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	<title>Kotaku Australia &#187; morrowind</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Monday Musings: 10 Ways To A Better Elder Scrolls</title>
		<link>http://www.kotaku.com.au/2009/07/monday-musings-10-ways-to-a-better-elder-scrolls/</link>
		<comments>http://www.kotaku.com.au/2009/07/monday-musings-10-ways-to-a-better-elder-scrolls/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 03:00:42 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[monday musings]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=345716</guid>
		<description><![CDATA[It&#8217;s been over three years since Oblivion, so surely work on a follow-up is well under way at Bethesda. Here&#8217;s what I&#8217;d like to see them do.
I thought I&#8217;d do something different for today&#8217;s Monday Musings. Inspired by a thread over on NeoGAF, I&#8217;ve been thinking about what I would do if I was designing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.kotaku.com.au/wp//2009/07/oblivion-knight.jpg"><img src="http://media.kotaku.com.au/wp//2009/07/oblivion-knight-200x142.jpg" alt="oblivion-knight" title="oblivion-knight" class="alignleft size-medium wp-image-345722" /></a>It&#8217;s been over three years since Oblivion, so surely work on a follow-up is well under way at Bethesda. Here&#8217;s what I&#8217;d like to see them do.<span id="more-345716"></span></p>
<p>I thought I&#8217;d do something different for today&#8217;s Monday Musings. Inspired by a thread over on <a href="http://www.neogaf.com/forum/showthread.php?s=1fcbcba2b07dc891428933e00e844c97&#038;t=368624">NeoGAF</a>, I&#8217;ve been thinking about what I would do if I was designing the next Elder Scrolls. I&#8217;m a big fan of Bethesda, from Daggerfall right through to Fallout 3. But as much as I love their games, I&#8217;m equally aware of their flaws. Here&#8217;s my attempt to fix &#8216;em.</p>
<p><strong>1. Reduce World Scaling</strong><br />
In Oblivion, the whole world levelled up with you. It was supposed to provide you with a constant challenge, but in effect it meant you never felt more powerful. Also, those puny bandits you fought at Level-1 would start wearing super-rare glass armour by the time you hit Level-20. Fallout 3 scaled certain quest encounters, but it also had areas that would kick your arse until you were at a high enough level. It makes the world feel dangerous and more varied. And more fun.</p>
<p><a href="http://media.kotaku.com.au/wp//2009/07/oblivion-stealth.jpg"><img src="http://media.kotaku.com.au/wp//2009/07/oblivion-stealth-200x112.jpg" alt="oblivion-stealth" title="oblivion-stealth" class="alignright size-medium wp-image-345718" /></a><strong>2. Stealthier Stealth</strong><br />
Two of the Elder Scrolls main guilds are stealth-based. Yet the way stealth works is primitive, with detection based mainly on your Sneak stat and whether the AI is facing your direction. Thief and Assassin players would love to take advantage of a wider range of stealth abilities: snuffing out light sources, breaking into windows, climbing across rooftops, disguises, using thrown objects as bait or as a decoy, etc. Melee combat made huge strides from Morrowind to Oblivion, so this time it should be the stealth system receiving the innovation.</p>
<p><strong>3. No Morality System</strong><br />
No karma, no alignment, no blatant pet-the-puppy/kick-the-puppy choices, thanks. Morality in the Elder Scrolls should be based on the guilds you join and the quests you take.</p>
<p><strong>4. Overhaul Levelling</strong><br />
Levelling in Oblivion was utterly broken. To attain the maximum +5 attribute bonuses, you spent more time worrying about which skills you were grinding and not enough simply enjoying the game. The next Elder Scrolls should either switch to an experience based system (where XP is awarded for completing quests and performing skill based actions, as in Fallout 3) or a system where your skills increases are reflected in attribute bonuses in a more seamless and incremental way.</p>
<p><a href="http://media.kotaku.com.au/wp//2009/07/oblivion-lead.jpg"><img src="http://media.kotaku.com.au/wp//2009/07/oblivion-lead-200x112.jpg" alt="oblivion-lead" title="oblivion-lead" class="alignright size-medium wp-image-345721" /></a><strong>5. Revamped Speechcraft</strong><br />
