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	<title>Kotaku Australia &#187; ninja blade</title>
	<atom:link href="http://www.kotaku.com.au/tags/ninja-blade/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Ninja Blade Review: Ninja Tragic</title>
		<link>http://www.kotaku.com.au/2009/04/ninja_blade_review_ninja_tragic-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/ninja_blade_review_ninja_tragic-2/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 21:40:52 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[from software]]></category>
		<category><![CDATA[ninja blade]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/ninja_blade_review_ninja_tragic-2.html</guid>
		<description><![CDATA[
From Software&#8217;s Ninja Blade gives Xbox 360 owning wannabe ninjas the opportunity to live vicariously&#8212;and cinematically&#8212;through protagonist Ken Ogawa, a super ninja tasked with saving futuristic Tokyo from parasite-infected Japanese schoolgirls, yakuza and salarymen.


If Ninja Blade looks familiar, that&#8217;s because it is so unapologetically derivative, borrowing game design elements wholesale from Japanese action-adventure titles like [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/ninja_blade_review.jpg" alt="" /></p>
<p>From Software&#8217;s <em>Ninja Blade</em> gives Xbox 360 owning wannabe ninjas the opportunity to live vicariously&mdash;and cinematically&mdash;through protagonist Ken Ogawa, a super ninja tasked with saving futuristic Tokyo from parasite-infected Japanese schoolgirls, yakuza and salarymen.</p>
<p><!-- Gawker Tags/Categories: review, action, from software, ninja blade, original, top, xbox 360 --><br />
<span id="more-334070"></span>
<p>If <em>Ninja Blade</em> looks familiar, that&#8217;s because it is so unapologetically derivative, borrowing game design elements wholesale from Japanese action-adventure titles like <em>Ninja Gaiden</em>, <em>Devil May Cry</em> and <em>Onimusha</em>. Ogawa can pull off killer combos, upgrade his weapons with harvested orbs&mdash;here called Blood Crystals&mdash;and topple foes of any size and shape. Even crab shaped!</p>
<p>Like every other action game, <em>Ninja Blade</em> pits its hero against deadly, world-threatening demonic bad guys, from rank and file zombies&#8230; err&#8230; Carriers to gigantic, skyscraper hugging worms. Where <em>Ninja Blade</em> differs is in its heavy use of &#8220;Quick Time Events,&#8221; the rapid reaction button presses that From Software hoped would make the game feel &#8220;cinematic,&#8221; and its &#8220;Ninja Vision&#8221; gimmick, which slows down the action and lets Ogawa see what non-ninja can&#8217;t.</p>
<p>Does <em>Ninja Blade</em> flatter the games it imitates? Or is From Software&#8217;s borrowing just an insult?</p>
<p><strong>Loved</strong><br /> <span style="color: #009;"><strong>Never, Ever A Dull Moment:</strong> Outside of some rather uninteresting cut scenes, the action in <em>Ninja Blade</em> never lets up. You&#8217;re either fighting batches of low-level Carriers, engaged in a big boss battle, tapping out button presses, or manning a mounted machine gun. With very little in the way of exploration, players likely won&#8217;t find the experience dull, as the game&#8217;s pacing is carefully delivered. The ludicrous Quick Time Events ensure that anyone watching the game won&#8217;t be bored either.</span></p>
<p><span style="color: #009;"><strong>Hilarious In Its Absurdity:</strong> We hate to spoil, but the game&#8217;s rampant ridiculousness is noteworthy. Not only will <em>Ninja Blade</em> star Ken Ogawa ride a motorcycle down the side of a regurgitated bus <em>in the sky</em>, he&#8217;ll use that motorcycle&#8217;s gas tank as an explosive to finish off the giant worm that had just vomited it forth. Ogawa can also stop a runaway jetliner by himself, braking it with nothing more than the strength of his sword and powerful ninja feet. <em>Ninja Blade</em> is full of riotous attempts at cool that result in &#8220;WTF?&#8221; laugh out loud moments.</span></p>
<p><span style="color: #009;"><strong>Character Customization:</strong> Adding to the silliness of <em>Ninja Blade</em> are the game&#8217;s unlockable outfits. If you&#8217;re unsatisfied with standard ninja black, go fluorescent green, go leopard print, then edit your own colour scheme. It makes the ride that much more insane.</span></p>
