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	<title>Kotaku Australia &#187; mortal kombat vs. dc universe</title>
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	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Rejected Mortal Kombat Character Designs</title>
		<link>http://www.kotaku.com.au/2009/11/rejected-mortal-kombat-character-designs/</link>
		<comments>http://www.kotaku.com.au/2009/11/rejected-mortal-kombat-character-designs/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 03:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[vincent proce]]></category>
		<category><![CDATA[warner bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367639</guid>
		<description><![CDATA[Ex-Midway artist Vincent Proce went back to the drawing board for a pitched, but ultimately rejected visual reboot of the developer&#8217;s venerable Mortal Kombat franchise, posting the results of that back-to-basics design plan on his personal blog.
Proce, who contributed to Midway&#8217;s final fighting game before being snapped up by Warner Bros, Mortal Kombat vs. DC [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/mortal_kombat_reboot.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_mortal_kombat_reboot.jpg" alt="" class="center" /></a>Ex-Midway artist Vincent Proce went back to the drawing board for a pitched, but ultimately rejected visual reboot of the developer&#8217;s venerable Mortal Kombat franchise, posting the results of that back-to-basics design plan on his personal blog.<span id="more-367639"></span></p>
<p>Proce, who contributed to Midway&#8217;s final fighting game before being snapped up by Warner Bros, Mortal Kombat vs. DC Universe, wrote that the re-imagining of the MK franchise proposed &#8220;mixing modern muti-player and dismemberment game design with the original fighting mechanic.&#8221; The artist&#8217;s take on four Mortal Kombat mainstays&mdash;Raiden, Kano, Scorpion and Sony Blade&mdash;are more dramatic, grittier and certainly a welcome change.</p>
<p>Proce describes his Scorpion as &#8220;a wraith wearing the yellow blood of the demon&#8221; that resurrected him and his Kano as &#8220;half Japanese half US military bad arse.&#8221; His Sonya, which will likely draw the most criticism, was redesigned as &#8220;the daughter of a Texas Ranger who&#8217;s sex appeal weakens her opponents while her Special Forces training kicks their asses.&#8221; Finally, his Raiden pitch portrays &#8220;a god [whose] feet rarely touch the ground.&#8221;</p>
<p>We&#8217;re not sure what direction the Mortal Kombat team is taking the series at its new home, but I&#8217;m personally hoping it&#8217;s more along these lines&mdash;a darker, more dramatic, less comic book-like tone with a pared down cast&mdash;than what we got with Mortal Kombat vs. DC Universe. I enjoyed that game as much as the next guy, but I like my MK with a little less Wonder Woman.</p>
<p><a href="http://vincentproceart.blogspot.com/2009/09/here-are-never-before-seen-mortal.html">Here are the never before seen Mortal Kombat characters&#8230;</a> [Vincent Proce Art Blog via <a href="http://www.gamesetwatch.com/2009/11/former_midway_artist_revamps_m.php#more">GameSetWatch</a>/<a href="http://forums.shoryuken.com/showthread.php?t=216527">SRK Forums</a>]</p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>The Mortal Kombat Vs. DC Universe DLC That Could&#8217;ve Been</title>
		<link>http://www.kotaku.com.au/2009/07/the-mortal-kombat-vs-dc-universe-dlc-that-couldve-been/</link>
		<comments>http://www.kotaku.com.au/2009/07/the-mortal-kombat-vs-dc-universe-dlc-that-couldve-been/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 18:40:48 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343989</guid>
		<description><![CDATA[Mortal Kombat Vs. DC Universe&#8217;s roster of &#8220;kombatants&#8221; was missing some key names on both sides. That was something series co-creator Ed Boon and the MK team had hoped to address with downloadable content, which never happened.
