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	<title>Kotaku Australia &#187; n64</title>
	<atom:link href="http://www.kotaku.com.au/tags/n64/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>This Guy Has All The Nintendo 64s You Could Ever Want</title>
		<link>http://www.kotaku.com.au/2009/08/this-guy-has-all-the-nintendo-64s-you-could-ever-want-but-why/</link>
		<comments>http://www.kotaku.com.au/2009/08/this-guy-has-all-the-nintendo-64s-you-could-ever-want-but-why/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348445</guid>
		<description><![CDATA[ Buy why?
As seen on The Veneziani Journal.
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/n64consoles.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_n64consoles.jpg" alt="" class="left" /></a> Buy why?<br />
<em>As seen on <a href="http://venezianijournal.tumblr.com/post/156459874/randomly-found-a-picture-of-every-nintendo">The Veneziani Journal</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/08/this-guy-has-all-the-nintendo-64s-you-could-ever-want-but-why/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Your N64 Case Mod Is In Another Castle</title>
		<link>http://www.kotaku.com.au/2009/07/your-n64-case-mod-is-in-another-castle/</link>
		<comments>http://www.kotaku.com.au/2009/07/your-n64-case-mod-is-in-another-castle/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 11:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[princess peach]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=345809</guid>
		<description><![CDATA[As seen on Technabob.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_n64_princess_peach.jp.jpg" alt="" class="center" /><i>As seen on <a href="http://technabob.com/blog/2009/07/19/princess-peachs-castle-n64-casemod/">Technabob</a>.</i><span id="more-345809"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/07/your-n64-case-mod-is-in-another-castle/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Use Your N64, NES &amp; SNES Pads On The Wii</title>
		<link>http://www.kotaku.com.au/2009/05/use-your-n64-nes-snes-pads-on-the-wii/</link>
		<comments>http://www.kotaku.com.au/2009/05/use-your-n64-nes-snes-pads-on-the-wii/#comments</comments>
		<pubDate>Thu, 21 May 2009 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[accessories]]></category>
		<category><![CDATA[komodo retro adaptor]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338203</guid>
		<description><![CDATA[Not the first time this has been done, granted, but Komodo&#8217;s Retro adaptor is certainly the most elegant way of using all your old Nintendo pads on the Wii.
Due to come in at around $US20 when it ships in July, the Retro adaptor works like a controller hub, allowing you to use NES, SNES and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/wiidongle.jpg" alt="" class="left" />Not <a href="http://kotaku.com/234528/old-school-reunion-use-nessnes-pads-on-wii">the first time this has been done</a>, granted, but Komodo&#8217;s Retro adaptor is certainly the most elegant way of using <em>all</em> your old Nintendo pads on the Wii.<span id="more-338203"></span></p>
<p>Due to come in at around $US20 when it ships in July, the Retro adaptor works like a controller hub, allowing you to use NES, SNES and N64 pads. What&#8217;s more, the hub is styled to look like an N64 (though you could say it looks as much like a 3DO.</p>
<p><a href="http://www.offworld.com/2009/05/innex-retro-adapter-activates.html">Innex Retro adaptor updates your old controllers for active Wii duty</a> [Offworld]</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Reporter&#8217;s Recollection Of Factor 5</title>
		<link>http://www.kotaku.com.au/2009/05/a-reporters-recollection-of-factor-5/</link>
		<comments>http://www.kotaku.com.au/2009/05/a-reporters-recollection-of-factor-5/#comments</comments>
		<pubDate>Thu, 14 May 2009 22:00:00 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[julian eggebrecht]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[retrospective]]></category>
		<category><![CDATA[rogue leader]]></category>
		<category><![CDATA[rogue squadron]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=337449</guid>
		<description><![CDATA[The closing of Factor 5 today is sure to affect many developers and gamers. With the studio shuttered, I&#8217;d like to share my experiences with it as a gamer and reporter.
Ambition is what drew me to Factor 5.
