PC

Deus Ex Was, At One Stage, Meant To Be Even Bigger

Deus Ex: Human Revolution is, by today’s standards at least, a pretty big game. It took me around 35 hours to finish it. But did you know at the planning stage it was meant to be even bigger?


July 11, 2010
News

Assassin’s Creed Designer ‘Did Everything He Needed To Do’ Before Leaving

When Patrice Désilets, the former creative director of Assassin’s Creed, abruptly left the game, it left the impression that he was unhappy with Ubisoft’s plans to pump out another sequel so soon. Not true, says a friend and colleague.


July 1, 2010
News

THQ Promising Big-Name Signings (But Who Could They Be?)

Publisher THQ is going after the “core” market hard. In addition to an existing stable of talent like Relic (Company of Heroes), the publisher has signed Dead or Alive creator Tomonobu Itagaki for a game. So, who’s next?


June 12, 2010

Creative Boss Is Said To Walk Out On Assassin’s Creed

Game Informer is reporting that Patrice Désilets, the creative director for Ubisoft’s Assassin’s Creed, may have left his job just as the publisher is speeding the sequelisation of the very successful franchise.


March 23, 2010
News

Warner’s New Montréal Studio To Make D.C. Games

A report says Warner Bros Interactive Entertainment, the publisher behind Scribblenauts and F.E.A.R. 2, will open a studio in Montréal to focus on developing games based on the Warner-owned D.C. Comics franchises.


December 4, 2009
News

THQ Makes A Move Into Montreal

The game industry job market in Quebec gets another shot in the arm today, as THQ announces plans to open a massive development studio in Montreal, with plans to create more than 400 new jobs over the next five years.


September 2, 2009
News

Funcom Brings The Fun To Montreal

Incentive programs, an excellent talent pool and that famous Canadian hospitality has MMO developer Funcom setting up a new development house in Montreal.


December 19, 2008
Uncategorized

Video Game Voice Actor Released From Hospital, Returns Home

Michael Rudder, voice actor for video games such as Prince of Persia and Splinter Cell, was finally released from an Indian hospital yesterday after being shot during a terrorist attack in Mumbai last month.


August 27, 2007
Uncategorized

Design Contest: Gamma 256

For those of you with a hankering to design a game with as low a resolution as you can manage, the Kokoromi collective has the challenge for you: design a simple, pick-up-and-play game that has a resolution no greater than 256 X 256. Entries close 1 November, and the winning game will be fêted during the Gamma 256 party at the Montreal International Game Summit on 28 November. The guidelines are after the jump.