mythos
News
Flagship Seattle Alums Form Runic Games
6:00AM Owen Good | You might recall the demise of Hellgate developer Flagship Studios from last month, and the subsequent shutdown of Mythos and IP fight over Hellgate. Now Flagship’s former Seattle team has reconstituted itself as Runic Games, continuing its focus on action-MMORPG games. Travis Baldree, formerly of Flagship Seattle, emailed us Sunday with the news release. He was the project director for Mythos and is now the president of the new venture. Baldree is joined on the management team by Max Schaefer, formerly executive producer for Mythos. Baldree said all 14 on the Seattle team are aboard — “basically the whole Mythos team”. The studio has a Web site, and the full news release is on the jump. More »
News
Hellgate, Mythos Development Picked Up By Korean Publisher
6:30PM Luke Plunkett | So Flagship (and Hellgate) are sunk, and Mythos has been canned along with them, right? Not necessarily! According to some job postings over on Gamasutra and DICE.com, Korean publisher T3 is opening a development studio in San Francisco, and will continue work on both titles. Seems random, but T3 own a controlling stake in HanbitSoft, Hellgate’s Korean publisher, and the company at the centre of a tussle over ownership of the game as Flagship was going down. A tussle they seem to be well on the way to winning. The news probably won’t matter to Hellgate players since, outside of Korea, there really aren’t any left, but it’s good news for Mythos fans. Report: T3 To Continue Hellgate, Mythos Development In SF Office [Gamasutra] More »
News
Flagship Suspends Mythos Indefinitely
7:20AM Leigh Alexander | Flagship Studios has reportedly suspended private beta testing for Mythos, shutting down the game’s servers and message board — but not before an official explanation was posted on the forums by Flagship co-founder and COO Max Schaefer: Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we’ve all done this together. And despite this bump in the road, I think we’ve succeeded wildly. This is undoubtedly the best game community I’ve ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we’ve learned here, and with you all, will be with us forever”. More »
News
Flagship Co-Founder: Hellgate Was Overambitious, Rushed
12:40AM Mike Fahey | We’re all pretty much aware that Hellgate: London failed, and I’d say we’re all pretty sure of the reasoning behind that failure, but it’s always nice to get confirmation from someone in the know. In an interview with Eurogamer mainly dealing with their new MMO Mythos, Flagship’s operations chief and co-founder Max Schaefer explains that the company just bit off more than they could chew. More »