News

How Steven Spielberg’s Ambitious Video Game Failed To Take Off

Steven Spielberg once tried to make a game known to most people only as “LMNO”, an ambitious game that would have explored the relationship between a secret agent and an alien-like creature named Eve had it not been cancelledtwice.


August 12, 2010
News

Warriors Of Rock Adds 11 New Artists To Guitar Hero

You might have seen them in other rhythm games, but Queensrÿche, Tesla, Neil Young and eight other artists are making their Guitar Hero debut in Warriors of Rock this fall.


June 18, 2009
News

Apple Now Rates IPhone And Touch Games

Apple’s firmware 3.0 update for the iPhone and Touch brought with it the ability to view game ratings by age and restrict access to certain games on a device.


June 16, 2009
News

Sega President Departs To Helm Ngmoco’s IPhone Network

President and COO of Sega of America Simon Jeffery has left the house of Sonic, hitching his executive wagon to iPhone developer and publisher ngmoco—you know, the one former Electronic Arts exec Neil Young co-founded in 2006.


April 4, 2009

Hands On With iPhone Multiplayer Shooter LiveFire

Ngmoco’s LiveFire, a multiplayer first-person shooter designed from the ground up for the iPhone, is a valiant attempt to bring the fast-paced genre to the portable, but still needs quite a bit of work.


March 27, 2009
News

Awkward Moments At GDC: Neil Young Tuck in Your Shirt

It was, by most accounts, a grand success.


March 26, 2009
News

Lunch With Luminaries: Wright, Perry, Fargo, Young and Spector Chat

A small group of journalists and developers were invited to sit in an informal lunch discussion with some of the biggest names in the gaming industry today.


March 24, 2009
News

GDC Panel: Why The iPhone Just Changed Everything

Neil Young, founder of iPhone gaming guru ngmoco:), kicked off GDC’s iPhone gaming panels with a talk on how Apple’s little monster has revolutionised the game-making and game-playing process.


March 21, 2009

Apple’s Portable Game

After years of being a punch line among hardcore gamers, Apple has gotten serious about gaming, they just happened to use a cell phone and not a computer to do it.


July 1, 2008
Uncategorized

Neil Young Launches iPhone Games Company

Electronic Arts Los Angeles studio head Neil Young recently announced he’d be leaving EA to embark on a new project – we now know what it is he’ll be doing. Young’s new endeavour, ng: moco, will focus on publishing games for the iPhone, and Kotaku spoke to Young all about his big plans, and reflected on his 11-year career with EA.

And yes, we also asked him what it’s like being named Neil Young – and he’s heard all your jokes before.

Young joined EA in 1997, where he ran the Origin studio in Austin, Texas – launchpad of Ultima Online. After that, he created and executive-produced Majestic, groundbreaking as it was one of the first PC games to incorporate ARG elements, calling players on the phone and sending them emails.

In 2002, Young helped overlook the Sims birthplace in Maxis, and has been studio head at EALA since 2004.