” said I in response. “Because I want to keep playing them. So began, the great mobile/AAA game debate of lore – which I have now reprinted in full for your reading enjoyment.
Angry Birds Maker Says It’s Worth More Than PopCap
Nintendo Nixes Future iPhone, Android Games Despite Pokemon Title
The decision to bring a Pokemon game to the iPhone doesn’t mean that Nintendo has softened its views on Apple’s gaming phone.
Pac-Man Fever Duo Stake Their Comeback To A Mobile Game
When they cashed in on the video game crazy nearly 30 years ago, Jerry Buckner and Gary Garcia didn’t have to worry about licensing. Columbia/CBS records took care of that as Pac-Man Fever soared to No. 8 on the charts in 1982. Of course, the price they paid came later, in the form of CBS’s insistence that they think up songs about Mousetrap, Frogger and Centipede, and the attendant decline in dignity.
World Of Fourcraft Is Like Real-Life Risk, Played In New York
Foursquare, the hot social network expansion that… does… social things… yeah, actually, that’s sort of the problem. Sensing an opportunity to make the “check-in” utility for Twitter “more compelling for long-term use”, some people have used it to turn New York into a giant game of Risk.




