As a gamer I came to the studio&#8217;s work a little late. I missed their Turrican days, their [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/RogueLeader.jpg" alt="" class="left" />The <a href="http://www.kotaku.com.au/2009/05/factor-5-officially-shuttered/">closing of Factor 5</a> today is sure to affect many developers and gamers. With the studio shuttered, I&#8217;d like to share my experiences with it as a gamer and reporter.<span id="more-337449"></span></p>
<p>Ambition is what drew me to Factor 5.</p>
<p>As a gamer I came to the studio&#8217;s work a little late. I missed their Turrican days, their era of making games for the Super Nintendo and Genesis. I came upon them as an N64 gamer, spotting their logo at the intro to Star Wars: Rogue Squadron. That 1999 shooter was one of the first games to utilise the N64&#8217;s RAM expansion pack for improved graphics resolution. That was the first hint to me that Factor 5 was a studio interested in pushing technology.</p>
<p>The next game Factor 5 game I played &mdash; still before I had become a reporter &mdash; was the one that forever charmed me to the studio. It was Star Wars: Battle for Naboo, a new-Trilogy sequel to Rogue Squadron. A hidden feature is what won me over: stuffed into its N64 cart was audio developer commentary for each of the game&#8217;s levels. I&#8217;d never heard such a thing before.</p>
<p>This was a studio of developers with whom I wanted to speak. And I would. </p>
<p>At the start of the GameCube era, in 2001, I was just beginning to cover games. I played Factor 5 GameCube launch title Star Wars Rogue Squadron II: Rogue Leader as a novice reporter at my first E3. It is, to this day, among the best-looking games developed for a Nintendo platform. I don&#8217;t remember talking to Factor 5&#8217;s U.S. president Julian Eggebrecht then, nor for its 2003 sequel, Rebel Strike. But it was by that second GameCube game that I was writing a freebie column for IGN about the GameCube. </p>
<p>What I wrote about Rebel Strike highlighted the second defining characteristic of Factor 5 for me: they bit off mouthfuls at a time. Rebel Strike was not just a full new game. It house the entirety of its predecessor, re-crafted for split-screen co-op. It contained not just audio commentary but making-of documentaries. But there were signs of rough edges: peculiar dips to black between gameplay and in-engine cutscenes; a group of on-foot side-scrolling levels that played poorly and curiously lacked audio commentary.</p>
<p>In 2006, I finally got paid for something I wrote about Factor 5. I was at MTV and covered the topic of developers using audio commentary. <a href="http://www.mtv.com/news/articles/1543168/20061016/index.jhtml">I referenced Factor 5 as a pioneer</a>. </p>
<p>Factor 5 disappeared from my radar after that until I finally met Eggebrecht in person at a Sony event in 2006. He was showing, for the first of several times, the dragon-combat game Lair. He was a champion of PS3 motion control, a booster for the system&#8217;s technical prowess and ambitious as ever. He wanted a game with air combat, ground combat, allusions to the ethics of modern war, hooks to the PS3&#8217;s web browser, elaborate cutscenes and so much more. There were those two signatures of Factor 5 again, summed up in one word: ambition.</p>
<p>But Lair was rougher than Rebel Strike. Factor 5 barely attempted to hide this. In one of the more open displays of developer frustration with their own game, the studio included commentary in Lair that alluded to the game suffering from what was described as a cure of the dragon games, a problem that they said extended to personal problems among some of the staff. Following up in an e-mail, <a href="http://www.mtv.com/news/articles/1568837/20070904/index.jhtml">Eggebrecht said to me in 2007</a>: &#8220;I am not a believer in ghosts, but this one was haunted.&#8221;</p>
<p>Factor 5 faded away again, rumoured over the next two years to have canceled its deal with Sony, possibly returned to working with Nintendo. Then came the news <a href="http://weblogs.variety.com/the_cut_scene/2008/11/brash-strugglin.html">reported in Variety</a> that Factor 5 was one of the studios suffering from having made a deal with the collapsed publisher Brash. I reached out to Eggebrecht again, who all but confirmed that the studio had been making a Superman adventure and expressing hope that the game would still come together.</p>
<p>&#8220;With that said,&#8221; <a href="http://multiplayerblog.mtv.com/2008/11/17/factor-5-president-addresses-superman-game-rumors-health-of-studio/">he wrote to me in November</a>, &#8220;Things are obviously in flux and we hope that the game proves to be as indestructible as our hero…&#8221;</p>
<p>And then? Today&#8217;s news. Factor 5 in the U.S. is no more. I&#8217;ve not heard back from Eggebrecht about this turn of events. The statement on the company&#8217;s <a href="http://www.factor5.de/">official website</a> indicates that its German parent company still has projects coming. </p>
<p>There may be a future yet for Factor 5. There definitely was a past worth appreciating.</p>
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		<item>
		<title>Two Weeks Til Banjo-Tooie Live Arcade</title>
		<link>http://www.kotaku.com.au/2009/04/two_weeks_til_banjotooie_live_arcade-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/two_weeks_til_banjotooie_live_arcade-2/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 14:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[banjo-tooie]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[platformers]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/two_weeks_til_banjotooie_live_arcade-2.html</guid>
		<description><![CDATA[
Now that Microsoft&#8217;s Days of Arcade promotion is just about over, Rare can finally get around to releasing Banjo-Tooie on Xbox Live Arcade at the end of the month. 


