Need for Speed Shift drifts its way onto store shelves this week, and the official trailer shows up what to expect from EA’s more realistic take on the classic racing series.
That’s the view of Need For Speed: Shift producer Jesse Abney, whose “authentic” racer displays at 30 frames per second. Abney claims there’s plenty more under the hood that determines a racer’s performance.
There comes a time in the week to reflect on what got into my reporter’s notebook but didn’t turn into Kotaku blog posts. Shall we?
There are two Need For Speed games coming out this year, as part of EA’s effort to recalibrate the franchise. Nitro is for Wii and DS and is very much an arcade racer. Shift is for PC, 360, PS3 and PSP and, you’d imagine, veers more to the serious end of the spectrum. Just don’t call it a sim.
Need For Speed: Shift is intended to travel a more hardcore route than EA’s venerable racing series has ever taken before. I’ll be checking it out tomorrow and I’d like to hear your questions.
Slightly Mad Studios is serious about drifting in the upcoming Need for Speed Shift, tapping champion drifter Vaughn Gittin Jr, to make sure everything feels just right.
EA’s long-running, big-selling racing franchise Need for Speed has fallen on hard times in recent years. Which seems to have the mega-publisher on the back foot when it comes to their competition in the genre.
With E3 almost upon us, EA have reminded us of what I like to think is the spiritual successor to the Project Gotham series, Need for Speed: Shift.