I’ve been playing Skyrim again recently, and thanks to the wonders of modding, it is lookin’ damned fine. That’s not to say it ever didn’t look fine — when the game was released last November, it was a perfectly OK-looking game. A little rough around the edges in places, not the hottest textures in the world, but still. Considering its sheer scope and scale, it was amazing that it looked as good as it did.
Located in a South China shopping center, this shop doesn’t merely “fix” consoles. It fixes them so they can run pirates games. Common throughout the country, the “Chinese pirates hacking den”, as website China Underground called it, specialises in flashing (modding) Xbox 360 and hacking consoles like the PlayStation 3 and the Wii.
Bethesda recently announced it will make the Creation Kit, the development and modding tool for Skyrim, available early next month so players can get to work on enhancing the RPG. Judging by the success of the new Fallout titles, and Bethesda’s older games such as Morrowind and Oblivion, the Skyrim Creation Kit should assure the game exists in minds and on hard drives for many, many years to come. This raises a compelling question: Why don’t all developers release modding tools for their games?
I’m a huge Minecraft fan. Sure, it could use a bit more hand-holding, but I enjoy how much it coaxes creativity out of everyone who plays it.
A PC mod toolkit for Call of Duty: Black Ops should release next month, according to this Treyarch developer (and retweeted by community manager Josh Olin.) Call of Duty: Modern Warfare 2 disappointed many when it did not release mod tools. Treyarch promised last year that Black Ops would bring them back.
This genie of Kinect modification is never going back in the bottle. Now a modder has figured out a way to get the Microsoft device to work with a PlayStation 3.