In Real Life

The Year In Motion Control Video Games: The Hype, The Horror, The Happiness

Motion control neither revitalised nor ruined video games in 2010, the year when finally everyone was doing it. You could find motion control games everywhere, joysticks and buttons be damned. It wasn’t all bad. But much of it was wild.


November 9, 2010

Nintendo, Sony, Microsoft Finally Competing On Common Ground

With the launch of the Xbox 360′s Kinect last week, all three major video game consoles now have motion-based gaming support. But which is the best?


August 17, 2010
News

Red Steel Dev: No More Than 20 Percent Of Gamers ‘Are Willing To Move’

Red Steel 2 was reviewed favourably, but that doesn’t mean it was a success. Its disappointing sales performance, says the game’s creative director, can be chalked up to gamers unwillingness “to get up and move and exert themselves for fun.”


July 28, 2010

Let’s Start With FlingSmash, A Wii Game That Loves Left-Handed People

Who gets a couple of hours to play any of the Nintendo-published games arriving later this year for the Wii and DS and starts with FlingSmash? Me. Yesterday I played a batch of Nintendo games. Throughout today, I’ll tell you about them.


June 3, 2010

One Year Later, Did These Wii And DS Promises Come True?

Nintendo cannot escape our promise-checking. Last year the world’s top video game game company promised some cool stuff for the next year or so in gaming. What came true? Was any of their hype was wrong?


March 26, 2010
News

The Time Is Right For A Lightsabre Video Game

The man behind the most advanced video game swordplay available today says the time is now right – and the technology is now good enough – for a motion-controlled Star Wars lightsabre video game.


February 23, 2010

Motion Control In Gaming: Rationalising A New Dissonance

Everything changed in 2001, the year Nintendo decided that the future of gaming didn’t lie in faster processors and photorealistic images, but in interaction.


December 10, 2009
News

Ubisoft Launching Their Own Wii Sports Raquet

Wii Sports Tennis taught publishers that Wii owners loved hitting things with imaginary racquets. Ubisoft takes this idea and runs with it with Racquet Sports, bundling tennis, ping pong, badminton, squash, and beach tennis in one hard-hitting package.


November 18, 2009
News

Nintendo Dissatisfied With Some Games, Dates Vitality Sensor

During my recent conversation with Nintendo of America president Reggie Fils-Aime, I asked for updates on Nintendo’s MotionPlus and Vitality Sensor technologies, but before that we wound up talking about a common Nintendo fan complaint.


October 20, 2009

Good Advice: Don’t Work Out Like A Progammer

Wise choices may make EA’s Wii fitness sequel improve upon its predecessor. But the decision not to support MotionPlus makes the game prone to cheating — as, it seems programmers, like many who try to exercise, are wont to do.