Namco Bandai

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SoulCalibur V Takes A Beating From Game Reviewers

8:00AM February 2, 2012 | Mike Fahey

With the past couple of years dominated by Street Fighter and Mortal Kombat-style 2D fighters, it’s nice to see the return of one of the big 3D fighting franchises. That is, unless you’re a game reviewer. Then it’s time to step into the critical ring. More »


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Soulcalibur V’s Character Creator Is Capable Of Terrible, Beautiful Things

10:15AM February 1, 2012 | Nick Vannucci

When the editor-in-chief here asked me to do a video showcasing two of my beloved characters created on Soulcalibur V‘s character creator, I was elated. I consider myself a connoisseur of character creation and customisation, often spending way too much time than any person should on creating the most bizarre and ridiculous characters I possibly can. More »


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SoulCalibur V: The Kotaku Review

7:00AM February 1, 2012 | Evan Narcisse

Soul Calibur V, like almost all fighting games nowadays, finds itself having to serve multiple purposes for a broad and fragmented user base. Fighting games demand investment if you’re actually trying to excel at them. You’ve got to pick a character that speaks to you and then master enough moves to be competent and diverse. Nobody’s just showing up to get beat down, after all, and winning ugly is worse than losing. More »


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Let’s Get All Pretty For The SoulCalibur V Launch

12:30AM February 1, 2012 | Mike Fahey

SoulCalibur V is in stores today across the US, where players are a lot less likely to dress up as a whip-wielding Ivy or Ezio Auditore de Firenze than the special gamers inhabiting the world of the SoulCalibur V launch trailer. More »


News

101 Seconds Of Soulcalibur V, Which Sure Seems Better Than IV

12:00PM January 28, 2012 | Nick Vannucci

I played a little bit of Soulcalibur V today. I recorded some of it, cut out all the parts where I lost horribly, and made this video for you to watch. More »


In Real Life

Report: Namco Mental Health Of Programmer Who Committed Suicide

8:30PM January 26, 2012 | Brian Ashcraft

Mr N fell in love with Namco’s space shooter Xevious. On his job application, Mr N wrote that from the moment he played Xevious as a junior high school student, he knew he wanted to make games. And he knew Namco was the company for him. More »


In Real Life

Namco Bandai Celebrates UK SoulCalibur V Launch With Fitness Classes

8:00AM January 26, 2012 | Mike Fahey

Every Tuesday evening in February London fight game fans can step away from their game console and grab a little fitness with Gymbox’s SoulCalibur V: Swordsman Workout class. No, seriously. More »


Mobile

Soulcalibur Is $13 On iPhone, And That’s On Sale

12:15AM January 20, 2012 | Mike Fahey

Namco Bandai has released a port of the original Soulcalibur on iTunes, but the $12.99 price tag might drive some folks away. I say get it now before the release sale ends and it jumps to $15.99. Plactice mode!


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Come For SoulCalibur V’s Story, Stay For The Screenshots

4:00AM January 19, 2012 | Mike Fahey

With 17 years separating SoulCalibur V from SoulCalibur IV, Project Soul has near two decades’ worth of explaining to do. Could this be the most story-driven SoulCalibur yet? More »


Mobile

Soulcalibur Battles Its Way To The iPhone

10:00AM January 17, 2012 | Mike Fahey

With the success popular 2D fighting franchises like Street Fighter and The King of Fighters have had on the iPhone, iPad and iPod touch, it was only a matter of time before Namco Bandai got in on the action with 3D fighter Soulcalibur, due out for iOS January 19. More »