Boon had hinted at appearances from characters like Kung Lao and Doomsday in interviews, showing designs for one MK [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/quan_chi_mkvsdc.jpg" alt="" class="left" /><em>Mortal Kombat Vs. DC Universe</em>&#8217;s roster of &#8220;kombatants&#8221; was missing some key names on both sides. That was something series co-creator Ed Boon and the <em>MK</em> team had hoped to address with downloadable content, which never happened.<span id="more-343989"></span></p>
<p>Boon had hinted at appearances from characters like Kung Lao and Doomsday in interviews, showing designs for one <em>MK Vs. DC</em> character that was planned for release, Quan Chi, first introduced in <em>Mortal Kombat 4</em>. The MK team lead released a render of the Mortal Kombat character via his <a href="http://twitter.com/noobde/status/2516727096">Twitter</a> today.</p>
<p>Will we ever see characters like Lobo, Quan Chi and [insert your favourite MK/DC character] added to the crossover fighter? According to Boon, &#8220;right now I don&#8217;t see it happening,&#8221; despite the fact that he writes those additional downloadable characters were &#8220;just about done.&#8221;</p>
<p>With work progressing on <em>Mortal Kombat 9</em> and <em>Mortal Kombat Vs. DC Universe</em> now eight months old, we&#8217;d guess that Midway and new owners Warner Bros. won&#8217;t see the value in dedicating more resources to such a thing. Shame.</p>
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		<title>Mortal Kombat Vs. DC Universe Nears 2M Shipped</title>
		<link>http://www.kotaku.com.au/2009/01/mortal_kombat_vs_dc_universe_nears_2m_shipped-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/mortal_kombat_vs_dc_universe_nears_2m_shipped-2/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 14:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/mortal_kombat_vs_dc_universe_nears_2m_shipped-2.html</guid>
		<description><![CDATA[
Midway shipped more than 1.8 million copies of Mortal Kombat Vs. DC Universe worldwide for the Playstation 3 and Xbox 360, the company announced today.


And the people who have purchased the game for the Playstation 3 (no number there) have played more than 3.6 million matches online, according to GameSpy tech, which hosts the games.
&#8220;Mortal [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/01/custom_1232981190319_mortal-kombat-vs-dc-universe-game.jpg" /></p>
<p>Midway shipped more than 1.8 million copies of Mortal Kombat Vs. DC Universe worldwide for the Playstation 3 and Xbox 360, the company announced today.</p>
<p><!-- Gawker Tags/Categories: mortal kombat vs. dc universe, industry, midway, mortal kombat, sales --><br />
<span id="more-324289"></span>
<p>And the people who have purchased the game for the Playstation 3 (no number there) have played more than 3.6 million matches online, according to GameSpy tech, which hosts the games.</p>
<p>&#8220;Mortal Kombat vs. DC Universe was the result of countless hours of hard work by many people, and seeing the game surpass the million-seller plateau makes it worth all the effort,&#8221; said Ed Boon, Mortal Kombat co-founder and creative director, Midway. &#8220;We&#8217;re already hard at work on our next version of Mortal Kombat, and look forward to being able to reveal more details in the future.&#8221;</p>
<p>By January of 2007, <a href="http://kotaku.com/226895/midway-delivers-a-million-armageddons">Mortal Kombat: Armageddon had shipped just 1 million copies</a>. Of course, shipped isn&#8217;t sold, but apples to apples, that&#8217;s not bad.</p>
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		<title>Get Beaten By Mortal Kombat Creators On PS3 Tonight</title>
		<link>http://www.kotaku.com.au/2009/01/get_beaten_by_mortal_kombat_creators_on_ps3_tonight-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/get_beaten_by_mortal_kombat_creators_on_ps3_tonight-2/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 18:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/get_beaten_by_mortal_kombat_creators_on_ps3_tonight-2.html</guid>
		<description><![CDATA[ Want to pummel the creators of Mortal Kombat vs. DC Universe senseless? Franchise co-creator Ed Boon and members of the development team will be on the PlayStation Network tonight, taking on all comers. 