<p><strong>Hated</strong><br /> <span style="color: #C00;"><strong>Constant Quick Time Events:</strong> If you even remotely dislike reflexive button jamming, you&#8217;re going to despise <em>Ninja Blade</em>. From Software piles on the QTEs, even though they really don&#8217;t have much of an impact. You can simply replay them over and over again until you get them right. With the exception of the stylish combo kills one can pull off for extra Blood Crystals during regular combat, the overused QTEs quickly become annoying.</span></p>
<p><span style="color: #C00;"><strong>Ugly Aesthetics:</strong> While technically capable in the graphics department, <em>Ninja Blade</em>&#8217;s art direction is horribly dated and unattractive. Everything&#8217;s black, shiny, and lifeless, with sickly green lighting that feels like an imitation of the imitation of <em>The Matrix</em>. Enemy designs, while occasionally interesting, generally boil down to giant crustaceans and mutated insects. Ogawa himself looks dopey, exactly &#8220;how silly Ryu Hayabusa would look without the mouth piece of his ninja outfit&#8221; to quote Mike Fahey.</span></p>
<p><span style="color: #C00;"><strong>Clunky Controls and Camera:</strong> <em>Ninja Blade</em> doesn&#8217;t control nearly as well as the games it steals from, with a combat system that&#8217;s just capable enough to get the job done. Ogawa bounces back and forth between enemies with little ninja grace, sliding toward his foes in a way that evokes flashbacks to <em>Too Human</em> and hacking away mindlessly. Camera issues can make wall running far less fun than it should be, resulting in unnecessary deaths and a general feeling that ninja aren&#8217;t actually that cool. That camera can also make combat, especially when sprinting down the side of a skyscraper, annoyingly chaotic. Good thing button mashing works so well.</span></p>
<p><span style="color: #C00;"><strong>Technical Problems:</strong> When the action gets heavy, <em>Ninja Blade</em> can suffer from some serious frame rate issues. Unfortunately, this is exactly when we need the game to behave at its technical best.</span></p>
<p>My ten hours with <em>Ninja Blade</em> reminded me often of another game I&#8217;d recently played, <em>50 Cent: Blood on the Sand</em>. Both are just-capable-enough action games that liberally swipe from titles of higher quality and better value. Both saturate the player in ludicrous conversations and far fetched situations. Both should only be played by gamers who have absorbed every ounce of gameplay from their forebears, because what&#8217;s been done in <em>Ninja Blade</em> has been done better by games released in previous generations.</p>
<p>Players will likely forget about Ken Ogawa and the events of <em>Ninja Blade</em> quickly, as the game doesn&#8217;t offer particularly memorable mechanics&mdash;that &#8220;Ninja Vision&#8221; gimmick actually becomes a hindrance when used to exhaustion&mdash;nor does it introduce us to a likable hero. It does offer some spectacular motorcycle stunts though, making it worth watching when someone else is driving.</p>
<p><em>Ninja Blade was developed by From Software and published by Microsoft Corp. for the Xbox 360, released in North America on April 7th. Retails for US$59.99. Completed main campaign, spent way too much time customising outfits.</em></p>
<p>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/games/2008/06/about_kotaku_reviews-2.html">review FAQ</a>.</p>
<p><em><strong>Kotaku AU Note:</strong> Ninja Blade currently does not have a release date for Australia.</em></p>
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		<title>Ninja Blade Demo, Giant Spiders Hit Xbox Live</title>
		<link>http://www.kotaku.com.au/2009/03/ninja_blade_demo_giant_spiders_hit_xbox_live-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/ninja_blade_demo_giant_spiders_hit_xbox_live-2/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 18:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[from software]]></category>
		<category><![CDATA[ninja blade]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/ninja_blade_demo_giant_spiders_hit_xbox_live-2.html</guid>
		<description><![CDATA[
From Software&#8217;s Ninja Blade is coming April 7th. Today, you can decide whether that&#8217;s the day you&#8217;re buying Ninja Blade or not, as the North American demo hits Xbox Live today.