The persuasion minigame in Oblivion was, frankly, stupid. Sure, it was an interesting little puzzle, but it had no place in determining how successful your conversation options would be. There&#8217;s a mod out there called Persuasion Overhaul that actually makes those Coerce, Joke, Boast and Admire options meaningful, based on who you are and what type of NPC you&#8217;re speaking to. For example, a burly Nord drinking in a tavern is more likely to be persuaded if you begin boasting and joking with him. It lends so much more personality to the people with whom you interact. Bethesda should copy it.</p>
<p><strong>6. Open Cities</strong><br />
Let&#8217;s get back to the Morrowind way of having all the cities right there in the world, where you move seamlessly from the wilderness to civilisation with no loading screens masquerading as town gates.</p>
<p><strong>7. Greater Geographical Variety</strong><br />
Sure, there are different regions within Cyrodiil, each with their own climate and type of vegetation. But there aren&#8217;t all that many unusual and eye-catching locations. A huge modding effort has seen the creation of dozens of &#8220;unique landscapes&#8221; available to add to the countryside. It&#8217;s paid off, too, creating a far more diverse and interesting world to explore. I&#8217;d love to see some startlingly different areas in the next Elder Scrolls, something to give me a reason to venture out in the wild for some sightseeing, rather than just bush-bashing to the next quest marker.</p>
<p><a href="http://media.kotaku.com.au/wp//2009/07/oblivion-character-models.jpg"><img src="http://media.kotaku.com.au/wp//2009/07/oblivion-character-models-200x112.jpg" alt="oblivion-character-models" title="oblivion-character-models" class="alignright size-medium wp-image-345719" /></a><strong>8. More Voice Actors</strong><br />
More, as in, more than the three guys who voiced the entire cast last time around.</p>
<p><strong>9. Better Character Models</strong><br />
People in Cyrodiil were hideously ugly. People in the Capital Wasteland weren&#8217;t much better, and I&#8217;m not just talking about the ghouls. Bethesda must know this has been a weakness of their games for some time. I can&#8217;t imagine they&#8217;re not working on vastly improving their character models, especially the faces.</p>
<p><strong>10. No Main Quest</strong><br />
Yes. The main quest in Oblivion was bad. (It was bad in Fallout 3, too.) For me, it&#8217;s not so much the quality of the writing or the scenarios the quest takes you through. It&#8217;s more the incongruity of it. The main quest is supposed to give you direction and impetus; it&#8217;s urgent you find the emperor&#8217;s heir and close those Oblivion gates. Yet here&#8217;s a game where the whole point is: do whatever you want. You can ignore the main quest in Oblivion for years of in-game time, and still that threat from Mehrunes Dagon never appears to get any closer.<br />
What if the next Elder Scrolls didn&#8217;t have one? What if your entire adventure was about the guilds you joined, the people you met, the quests you stumbled upon, and the life you create for yourself? Expand the guilds and the factions, make more of them and make your rise through their ranks more meaningful. But don&#8217;t ask me to save the world again. Seriously, I&#8217;ve got better things to do.</p>
<p>So, Elder Scrolls fans, how do you rate my suggestions? And what do you think Bethesda should do? What would you like to see in the next Elder Scrolls game?</p>
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		<title>Bethesda Softworks Goes Full Steam Ahead</title>
		<link>http://www.kotaku.com.au/2009/06/bethesda-softworks-goes-full-steam-ahead/</link>
		<comments>http://www.kotaku.com.au/2009/06/bethesda-softworks-goes-full-steam-ahead/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 19:40:54 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341458</guid>
		<description><![CDATA[Steam users can now enjoy more of the fruits of Bethesda Softworks labour, as The Elder Scrolls series and Call of Cthulhu join Valve&#8217;s digital distribution service. Hardly shocking news, but news nonetheless.