Tonight from 10PM Eastern to midnight (just a couple of hours away, AU readers!), Ed Boon and a crack team of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/mkdcu.jpg" /> Want to pummel the creators of Mortal Kombat vs. DC Universe senseless? Franchise co-creator Ed Boon and members of the development team will be on the PlayStation Network tonight, taking on all comers. </p>
<p><!-- Gawker Tags/Categories: developer battle, ed boon, mortal kombat vs. dc universe, ps3 --><br />
<span id="more-324105"></span>
<p>Tonight from 10PM Eastern to midnight (just a couple of hours away, AU readers!), Ed Boon and a crack team of Mortal Kombat vs. DC Universe developers and testers will be hosting a special MK room in game, where players will be able to challenge and be challenged by the people that created the game. Producer Hector Sanchez will be on hand as well, and sends his greetings.<br /> <br />
<blockquote> The Mortal Kombat development team is proud to announce a first time opportunity for members of our Kommunity to come online and face us in Mortal Kombat! We&#8217;ve never done anything like this before, and we&#8217;re looking forward to facing some of the top Kombatants on PSN. Maybe we&#8217;ll learn a thing or two! ;)</p>
</blockquote>
<p> Or maybe they will hand you your arse so hard they&#8217;ll get the voice over artist <a href="http://www.kotaku.com.au/games/2008/11/maxim_makes_mortal_kombat_announcer_say_tickle_him-2.html">Hernan Sanchez</a> to make jokes at your expense. </p>
<p><a href="http://blog.us.playstation.com/2009/01/23/finish-them-mortal-kombat-devs-challenge-you-tonight/">Finish Them! Mortal Kombat Devs Challenge You Tonight! </a> [PlayStation Blog]</p>
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		<slash:comments>0</slash:comments>
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		<title>The Mortal Kombat vs. Street Fighter Pie In The Sky</title>
		<link>http://www.kotaku.com.au/2008/11/the_mortal_kombat_vs_street_fighter_pie_in_the_sky-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/the_mortal_kombat_vs_street_fighter_pie_in_the_sky-2/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 08:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[ed boon]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/the_mortal_kombat_vs_street_fighter_pie_in_the_sky-2.html</guid>
		<description><![CDATA[Fighter Mortal Kombat vs. DC Universe is an interesting tie-in. On one hand, you&#8217;ve got MK and on the other DC Comics. Interesting! But MK creator Ed Boon has even bigger dreams. 


In an interview, Moral Kombat vs. DC Universe senior producer at developer Midway Hans Lo dishes, &#8220;Ed has always wanted to do a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/Pie-in-the-Sky.jpg" class="left" width="200"/>Fighter <i>Mortal Kombat vs. DC Universe</i> is an interesting tie-in. On one hand, you&#8217;ve got <i>MK</i> and on the other DC Comics. Interesting! But <i>MK</i> creator Ed Boon has even bigger dreams. </p>
<p><!-- Gawker Tags/Categories: midway, capcom, ed boon, mortal kombat vs. dc universe, news, street fighter --><br />
<span id="more-316741"></span>
<p>In an interview, <i>Moral Kombat vs. DC Universe</i> senior producer at developer Midway Hans Lo dishes, &#8220;Ed has always wanted to do a mash-up &mdash; that was one of his dreams. His dream is MK versus Street Fighter, that&#8217;s obviously the game he wants to make more than anything else in the world. For various reasons that&#8217;s obviously not going to happen anytime soon!&#8221;</p>
<p><i>MK vs. DCU</i> came about thanks to someone senior in the Midway marketing department knew someone senior in business development at DC, and they &#8220;concocted&#8221; the game and viola, here we are today. Now, if only Ed Boon and his eyebrows could get Midway and Capcom together, his dream would be totally real. </p>
<p><a href="http://games.kikizo.com/features/mortal-kombat-vs-dc-universe-interview-p1.asp">Mortal Kombat VS DC: Midway Interview</a> [Kikizo]</p>
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		<item>
		<title>American Academy of Child &amp; Adolescent Psychiatry Recommends MK vs. DC For Families</title>