It&#8217;s an expanded version of the demo we played at Tokyo Game Show this past October. While the trial version has certainly been improved upon [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/ninja_blade_demo.jpg" alt="" /></p>
<p>From Software&#8217;s <em>Ninja Blade</em> is coming April 7th. Today, you can decide whether that&#8217;s the day you&#8217;re buying <em>Ninja Blade</em> or not, as the North American demo hits Xbox Live today.</p>
<p><!-- Gawker Tags/Categories: xbox 360, demo, from software, ninja blade --><br />
<span id="more-330183"></span>
<p>It&#8217;s an expanded version of <a href="http://www.kotaku.com.au/games/2008/10/ninja_blade_handson_see_theres_this_ninja-2.html">the demo we played at Tokyo Game Show</a> this past October. While the trial version has certainly been improved upon and extended on both ends, the gameplay remains largely the same.</p>
<p>If you&#8217;re a fan of ninja, particularly the motorcycle-riding, quick time event-reacting kind, go grab <em>Ninja Blade</em>.</p>
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		<title>Ninja Blade Doesn&#8217;t Skimp On The Blur</title>
		<link>http://www.kotaku.com.au/2009/03/ninja_blade_doesnt_skimp_on_the_blur-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/ninja_blade_doesnt_skimp_on_the_blur-2/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[from software]]></category>
		<category><![CDATA[ninja blade]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/ninja_blade_doesnt_skimp_on_the_blur-2.html</guid>
		<description><![CDATA[ 
From Software has released a new batch of screenshots for Ninja Blade, demonstrating how blur effects can make getting punched by a guy in a business suit look exciting.

]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/ninjasuits.jpg" alt="" /> </p>
<p>From Software has released a new batch of screenshots for Ninja Blade, demonstrating how blur effects can make getting punched by a guy in a business suit look exciting.</p>
<p><!-- Gawker Tags/Categories: screens, from software, gallery, ninja blade, xbox 360 --></p>
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		<title>Ninja Blade Is Available In English Right Now</title>
		<link>http://www.kotaku.com.au/2009/02/ninja_blade_is_available_in_english_right_now-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/ninja_blade_is_available_in_english_right_now-2/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 11:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[ninja blade]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/ninja_blade_is_available_in_english_right_now-2.html</guid>
		<description><![CDATA[
Xbox 360 exclusive Ninja Blade may not have a North American release date yet, but that doesn&#8217;t mean you can&#8217;t own an English version. Right now.


The Asia region has English language support (text and voice). It&#8217;s also region free. Interested parties, import away!
Ninja Blade Ready In English, Just Not Here [Siliconera]
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/ninja_blade_asia.jpg" alt="" /></p>
<p>Xbox 360 exclusive <i>Ninja Blade</i> may not have a North American release date yet, but that doesn&#8217;t mean you can&#8217;t own an English version. Right now.</p>
<p><!-- Gawker Tags/Categories: xbox 360, microsoft, news, ninja blade --><br />
<span id="more-326977"></span>
<p>The Asia region has English language support (text and voice). It&#8217;s also region free. Interested parties, import away!</p>
<p><a href="http://www.siliconera.com/2009/02/12/ninja-blade-ready-in-english-just-not-here/">Ninja Blade Ready In English, Just Not Here</a> [Siliconera]</p>
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		<title>Watch The Japan-Only Ninja Blade Demo</title>
		<link>http://www.kotaku.com.au/2008/12/watch_the_japanonly_ninja_blade_demo-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/watch_the_japanonly_ninja_blade_demo-2/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 18:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/watch_the_japanonly_ninja_blade_demo-2.html</guid>
		<description><![CDATA[
Japan was gifted with a demo of From Software&#8217;s upcoming Xbox 360 game Ninja Blade on Monday, and the guys at Inside Digital Foundry were nice enough to play through it for our enjoyment.


