The debate around Infinity Ward’s decision to include a mission in Modern Warfare 2 where players assume the role of a terrorist group is a discussion we need to have. By pushing video game boundaries in such a deliberate, provocative way, it highlights how immature our medium remains. More »
Motion control purports to be intuitive and accessible. Peripherals, such as the plastic guitar, balance board, light gun and, with Tony Hawk Ride, the skateboard, seemingly add weight to the argument that the traditional control pad is a barrier to entry. But the racing genre has long offered its own dedicated controller designed to remove that barrier: the wheel. More »
For years, the industry has been bemoaning the fact that too many games are squeezed into the end of year holiday period. This year, however, it seems things are changing. StarCraft II, Splinter Cell: Conviction and BioShock 2 and others have all been pushed back. If anything, we’re worried there aren’t enough games coming this Christmas. More »
Special editions are all the rage now. You can’t swing a Wiimote in a games store these days without knocking over some over-sized box crammed with toys, books, posters, and all kinds of novelty trinkets. More »
Playing Batman: Arkham Asylum recently, I was struck by two things. One, how good it is. Two, why does Batman need his hand held? More »
It’s a funny term that. “Girl gamers.” What images come to mind when you hear it? More »
So, Activision have threatened to pull support from the PlayStation 3. But what did they really mean? More »
Forget Mario versus Sonic. Forget Marcus Fenix versus Nathan Drake. The real battlefield of this console generation – and perhaps all future generations – is motion control. More »
Last Monday I gave you my predictions for E3 2009. Now that the show is done and dusted, let’s see how I did. More »