		<link>http://www.kotaku.com.au/2008/11/american_academy_of_child__adolescent_psychiatry_recommends_mk_vs_dc_for_families-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/american_academy_of_child__adolescent_psychiatry_recommends_mk_vs_dc_for_families-2/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 02:00:14 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/american_academy_of_child__adolescent_psychiatry_recommends_mk_vs_dc_for_families-2.html</guid>
		<description><![CDATA[Some of our more jaded readers may poo-poo Mortal Kombat vs. DC Universe&#8217;s softer, more broad reaching one-on-one violence, but there&#8217;s one organisation who has no qualms with the T-rated brawler. That would be the American Academy of Child &#038; Adolescent Psychiatry which has reviewed the PlayStation 3 and Xbox 360 game, finding that it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mk_vs_dc_vs_psychiatry.jpg" style="display:block;" />Some of our more jaded readers may poo-poo <em>Mortal Kombat vs. DC Universe</em>&#8217;s softer, more broad reaching one-on-one violence, but there&#8217;s one organisation who has no qualms with the T-rated brawler. That would be the American Academy of Child &#038; Adolescent Psychiatry which has reviewed the PlayStation 3 and Xbox 360 game, finding that it &#8220;will likely facilitate an adult joining a teenager in video game play.&#8221; Not a sexy box quote by any means, but maybe better than we were expecting.</p>
<p><!-- Gawker Tags/Categories: mortal kombat vs. dc universe, culture, midway, mortal kombat --><br />
<span id="more-316107"></span>
<p>T. Atilla Ceranoglu, M.D. weighs in with his (or her) opinion on the latest <em>Mortal Kombat</em>, talking up the game&#8217;s decreased gore and parental control options. That and &#8220;the easy learning curve and easy to use controls make it quite manageable for those unfamiliar with video gaming.&#8221; Is Midway swimming in the seas of the Blue Ocean?!</p>
<p><a href="http://aacap.org/cs/root/resources_for_families/kids_and_pop_culture/mortal_kombat_vs_dc_universe">Mortal Kombat vs. DC Universe</a> [AACAP]</p>
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		<item>
		<title>Frankenreview: Mortal Kombat vs. DC Universe</title>
		<link>http://www.kotaku.com.au/2008/11/frankenreview_mortal_kombat_vs_dc_universe-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/frankenreview_mortal_kombat_vs_dc_universe-2/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 17:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[frankenreview]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[round-up]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/frankenreview_mortal_kombat_vs_dc_universe-2.html</guid>
		<description><![CDATA[ They said it couldn&#8217;t be done. Actually what they really said was it shouldn&#8217;t be done, followed by several what the hell were they thinkings, but Midway went and did it anyway. Mortal Kombat Vs. DC Universe is a concept that frightened and confused quite a few people in the gaming community, but as [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mkdcufrankentop.jpg" class="postimg center" style="display:block;" /> They said it couldn&#8217;t be done. Actually what they really said was it shouldn&#8217;t be done, followed by several what the hell were they thinkings, but Midway went and did it anyway. Mortal Kombat Vs. DC Universe is a concept that frightened and confused quite a few people in the gaming community, but as new footage and details trickled out the concept slowly began to grow on us. Soon we found ourselves looking forward to beating up Sonya Blade with Wonder Woman, or Batman with Scorpion. It might not be so bad, right?</p>
<p><!-- Gawker Tags/Categories: round up, frankenreview, midway, mortal kombat vs. dc universe, original, top --><br />
<span id="more-315652"></span>
<p>Only one way to know for sure. Mortal Kombat Vs. DC Universe versus the game critics. Round one, fight!</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mkscuchart.jpg" class="postimg center" width="500" height="502" style="display:block;" /></p>
<p><strong><a href="http://www.g4tv.com/xplay/reviews/1870/Mortal_Kombat_vs_DC_Universe.html">G4 X-Play</a></strong><br /> The story concerns an interdimensional accident in which Mortal Kombat bigwig Shao Khan and DC tyrant Darkseid get fused into one bundle of bad attitude creatively named Dark Kahn. He&#8217;s also notable for having one of the most uninspired designs in fighting game boss history. You&#8217;ve got Shao Khan and Darkseid to work with and you come up with a big flamey skullfaced dude? C&#8217;mon, guys. <img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mkdcfranken06.jpg" class="postimg center" width="500" height="281" style="display:block;" /></p>