Upon first glancing at the video I was hard pressed to notice much of a difference between this and Ninja Gaiden, but [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/ninjablade.jpg" /></p>
<p>Japan was gifted with a demo of From Software&#8217;s upcoming Xbox 360 game Ninja Blade on Monday, and the guys at Inside Digital Foundry were nice enough to play through it for our enjoyment.</p>
<p><!-- Gawker Tags/Categories: press y to watch, clips, demo, from software, media, ninja blade, xbox 360 --><br />
<span id="more-320913"></span>
<p>Upon first glancing at the video I was hard pressed to notice much of a difference between this and Ninja Gaiden, but extended viewing reveals the game&#8217;s more colorful side. By colorful I am of course referring to the four colours of Xbox 360 controller buttons, which appear on the screen with disturbing regularity during the 9 minute demo, indicating possibly too-frequent Quicktime events. They&#8217;re lovely when used sparingly, but too many and you might as well be playing Dragon&#8217;s Lair for Dummies. </p>
<p>Then the gigantic spider arrived, I peed myself, and ran away. Check out the full video below while I go clean up.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddler"><param name="movie" value="http://www.viddler.com/player/3a55b6dc/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"/><embed src="http://www.viddler.com/player/3a55b6dc/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object></p>
<p>Ninja Blade Demo: Playthrough &#038; Analysis [Inside Digital Foundry]</p>
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		<title>Ninja Blade Demo Ready To Slice Up December 29</title>
		<link>http://www.kotaku.com.au/2008/12/ninja_blade_demo_ready_to_slice_up_december_29-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/ninja_blade_demo_ready_to_slice_up_december_29-2/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 10:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[from software]]></category>
		<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/ninja_blade_demo_ready_to_slice_up_december_29-2.html</guid>
		<description><![CDATA[
From Software has announced that its Xbox 360 title Ninja Blade, which is about a ninja who comes from a family of ninjas, is getting a free demo.


It will be released on Japanese Xbox LIVE on December 29. See, there&#8217;s this demo will be a demo from a family of demos&#8230;
フロム・ソフトウェア、Xbox 360「NINJA BLADE」 臨場感溢れるアクションを満喫できる無料体験版を配信 [Game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/ninja_blade_demo.jpg" /></p>
<p>From Software has announced that its Xbox 360 title <a href="http://www.kotaku.com.au/games/2008/10/ninja_blade_handson_see_theres_this_ninja-2.html"><i>Ninja Blade</i></a>, which is about a ninja who comes from a family of ninjas, is getting a free demo.</p>
<p><!-- Gawker Tags/Categories: from software, news, ninja blade, xbox 360, xbox live --><br />
<span id="more-320493"></span>
<p>It will be released on Japanese Xbox LIVE on December 29. See, there&#8217;s this demo will be a demo from a family of demos&#8230;</p>
<p><a href="http://game.watch.impress.co.jp/docs/20081225/nb.htm?ref=rss">フロム・ソフトウェア、Xbox 360「NINJA BLADE」<br /> 臨場感溢れるアクションを満喫できる無料体験版を配信</a> [Game Watch]</p>
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		<title>Here&#8217;s Six Minutes Of Ninja Blade Wackiness</title>
		<link>http://www.kotaku.com.au/2008/12/heres_six_minutes_of_ninja_blade_wackiness-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/heres_six_minutes_of_ninja_blade_wackiness-2/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 00:30:27 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/heres_six_minutes_of_ninja_blade_wackiness-2.html</guid>
		<description><![CDATA[


Seeing Ninja Blade at Tokyo Game Show this year didn&#8217;t leave us wanting for From Software to hurry up and get the thing out the door. It looks, well, a bit bland.
