naturalmotion
Media
Backbreaker Scores A Proper Trailer
3:20AM Mike Fahey | 505 Games and NaturalMotion’s Backbreaker finally gets a proper trailer, complete with pulsing soundtrack and overdramatic voiceover. More »
News
Backbreaker Going For Broke
5:40AM AJ Glasser | I can’t imagine how scary it is for a developer to pitch a football video game when their name isn’t EA Sports. I imagine a room full of people going dead silent before someone says, “You mean like Madden?” More »
News
NaturalMotion Teams With NVIDIA
7:30AM Mike Fahey | Game developers and publishers should have no trouble at all creating realistic worlds and populating them with realistic people as NaturalMotion and NVIDIA announce a partnership that pairs the former’s morpheme animation engine with the latter’s PhysX technology in one powerful force of realistically moving goodness. “We’re deeply impressed by NVIDIA’s commitment to push physics to new levels of fidelity and performance, and their investment in development and support infrastructure across all platforms,” said Torsten Reil, CEO of NaturalMotion. “NVIDIA’s PhysX technology provides a robust, high-fidelity foundation for our advanced character animation algorithms and tools. Through our close collaboration, we will help game developers bring fully interactive and believable characters to a wide range of games.” It’s two great tastes that taste real together! Hit the jump for more details on the partnership between physics powerhouses. More »
Talking Up GTA IV’s Drunkening Technology
1:43PM Luke Plunkett | We’re all big fans of NaturalMotion’s Euphoria animation system. Replacing canned animation with real-time model “simulation” is a huge step for games, both in terms of graphics but even more importantly in terms of gameplay, since with Euphoria no two attacks or moves will ever end the same way. The tech will feature in stuff like SW Force: Unleashed, Indiana Jones and Backbreaker, but we’ll get our first real good look at it when GTAIV hits in April. And nowhere will it be better displayed than when star Niko…gets his drink on and has to stumble his way home, drunk off his tits. There is a drinking mini-game in very detailed form where you can get drunk and he can actually then stumble around and you have to get home. But all of that is fully simulated. So, it is not based on animation any more. It is actually all synthesized on the CPU. Which means that it has a completely different outcome every time you play. Realism schmlerism. Real-life drinking always has the same outcome. Least for me it does. Tears, hangover, fry-up breakfast. Wash, rinse, repeat. Simulate that, NaturalMotion. Putting Tech in Motion [GI.biz] [Pic] More »