<p><a href="http://xbox360.ign.com/articles/930/930344p1.html"><strong>IGN</strong></a><br /> When things were 2D on your SEGA Genesis and Super Nintendo, Mortal Kombat was simple: up was jump, down was crouch, and left/right moved you left/right. Being an awesome fighter came down to timing your blocks and moves while dodging ranged attacks the best that you could with your limited movement options. However, when MK made the move to the 3D realm, things got sticky. Suddenly, characters could just walk deeper into the plane and watch Liu Kang&#8217;s fireballs float past them harmlessly. Mortal Kombat vs. DC Universe blends both of these styles with a varied amount of success. <img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mkdcfranken05.jpg" class="postimg center" width="500" height="281" style="display:block;" /></p>
<p><strong><a href="http://www.gamervision.com/gamer/veggie_jackson/reviews/article/mortal_kombat_vs_dc_universe_xbox_360">Gamervision</a></strong><br /> Fans of old-school Mortal Kombat action will delighted with the fighting engine in Mortal Kombat vs. DC Universe. Gone are the weapons and multiple fighting styles from the last few iterations, as are the super-long chain combos, replaced with shorter chains that can be linked together with other attacks to form long juggle combos. The quick, twitchy combat action found in MK3 is back, and for the first time in years, Mortal Kombat feels like Mortal Kombat again. <img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mkdcfranken04.jpg" class="postimg center" width="500" height="281" style="display:block;" /></p>
<p><strong><a href="http://www.psxextreme.com/ps3-reviews/191.html"><br /> PSX Extreme</a></strong><br /> As far as the DC characters, they&#8217;ve all been given the Mortal Kombat treatment, as each and every one of them boast the infamous MK uppercut, on top of a fatality. Yes, fatalities are still very much a part of the game, they cannot be done in the story mode for obvious reasons, but all bets are off when you&#8217;re playing the game&#8217;s arcade mode. In addition to uppercuts and fatalities, all of the DC fighters also boast their unique signature attacks straight out of the comic books, and while their fighting styles are more Mortal Kombat than anything else, it helps to seamlessly blend them with the MK fighters. Lastly, all fighters gain the ability to trigger &#8220;Rage Mode&#8221;, a temporary state of invulnerability that can be activated when your Rage bars fill up. <img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mkdcfranken03.jpg" class="postimg center" width="500" height="281" style="display:block;" /></p>
<p><strong><a href="http://www.giantbomb.com/mortal-kombat-vs-dc-universe/61-20449/reviews/">Giant Bomb</a></strong><br /> Personally, I didn&#8217;t find the lack of M-rated violence to be that big of a deal. Even when fatalities are present, they&#8217;re only really meaningful for the first month or so, when they&#8217;re fresh and new. After that, everyone&#8217;s seen them all, and they only serve to make the downtime between fights longer. But it all comes back to why you&#8217;re personally interested in Mortal Kombat. For some people, the action is the juice. For others, it&#8217;s all about the gory displays at the end of the fight. For what it&#8217;s worth, the game does have blood during fights, so hits to the face will result in a bit of splatter. Also, clothing gets ripped up as you get beaten, resulting in some great-looking scuffs and scrapes at the end of the fight. <img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mkdcfranken02.jpg" class="postimg center" width="500" height="281" style="display:block;" /></p>
<p><strong><a href="http://media.kotaku.com.au/mt/games/2008/11/mortal_kombat_vs_dc_universe_review_finish_him-2.html">Kotaku</a><br /></strong>Mortal Kombat vs. DC Universe may have been knocked around for some of its design decisions, most notably the inclusion of DC characters and the toned down violence, but it&#8217;s still an enjoyable ride. The game looks damn good&#8230; from a distance, as things can get a little uglier up close. The most disappointing thing about MK vs. DCU, though, is its lasting value. The head-to-head fighting may offer near infinite replayability to the more dedicated MK fan, but the depth of content left us wanting more. <img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mkdcfranken01.jpg" class="postimg center" width="500" height="281" style="display:block;" /></p>
