Imagine planting a seed that grows into a bush you could then use as a form of cover in the midst of battle. Or a world in which guns must be plugged into electrical outlets. What if you could use the pause button as a weapon? These are the things parody tweeter Peter Molydeux has been thinking about the past two years.
Gamasutra has a nice interview up with Peter Molyneux on the topic of Fable II and the process of putting a game together; there’s also plenty of discussion on lessons learned from Fable I and the uproar over the cooperative play issue. There’s a certain air of bewilderment that pervades the article, though the Fable team apparently got over their bafflement at the reception of Fable I to try and improve the second installment: