Motionplus

In Real Life

The Year In Motion Control Video Games: The Hype, The Horror, The Happiness

3:00AM December 28, 2010 | Stephen Totilo

Motion control neither revitalised nor ruined video games in 2010, the year when finally everyone was doing it. You could find motion control games everywhere, joysticks and buttons be damned. It wasn’t all bad. But much of it was wild. More »


Nintendo, Sony, Microsoft Finally Competing On Common Ground

3:00AM November 9, 2010 | Brian Crecente

With the launch of the Xbox 360′s Kinect last week, all three major video game consoles now have motion-based gaming support. But which is the best? More »


News

Red Steel Dev: No More Than 20 Percent Of Gamers ‘Are Willing To Move’

2:00PM August 17, 2010 | Owen Good

Red Steel 2 was reviewed favourably, but that doesn’t mean it was a success. Its disappointing sales performance, says the game’s creative director, can be chalked up to gamers unwillingness “to get up and move and exert themselves for fun.” More »


Let’s Start With FlingSmash, A Wii Game That Loves Left-Handed People

12:00AM July 28, 2010 | Stephen Totilo

Who gets a couple of hours to play any of the Nintendo-published games arriving later this year for the Wii and DS and starts with FlingSmash? Me. Yesterday I played a batch of Nintendo games. Throughout today, I’ll tell you about them. More »


One Year Later, Did These Wii And DS Promises Come True?

1:00AM June 3, 2010 | Stephen Totilo

Nintendo cannot escape our promise-checking. Last year the world’s top video game game company promised some cool stuff for the next year or so in gaming. What came true? Was any of their hype was wrong? More »


News

The Time Is Right For A Lightsabre Video Game

4:40AM March 26, 2010 | Stephen Totilo

The man behind the most advanced video game swordplay available today says the time is now right – and the technology is now good enough – for a motion-controlled Star Wars lightsabre video game. More »


Motion Control In Gaming: Rationalising A New Dissonance

2:00AM February 23, 2010 | Brian Crecente

Everything changed in 2001, the year Nintendo decided that the future of gaming didn’t lie in faster processors and photorealistic images, but in interaction. More »


News

Ubisoft Launching Their Own Wii Sports Raquet

3:40AM December 10, 2009 | Mike Fahey

Wii Sports Tennis taught publishers that Wii owners loved hitting things with imaginary racquets. Ubisoft takes this idea and runs with it with Racquet Sports, bundling tennis, ping pong, badminton, squash, and beach tennis in one hard-hitting package. More »


News

Nintendo Dissatisfied With Some Games, Dates Vitality Sensor

8:00AM November 18, 2009 | Stephen Totilo

During my recent conversation with Nintendo of America president Reggie Fils-Aime, I asked for updates on Nintendo’s MotionPlus and Vitality Sensor technologies, but before that we wound up talking about a common Nintendo fan complaint. More »


Good Advice: Don’t Work Out Like A Progammer

9:00AM October 20, 2009 | Stephen Totilo

Wise choices may make EA’s Wii fitness sequel improve upon its predecessor. But the decision not to support MotionPlus makes the game prone to cheating — as, it seems programmers, like many who try to exercise, are wont to do. More »