<p><em>Not quite the best of both worlds, but a little good from each.</em></p>
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		<title>Mortal Kombat vs. DC Universe Review: Finish Him</title>
		<link>http://www.kotaku.com.au/2008/11/mortal_kombat_vs_dc_universe_review_finish_him-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/mortal_kombat_vs_dc_universe_review_finish_him-2/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 17:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[mortal kombat vs. dc universe]]></category>
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		<description><![CDATA[Mortal Kombat vs. DC Universe is a massive change in direction for the fifteen year old series. It&#8217;s been a rough transition at times, from arcades to consoles, from generation to generation, with the latest (and eighth!) iteration pulling half of its roster from the DC Comics mythos, dropping gameplay mechanics established in previous games [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/mk_vs_dc_review.jpg" style="display:block;" /><em>Mortal Kombat vs. DC Universe</em> is a massive change in direction for the fifteen year old series. It&#8217;s been a rough transition at times, from arcades to consoles, from generation to generation, with the latest (and eighth!) iteration pulling half of its roster from the DC Comics mythos, dropping gameplay mechanics established in previous games and plugging in new ones. As odd as it may seem on paper, seeing Batman battle Sub-Zero in the streets of Metropolis doesn&#8217;t look that unusual on-screen.</p>
<p><!-- Gawker Tags/Categories: review, midway, mortal kombat, mortal kombat vs. dc universe, original, playstation 3, ps3, xbox 360 --><br />
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<p>But how does it play? We&#8217;ve spent kountless hours&#8230; sorry, <em>countless</em> hours with the PlayStation 3 and Xbox 360 versions of <em>Mortal Kombat vs. DC Universe</em> to see how well these two worlds collide.</p>
<p><strong>Loved</strong><br /> <span style="color: #009;"><strong>Killer Kast Of Kharacters:</strong> Midway pares down the roster to a lean 22 combatants, of which there is very little filler &mdash; especially compared to the over-stuffed 60 character line up from <em>Mortal Kombat Armageddon</em>. There are a few notable absences &mdash; Kung Lao, Reptile, Lobo, Despero &mdash; but outside of personal preferences, the &#8220;greatest hits&#8221; selection of fighters is more than adequate. The Flash and Joker are tons of fun to play and <em>MK</em> mainstays like Sub-Zero and Scorpion remain fun despite their age.</span></p>
<p><span style="color: #009;"><strong>A Flashy Fun Alternative:</strong> It may not have the deep fighting mechanics of its competitors &mdash; <em>Street Fighter III: Third Strike</em> and <em>Virtual Fighter 5</em> snobs will likely turn their nose up at such fluff in between counting frames &mdash; but it&#8217;s still a hell of a lot of fun to play. Having given up any semblance of competing with the hardcore, it&#8217;s still enjoyable, personally, to play <em>MK</em> games against my more casual circle of friends. The Klose Kombat and Freefall Kombat modes add a fun, if occasionally imbalanced, diversion from straight up fighting.</span></p>
<p><span style="color: #009;"><strong>Campy Story Mode:</strong> Both sides of the core story line are a blast to play through, giving you about six hours of single-player fun when you don&#8217;t feel like getting your hat handed to you online. The cinematic sequences blend in surprisingly well with the action, all of which is held together by the barest of storytelling. It&#8217;s occasionally (unintentionally?) hilarious to see the Mortal Kombat and DC universes intertwine. There&#8217;s solid fan service with respectable production quality helping to put some extra shine on the campy package.</span></p>