But when you ratchet up the cinematic silliness, making the titular ninja rope in and ride a motorcycle mid-air on the side of a [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43691"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=43691" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
<p><!-- Gawker Tags/Categories: clips, from software, media, ninja blade, xbox 360 --><br />
<span id="more-319234"></span>
<p>Seeing <em>Ninja Blade</em> at Tokyo Game Show this year didn&#8217;t leave us wanting for From Software to hurry up and get the thing out the door. It looks, well, a bit bland.</p>
<p>But when you ratchet up the cinematic silliness, making the titular ninja rope in and ride a motorcycle mid-air on the side of a bus which is also plummeting to Earth, we&#8217;ll give you the benefit of the doubt, From. (For the record, that&#8217;s a ninja who can land a plane, then bring it to a halt <em>with his feet</em>.)</p>
<p>Perhaps six minutes worth of <em>Ninja Blade</em> cheese-play will win you over?</p>
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		<title>Avatars Get First Paid Parts With Ninja Blade Theme</title>
		<link>http://www.kotaku.com.au/2008/11/avatars_get_first_paid_parts_with_ninja_blade_theme-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/avatars_get_first_paid_parts_with_ninja_blade_theme-2/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 19:40:28 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[avatars]]></category>
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		<category><![CDATA[new xbox experience]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/avatars_get_first_paid_parts_with_ninja_blade_theme-2.html</guid>
		<description><![CDATA[Now that you&#8217;ve created your first &#8212; and possibly last &#8212; Xbox 360 Avatar in the New Xbox Experience, you&#8217;re most likely thinking &#8220;What kind of digital crap can I now purchase to make this thing look less horrid?&#8221; The answer is new Ninja Blade themed Avatar parts. If you&#8217;re in Japan, you can purchase [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/ninja_blade_theme.jpg" style="display:block;float:none;" />Now that you&#8217;ve created your first &mdash; and possibly last &mdash; Xbox 360 Avatar in the New Xbox Experience, you&#8217;re most likely thinking &#8220;What kind of digital crap can I now purchase to make this thing look less horrid?&#8221; The answer is new <em>Ninja Blade</em> themed Avatar parts. If you&#8217;re in Japan, you can purchase the new premium theme designed to promote From Software&#8217;s upcoming Xbox 360 cinematic action game, netting you five new ninja parts for your virtual self. You knew <a href="http://www.kotaku.com.au/games/2008/10/avatar_store_coming_to_sell_you_tshirts_and_crap-2.html">this was coming</a>, right?</p>
<p><!-- Gawker Tags/Categories: new xbox experience, avatars, from software, ninja blade, xbox 360 --><br />
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<p>The theme comes bundled with wallpapers and the Avatar backgrounds seen above, all for just 250 Microsoft Points. Pricey? Maybe, but you really can&#8217;t put a dollar figure on something this useless. Expect <a href="http://www.kotaku.com.au/games/2008/11/nxe_avatar_clothes_packs_coming_in_theme_packs-2.html">even more</a> wallet whittling microtransactions for the next&#8230; forever.</p>
<p><a href="http://www.watch.impress.co.jp/game/docs/20081120/nb.htm">Ninja Blade Pre-Launch Events</a> [Impress Game Watch via <a href="http://www.siliconera.com/2008/11/20/ninja-avatar-parts-bundled-with-ninja-blade-nxe-theme/">Siliconera</a>]</p>
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		<title>Ninja Blade Hands-On: See, There&#8217;s This Ninja&#8230;</title>
		<link>http://www.kotaku.com.au/2008/10/ninja_blade_handson_see_theres_this_ninja-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/ninja_blade_handson_see_theres_this_ninja-2/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 18:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[from software]]></category>
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		<category><![CDATA[ninja blade]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/ninja_blade_handson_see_theres_this_ninja-2.html</guid>
