Neil Young

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How Steven Spielberg’s Ambitious Video Game Failed To Take Off

12:00PM November 3, 2010 | Michael McWhertor

Steven Spielberg once tried to make a game known to most people only as “LMNO”, an ambitious game that would have explored the relationship between a secret agent and an alien-like creature named Eve had it not been cancelledtwice. More »


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Warriors Of Rock Adds 11 New Artists To Guitar Hero

7:00AM August 12, 2010 | Mike Fahey

You might have seen them in other rhythm games, but Queensrÿche, Tesla, Neil Young and eight other artists are making their Guitar Hero debut in Warriors of Rock this fall. More »


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Apple Now Rates IPhone And Touch Games

4:20AM June 18, 2009 | Brian Crecente

Apple’s firmware 3.0 update for the iPhone and Touch brought with it the ability to view game ratings by age and restrict access to certain games on a device. More »


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Sega President Departs To Helm Ngmoco’s IPhone Network

6:40AM June 16, 2009 | Michael McWhertor

President and COO of Sega of America Simon Jeffery has left the house of Sonic, hitching his executive wagon to iPhone developer and publisher ngmoco—you know, the one former Electronic Arts exec Neil Young co-founded in 2006. More »


Hands On With iPhone Multiplayer Shooter LiveFire

6:00AM April 4, 2009 | Brian Crecente

Ngmoco’s LiveFire, a multiplayer first-person shooter designed from the ground up for the iPhone, is a valiant attempt to bring the fast-paced genre to the portable, but still needs quite a bit of work.

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Awkward Moments At GDC: Neil Young Tuck in Your Shirt

2:20AM March 27, 2009 | Brian Crecente

It was, by most accounts, a grand success.

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Lunch With Luminaries: Wright, Perry, Fargo, Young and Spector Chat

6:00AM March 26, 2009 | Brian Crecente

A small group of journalists and developers were invited to sit in an informal lunch discussion with some of the biggest names in the gaming industry today.

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News

GDC Panel: Why The iPhone Just Changed Everything

6:40AM March 24, 2009 | AJ Glasser

Neil Young, founder of iPhone gaming guru ngmoco:), kicked off GDC’s iPhone gaming panels with a talk on how Apple’s little monster has revolutionised the game-making and game-playing process.

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Apple’s Portable Game

8:00AM March 21, 2009 | Brian Crecente

After years of being a punch line among hardcore gamers, Apple has gotten serious about gaming, they just happened to use a cell phone and not a computer to do it.


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Neil Young Launches iPhone Games Company

12:00AM July 1, 2008 | Leigh Alexander

Electronic Arts Los Angeles studio head Neil Young recently announced he’d be leaving EA to embark on a new project – we now know what it is he’ll be doing. Young’s new endeavour, ng: moco, will focus on publishing games for the iPhone, and Kotaku spoke to Young all about his big plans, and reflected on his 11-year career with EA.

And yes, we also asked him what it’s like being named Neil Young – and he’s heard all your jokes before.

Young joined EA in 1997, where he ran the Origin studio in Austin, Texas – launchpad of Ultima Online. After that, he created and executive-produced Majestic, groundbreaking as it was one of the first PC games to incorporate ARG elements, calling players on the phone and sending them emails.

In 2002, Young helped overlook the Sims birthplace in Maxis, and has been studio head at EALA since 2004.