Word Off is, well, a face-off… with words. It’s an asynchronous Scrabble-scored Boggle fight, played on a strategy game’s grid and covered in a Roy Lichtenstein touch.
The Xbox 360 was released in 2005. Back then, its three-core PowerPC CPU and ATI R520-based GPU were respectable pieces of hardware. Today, almost 40 per cent of PC gamers have quad-core CPUs and a video card that would disintegrate the Xbox 360′s “Xenos” GPU with a mere glance. But it’s not the PC, or even consoles, that holds the attention of the gaming industry. No, mobile phones are the focus now.
It was embarassing to check back in to Fitocracy, the gamified “workout MMO” I touted about a year ago, and see almost no activity on my account since the previous winter. It’s not that I haven’t been to a gym since then. But a combination of backsliding and simply failing to log my activity meant I’d done what a lot of free-to-play gamers do: Get fired up in the first month or so, plateau, and check out.
Given the fact Apple is notoriously oblivious to so much other wrong-doing on its App Store, it’s always amusing when the company stumbles upon something it actually thinks is important and needs fixing, only to quickly find it does not.
The US Kotaku’s review of IronMonkey’s Mass Effect: Infiltrator was not the kindest piece of writing to hit the internet, though the game has proved popular enough with gamers, going by its 4/5 star rating on iTunes. The US review felt the story, considered one of the series’ strongest features, “[struck] out pretty hard on all counts”. That may have something to do with the fact IronMonkey and BioWare decided to “keep dialogue decisions out of the iOS game”.
Though racers are a natural for a device with an accelerometer and no physical controls. Their drawback is how they handle speed. Tilting the device forward fundamentally alters your viewing angle, making fast-twitch reactions difficult for newcomers.