Having been quiet for a little while, Naughty Dog’s upcoming The Last of Us returns to the public spotlight in this new clip.
Naughty Dog lead designer Richard Lemarchand is leaving the studio to teach at the University of Southern California, where he’ll join the school’s Interactive Media Division. Lemarchand most recently served as co-designer on Uncharted 3. [Gamasutra]
Game design, particularly for big-budget, blockbuster console titles, is an incredibly tricky and intricate process. In the most recent episode of the Irrational Interviews series, the creative directors of two renowned franchises compare notes on how they work, what creative design really means, and how the games ever get out of the door.
All the places he’s been since we’ve been in control of his good self, at any rate.
If asked to name a video game featuring gorgeous, beautifully detailed environments, I dare say that the Uncharted series would be near the top of that list. But what about the environments that didn’t quite make the cut? Naughty Dog has provided IGN with a number of mockups of unused levels. Some of them are predictably gorgeous.
You might be looking at that image and thinking, “Why the heck doesn’t Nathan Drake have a head? What is he thinking, going up against a helicopter with no head?”
Naughty Dog’s The Last of Us is taking the old zombie stereotype in a different direction, substituting hordes of ravenous flesh-eaters for…a global population that’s been infected by some kind of fungus and now looks really gross.
It is the year 2000. Comedian and actor Chris Rock is nearing the height of his powers. Sony’s stable of video games, on the other hand, was not. Sure, the PlayStation had been a breakthrough, but the world-devouring juggernaut that was the PlayStation 2 was in its infancy.