Typical of new Steam additions, the updated Bethesda catalog is currently cheap. That means things like The Elder Scrolls IV: Oblivion Game of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/oblivion_steam.jpg" alt="" class="left" />Steam users can now enjoy more of the fruits of Bethesda Softworks labour, as <em>The Elder Scrolls</em> series and <em>Call of Cthulhu</em> join Valve&#8217;s digital distribution service. <a href="http://www.kotaku.com.au/2009/06/steam-getting-oblivion-morrowind/">Hardly shocking news</a>, but news nonetheless.<span id="more-341458"></span></p>
<p>Typical of new Steam additions, the updated Bethesda catalog is currently cheap. That means things like <em>The Elder Scrolls IV: Oblivion Game of the Year Edition Deluxe</em>, which packs in the original Oblivion plus nine downloadable content offerings, including the horse armour pack, can be yours for just $US19.99 USD. That&#8217;s something like a zillion hours for every dollar you spend.</p>
<p>The addition of Bethesda&#8217;s older stuff, <em>Call of Cthulhu</em> and <em>Morrowind</em>, also comes with a batch of new, as the publisher&#8217;s <em>Rogue Warrior</em> is also listed for pre-purchase.</p>
<p>Thanks to KefkaticFanatic for the heads up.</p>
<p><a href="http://store.steampowered.com/search/?publisher=Bethesda%20Softworks">Bethesda Softworks</a> [Steam]</p>
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		<title>Steam Getting Oblivion, Morrowind</title>
		<link>http://www.kotaku.com.au/2009/06/steam-getting-oblivion-morrowind/</link>
		<comments>http://www.kotaku.com.au/2009/06/steam-getting-oblivion-morrowind/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 03:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341023</guid>
		<description><![CDATA[Looks like Bethesda will soon be bringing a lot more than just Fallout 3 to Steam, with users spotting some advertisements on the service advertising games like Oblivion and Morrowind.
Reader Tom sends us the above image, and while I haven&#8217;t seen the same advertisement myself (nor can I see any mention of the games in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/obsteam.jpg" alt="" class="left" />Looks like Bethesda will soon be bringing a lot more than just Fallout 3 to Steam, with users spotting some advertisements on the service advertising games like Oblivion and Morrowind.<span id="more-341023"></span></p>
<p>Reader Tom sends us the above image, and while I haven&#8217;t seen the same advertisement myself (nor can I see any mention of the games in the retail store), I <em>can</em> confirm that a listing for &#8220;Oblivion: Game of the Year Edition&#8221; has magically appeared overnight in my press account.</p>
<p>I, incidentally, have never played any of Oblivion&#8217;s expansions. Looks like that&#8217;s about to change.</p>
]]></content:encoded>
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		<title>Morroblivion &#8211; You Got Your Morrowind In My Oblivion</title>
		<link>http://www.kotaku.com.au/2008/07/morroblivion__you_got_your_morrowind_in_my_oblivion-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/morroblivion__you_got_your_morrowind_in_my_oblivion-2/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the elder scrolls iv: oblivion]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/morroblivion__you_got_your_morrowind_in_my_oblivion-2.html</guid>
		<description><![CDATA[ While I&#8217;m a pretty big fan of Bethesda&#8217;s The Elder Scrolls series, I just couldn&#8217;t get into Morrowind. The gameplay was certainly there, as well as the depth, but the graphics just ground against my eyes. I despised the art direction. Now Oblivion, on the other hand, I loved, even with the repetitive voices [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/morroblivion.jpg" class="center"  /> While I&#8217;m a pretty big fan of Bethesda&#8217;s The Elder Scrolls series, I just couldn&#8217;t get into Morrowind. The gameplay was certainly there, as well as the depth, but the graphics just ground against my eyes. I despised the art direction. Now Oblivion, on the other hand, I loved, even with the repetitive voices and NPCs littering the landscape. Well now I can have the best of both worlds, with Morroblivion, a mod that allows players to import their Morrowind files into Oblivion. Suddenly everything old and muddy is new and crisp, and the prospect of playing through Morrowind in its entirety on the PC seems a lot more appealing.</p>
<p>All you need to get the mod working is Oblivion patched to 1.2 and Morrowind, Tribunal, and Bloodmoon, which you can snag on Amazon for $US 10. I&#8217;ll be spending most of the afternoon digging ferociously through my PC disc collection looking for them. Hit the link for screens, instructions, and even video of the mod in action. Brilliant work &#8211; now do Arena!</p>
<p><a href="http://morroblivion.com/">Morroblivion: The Resurrection of Morrowind</a> [Official Mod Site - Thanks Sonya]</p>
<p><span id="more-299738"></span></p>
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		<title>Anyone for Elder Scrolls Online?</title>
		<link>http://www.kotaku.com.au/2007/11/anyone_for_elder_scrolls_online/</link>
		<comments>http://www.kotaku.com.au/2007/11/anyone_for_elder_scrolls_online/#comments</comments>
		<pubDate>Fri, 02 Nov 2007 06:11:07 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[elder scrolls]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Rumours]]></category>
		<category><![CDATA[zenimax]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/anyone_for_elder_scrolls_online.html</guid>
		<description><![CDATA[The folks over at Voodoo Extreme, bless their cotton socks, noticed that ZeniMax Online has registered the domain elderscrollsonline.com. For those not in the know, ZeniMax owns Bethesda, and as such, all the developer&#8217;s properties.