The super-sized sequel to the original Banjo-Kazooie on the Nintendo 64 finally joins its predecessor on Xbox Live Arcade on April 29th, bringing with it a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/banjotooie.jpg" alt="" /></p>
<p>Now that Microsoft&#8217;s Days of Arcade promotion is just about over, Rare can finally get around to releasing Banjo-Tooie on Xbox Live Arcade at the end of the month. </p>
<p><!-- Gawker Tags/Categories: xbox live arcade, banjo-tooie, n64, rare, release date --><br />
<span id="more-334526"></span>
<p>The super-sized sequel to the original Banjo-Kazooie on the Nintendo 64 finally joins its predecessor on Xbox Live Arcade on April 29th, bringing with it a much faster frame rate and the Stop &#8216;N&#8217; Swop feature left out of the original release due to it being too damn big to begin with. Rare will also be celebrating the release of 4J Studios&#8217; port with a set of Tooie-themed gamerpics, yours for a measly 80 Microsoft points. </p>
<p>To help ease the two week wait, Rare has opened up a <a href="http://www.rare.co.uk/games/tooiearcade/">Banjo-Tooie section on their website</a> for fans who&#8217;d like to bone up a bit before the bird and bear return. </p>
<p><a href="http://forums.banjo-kazooie.com/blogs/sample_weblog/archive/2009/04/15/47092.aspx"><br /> Banjo-Tooie Release Date Bonanza </a> [Banjo Blog - Thanks Jake!]]</p>
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		<item>
		<title>NES Turned Into Retro Gaming Uberbox</title>
		<link>http://www.kotaku.com.au/2008/08/nes_turned_into_retro_gaming_uberbox-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/nes_turned_into_retro_gaming_uberbox-2/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 19:30:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gamex]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[windows xp]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/nes_turned_into_retro_gaming_uberbox-2.html</guid>
		<description><![CDATA[
True, this mod could have been done with pretty much any small plastic box, but choosing a Nintendo Entertainment System to house a retro gaming PC is the kind of crowd pleasing coup-de-modding that is difficult to surpass, save by hollowing out a Vectrex or performing electronic taxidermy on an actual anthropomorphic hedgehog.
The beast contains [...]]]></description>
			<content:encoded><![CDATA[<p><object width="494" height="400"><param name="movie" value="http://www.youtube.com/v/IdG1I5o3l9I&#038;color1=11645361&#038;color2=13619151&#038;hl=en&#038;fs=1"></param><param name="wmode" value="transparent"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/IdG1I5o3l9I&#038;color1=11645361&#038;color2=13619151&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" wmode="transparent" width="494" height="400"></embed></object></p>
<p>True, this mod could have been done with pretty much any small plastic box, but choosing a Nintendo Entertainment System to house a retro gaming PC is the kind of crowd pleasing coup-de-modding that is difficult to surpass, save by hollowing out a Vectrex or performing electronic taxidermy on an actual anthropomorphic hedgehog.</p>
<p>The beast contains a Windows XP PC loaded with the <a href="http://www.gameex.com/">GameEx</a> emulator front-end and a metric shedload of NES, SNES and N64 games &#8211; all of which, I am certain, are fully licenced and were purchased alongside their original packaging.</p>
<p><a href="http://www.slashgamer.com/2008/08/17/cool-stuff-nes-console-modded-as-retro-gaming-pc-with-video/">NES Console Modded as Retro Gaming PC, With Video</a> [Slashgamer]</p>
<p><span id="more-302380"></span></p>
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