<p><span style="color: #009;"><strong>It&#8217;s The Best DC Fighting Game Since Blizzard&#8217;s Justice League Task Force:</strong> I may have grown up a Marvel man, but it&#8217;s still fun to see Batman, Green Lantern and Superman go at it. With the exception of Wonder Woman&#8217;s bizarre moveset, the DC side translates to the fighting genre beautifully. We&#8217;re hoping there&#8217;s a sequel or spin-off, so we can see how, say, Martian Manhunter or Plastic Man fight.</span></p>
<p><strong>Hated</strong><br /> <span style="color: #C00;"><strong>Short On Features:</strong> When you&#8217;re done with the story mode and you&#8217;ve completed the Kombo Challenge &mdash; the latter, no small feat &mdash; there&#8217;s not much else to do beyond one-on-one fighting. That may be enough for fans desperate for more <em>Mortal Kombat</em>, but given the depth of features seen in previous games in the series, not to mention the feature set of the current-gen competition, the whole package feels lacking. Character specific endings in Arcade mode consist of nothing more than a piece of character artwork with narration. With no create-a-fighter mode and very little to unlock &mdash; there are no alternate costumes &mdash; we&#8217;ve braced ourselves for a flood of downloadable content.</span></p>
<p><span style="color: #C00;"><strong>Aggravating, Inconsistent AI:</strong> <em>The MK</em> series has always struggled to provide a computer controlled opponent that feels believable in its skill level. <em>Mortal Kombat vs. DC Universe</em>&#8217;s artificial intelligence is all over the place, pulling off some combinations that will have your eyes rolling wildly. The next round, they may simply take a boot to the face after boot to the face without ever blocking.</span></p>
<p><span style="color: #C00;"><strong>Lame Fatalities:</strong> <em>Mortal Kombat vs. DC Universe</em> is a T-rated game in an M-rated series. While a few seconds of gore and sadism should never be the deciding factor in whether you&#8217;re dropping sixty bucks on a fighting game, it&#8217;s still deflating to see how tepid the finishing moves have become.</span></p>
<p><span style="color: #C00;"><strong>Online Works, But Where&#8217;s The Chat Server?</strong> The one-on-one fighting is functional, even if the lag can be painfully noticeable and we&#8217;ve been endlessly ground-pounded by Jax more often that we&#8217;d like (once was quite enough). Unfortunately, the reliability of the chat server has made getting into a room, where more than one-on-one fighting can be done, spotty. The PlayStation 3 version wasn&#8217;t suffering the same performance issues as the Xbox 360 version, possibly due to recent Xbox Live downtime, but it soured the initial experience.</span></p>
<p><em>Mortal Kombat vs. DC Universe</em> may have been knocked around for some of its design decisions, most notably the inclusion of DC characters and the toned down violence, but it&#8217;s still an enjoyable ride. The game looks damn good&#8230; from a distance, as things can get a little uglier up close. The most disappointing thing about <em>MK vs. DCU</em>, though, is its lasting value. The head-to-head fighting may offer near infinite replayability to the more dedicated <em>MK</em> fan, but the depth of content left us wanting more.</p>
<p><em>MK vs. DCU</em> is a capable fighter, full of camp and silliness, that does a good job of rebooting the franchise &mdash; even if this is just a one-off &mdash; and giving lapsed fans something to latch onto. It can&#8217;t compete with the robust offerings from other established fighting game franchises, but its a raucous and fun alternative.</p>
<p><em>Mortal Kombat vs. DC Universe was developed and published by Midway, released in Australia on Nov. 20 for Xbox 360 and PlayStation 3. Retails for $119.95. Completed single-player story modes on Xbox 360, played through arcade mode, and tested online multiplayer modes on both platforms.</em></p>
<p><em>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/games/2008/06/about_kotaku_reviews-2.html">review FAQ</a>.</em></p>
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		<title>Midway Loses $US76 Million, Hopes For Great MK vs. DCU Success</title>
		<link>http://www.kotaku.com.au/2008/11/midway_loses_76_million_hopes_for_great_mk_vs_dcu_success-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/midway_loses_76_million_hopes_for_great_mk_vs_dcu_success-2/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 22:40:30 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[earnings]]></category>