Don&#8217;t bother directing your browser to the site &#8211; it&#8217;s not up yet.
Now, this really shouldn&#8217;t come as a big surprise [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="oblivion1.jpg" src="http://media.kotaku.com.au/mt/2007/11/02/oblivion1.jpg" width="535" height="262" class="center" />The folks over at Voodoo Extreme, bless their cotton socks, noticed that ZeniMax Online has registered the domain elderscrollsonline.com. For those not in the know, ZeniMax owns Bethesda, and as such, all the developer&#8217;s properties.</p>
<p>Don&#8217;t bother directing your browser to the site &#8211; it&#8217;s not up yet.</p>
<p>Now, this really shouldn&#8217;t come as a big surprise &#8211; ZeniMax Online&#8217;s been gearing up for a while now. Being an open world RPG series, Elder Scrolls is a ripe IP for the massively multiplayer gaming market.</p>
<p>I still think ZeniMax Online was also set up to take over work on the <i>Fallout</i> MMO, in case Interplay isn&#8217;t up to it. That we&#8217;ll know more about next year.</p>
<p><a href="http://ve3d.ign.com/articles/news/35170/Elder-Scrolls-Online">Elder Scrolls Online?</a> [Voodoo Extreme]<span id="more-266535"></span></p>
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		<title>Ken Rolston Talks Story, Kinda Scares (Excites?) Us</title>
		<link>http://www.kotaku.com.au/2007/08/ken_rolston_talks_story_kinda_/</link>
		<comments>http://www.kotaku.com.au/2007/08/ken_rolston_talks_story_kinda_/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 22:30:59 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ken rolston]]></category>
		<category><![CDATA[morrowind]]></category>
		<category><![CDATA[oblivion]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/08/ken_rolston_talks_story_kinda_.html</guid>
		<description><![CDATA[&#8220;I&#8217;m spraying you guys hard in the mouth, knocking you down,&#8221; said Ken Rolston, his brow glistening. And other than that awkward innuendo, no, including that innuendo, Rolsten&#8217;s creamy white beard and stoic to animated dynamics remind me of my junior year high school English teacher.
Rolston is referring to all of his writing philosophies &#8212;a [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="rolston3.jpg" src="http://kotaku.com/assets/resources/2007/08/rolston3.jpg" class="postimg left"/>&#8220;I&#8217;m spraying you guys hard in the mouth, knocking you down,&#8221; said Ken Rolston, his brow glistening. And other than that awkward innuendo, no, including that innuendo, Rolsten&#8217;s creamy white beard and stoic to animated dynamics remind me of my junior year high school English teacher.</p>
<p>Rolston is referring to all of his writing philosophies &mdash;a lifetime&#8217;s worth of genius or folly&mdash;being pumped into our open and willing/possibly-still-intoxicated-from-last-night ear drums. <span id="more-263071"></span>He presents us with his BIG WRONG IDEAS, a deconstructionist approach that makes bold claims like theme is more important than character and paper is better than plastic to clarify point and purpose.</p>
<p>It was outright insanity I tell you.</p>
<p>He explains that linear forms like film and novels are better at telling stories than games&mdash;something that&#8217;s looking to be flat-out true at the moment&mdash;and concluded that inference (such as the ruins in Morrowind) is the best way for gamers to experience compelling narrative which can, at peak, invoke an intangible melancholy.</p>
<p>In the Renaissance, melancholy was a sign of genius. We don&#8217;t think he was necessarily referring to that interpretation.</p>
<p>Whether or not you enjoy Rolston&#8217;s opus RPGs, he is certainly trying to accomplish new feats&#8230;other than that 50-person mouth spray. That&#8217;s totally been done before (just check out the German primetime).</p>
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