media
Piggy Banks You Can Play
Posted by Brian Ashcraft at 2:00 PM on November 29, 2008
Gaming...banks? Saving money is a game, so hey, why not. There's an article I wrote in the latest issue of Wired about Japanese piggy banks that incorporate gaming elements.
The Jinsei Bank ("Life" Bank), Ikemen Bank ("Cool Guy" Bank) and BANKQUEST. The neat thing about doing the piece is that I actually "played" through all the banks. Had to get a huge stack of bills changed — "Jinsei Bank" can hold about a thousand bucks!
Be sure to click through the gallery to get the blow-by-blow gameplay account.
This Little Piggy Bank Became a Videogame [Wired]

If there is one sector that is sure to ride out the economic downturn in some comfort it has to be business punditry. Today's instalment in Things That Will Be Either Better Or Worse In The Next Financial Cycle comes from the HD3 Conference in LA, where a panel of entertainment execs discussed how the Blu-Ray format might suffer as the credit crunch begins to bite.
Students at the University of Northern Kentucky will have to pony up if want to enjoy their leisure time playing video games at the Student Union. The Northerner reports students will have to pay $4 an hour to use any of the game systems, one controller and one game. But surprise! The students hate it, as they should. What's worse is they'll still be charged the full $4 even if they bring their own games and controllers or stay for only half the time.
Mark Jacobs, co-founder of Mythic Entertainment, does not like gold farmers. He will not tolerate them in his game, Warhammer Online. Posting on his blog, Jacobs writes:
Anthony from Economical Gamer has shared his always awesome insights into the state of Force Unleashed pricing around Australia. And for the power gamers, there's even a chance you could come away from some deals with more value than you'd ever expect from the Australian retail market. Quoth Anthony in his message to Kotaku AU:
Nintendo wants to give you a quick update on how awesome it's doing. It's now planning on doing wicked awesome this current fiscal year, with an expected 11% increase in sales. That means instead of the 28 million Nintendo DSs and 25 million Wiis it had planned to ship by March 31 of 2009, it will ship... more. More software too! Laughs and chuckles were heard emanating from the company's Kyoto offices today.
According to Lindan Lab CEO Philip Rosedale, all Second Life transactions, from trading to buying/selling, total the equivalent of $1.3 million in US currency exchanged daily—or an average of $US6.50 per user per day. To scale this even more with the Kotakulator: if