		<category><![CDATA[financial]]></category>
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		<category><![CDATA[mortal kombat vs. dc universe]]></category>

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		<description><![CDATA[Chicago-based developer Midway announced its third quarter earnings today, pulling in $US51.4 million in revenue. That&#8217;s better than the $US36.7 million it did the year prior and thankfully in line with expectations. The bad news &#8212; oh, there&#8217;s bad news, naturally &#8212; is that Midway took a loss of $US75.9 million, with losses planned to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/midway_bleeds.jpg" class="postimg center" style="display:block;float:none;" />Chicago-based developer Midway announced its third quarter earnings today, pulling in $US51.4 million in revenue. That&#8217;s better than the $US36.7 million it did the year prior and thankfully in line with expectations. The bad news &mdash; oh, there&#8217;s bad news, naturally &mdash; is that Midway took a loss of $US75.9 million, with losses planned to continue for the year. That&#8217;s worse than the <a href="http://www.kotaku.com.au/games/2008/08/midway_loses_348_million_for_the_quarter-2.html">quarter before</a> and the year prior, for those who like to keep track of such things.</p>
<p><!-- Gawker Tags/Categories: midway, business, earnings, financial, mortal kombat vs. dc universe, news --><br />
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<p>The majority of Midway&#8217;s earnings came from the Xbox 360, on which it released <em>Unreal Tournament III</em> and <em>TNA iMPACT!</em> (emphasis Midway&#8217;s). The quarter&#8217;s second biggest earner, Nintendo&#8217;s Wii, has given Midway the most money for the full year, with almost $US30 million YTD in revenue.</p>
<p>Unsurprisingly, Midway is pinning its hopes on the upcoming <em>Mortal Kombat vs. DC Universe</em> to help pull it out of its financial funk next quarter. Midway CEO Matt Booty said something about &#8220;align&#8221; and &#8220;brand&#8221; and <em>Mortal Kombat</em> but we can&#8217;t recall it all because we started thinking how Booty is a funny name.</p>
<p><a href="http://www.midway.com/images/IR/11_10_2008/MWY_Q3_08_FINAL.pdf">MIDWAY REPORTS 2008 Q3 RESULTS (PDF)</a> [Midway]</p>
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		<title>MK vs DC Finishing Moves Trailer</title>
		<link>http://www.kotaku.com.au/2008/11/mk_vs_dc_finishing_moves_trailer-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/mk_vs_dc_finishing_moves_trailer-2/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 19:40:00 +0000</pubDate>
		<dc:creator>Stuart Houghton</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fatalities]]></category>
		<category><![CDATA[midway]]></category>
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		<description><![CDATA[


Here are three more Fatality moves from Mortal Kombat Vs DC Universe for your viewing pleasure &#8211; none of which are as good as the now-excised Joker finishing move but all of which involve Kombat and Mortality, so job done.
Of the three, Catwoman&#8217;s is the most straightforward (although somewhat out of character &#8211; she is [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/gb1B18V+jflk" type="application/x-shockwave-flash" width="494" height="314" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><!-- Gawker Tags/Categories: mortal kombat vs dc universe, fatalities, midway, news, videos --><br />
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<p>Here are three more Fatality moves from Mortal Kombat Vs DC Universe for your viewing pleasure &#8211; none of which are as good as the now-excised Joker finishing move but all of which involve Kombat and Mortality, so job done.</p>
<p>Of the three, Catwoman&#8217;s is the most straightforward (although somewhat out of character &#8211; she is one of the less murderiffic DC villains) and Sonya Blade&#8217;s is one of those that would require the victim to stand still while she gets in the right position. Sub-Zero&#8217;s is cool. Ho ho.</p>
<p>Please feel free to write in explaining that Catwoman&#8217;s recent demeanour is due to Zatanna editing her memory and blah blah Worst. Trailer. Blurb. Ever. etc.</p>
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