		<description><![CDATA[&#8230;and he comes from a long line of ninja. He&#8217;s from a family of ninja. And this family has a special ability to kill monsters. And that&#8217;s Ninja Blade in a nutshell, according to From Software planner Kazuhiro Hamatani. That might set the mood for how inspired the Xbox 360 cinematic hack and slash game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/ninja_blade_preview.jpg" class="postimg center" style="display:block;float:none;" />&#8230;and he comes from a long line of ninja. He&#8217;s from a family of ninja. And this family has a special ability to kill monsters. And that&#8217;s <em>Ninja Blade</em> in a nutshell, according to From Software planner Kazuhiro Hamatani. That might set the mood for how inspired the Xbox 360 cinematic hack and slash game is. Yes, it&#8217;s &#8220;cinematic&#8221; as you&#8217;re a super ninja fighting off demons atop Tokyo skyscrapers and during freefalls from helicopters. But that doesn&#8217;t necessarily mean it&#8217;s exciting.</p>
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<p><em>Ninja Blade</em> feels mostly adequate at this point. It&#8217;s joined by a handful of gimmicks that could eventually turn out to be refreshing. The main character, ninja master Ken Ogawa, can sprint down the face of a building, slicing up hellspawn en route to the ground floor. In the Tokyo Game Show demo version, this was more than a bit jarring, as each attack on the winged demons that plagued Ogawa forced a transition to a new camera angle. Unsettling, in its current form.</p>
<p>From Software&#8217;s other tactic for making <em>Ninja Blade</em> feel cinematic are its numerous timed button presses. We call &#8216;em Quick Time Events round these parts. <em>Ninja Blade</em>&#8217;s are a bit more exciting than some of its action competitors and certainly far less frustrating. Miss one and you&#8217;ll simply do it again.</p>
<p>There&#8217;s some variety in these QTEs. The button press for a &#8220;Dodge!&#8221;, &#8220;Wire!&#8221; or &#8220;Endure!&#8221; may change with each attempt. It keeps you on your toes, but unless there&#8217;s some tangible penalty, they don&#8217;t really feel very tension-filled.</p>
<p>We&#8217;ll admit though, that our battle with the giant rock skinned spider attacking Tokyo was made better by the cinematic Quick Time Events.</p>
<p>The standard combat isn&#8217;t that exciting, though. Button mashing seemed to do the job, our hack, slash and jump attacks quickly whittling down the zombie-like hordes who pestered Ogawa. On-the-fly weapon switching helped to add some spice, as did Ogawa&#8217;s wind manipulating ninjitsu skill, but the swordplay felt a little dry when inevitably comparing it to <em>Ninja Gaiden</em>.</p>
<p><em>Ninja Blade</em>&#8217;s &#8220;ninja vision&#8221; mode, flipped on with the Xbox 360 pad&#8217;s left bumper, didn&#8217;t quite sell itself in our hands-on. It slows the action down a bit, giving Ogawa an improved &mdash; and more orange-hued &mdash; look at the action. It didn&#8217;t, however, showcase its usefulness quite yet. Perhaps in a more complicated boss fight.</p>
<p>Our brief time with Ninja Blade left us wanting. The action doesn&#8217;t yet seem solid enough to dethrone titles like <em>Ninja Gaiden</em> or <em>Devil May Cry 4</em>, nor does the visual design help us to overlook some of its gameplay faults. It&#8217;s dark, dreary and all too familiar at this point. Hopefully, though, From Software will surprise us with something we&#8217;ve yet to uncover in the game soon. Otherwise, the game may be deserving of its &#8220;<em>Ninja Bladen</em>&#8221; me-too nickname.</p>
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		<title>Still Even More Ninja Blade Screens</title>
		<link>http://www.kotaku.com.au/2008/10/still_even_more_ninja_blade_screens-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/still_even_more_ninja_blade_screens-2/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 12:30:00 +0000</pubDate>
		<dc:creator>Adam Barenblat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
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		<category><![CDATA[microsoft]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/still_even_more_ninja_blade_screens-2.html</guid>
		<description><![CDATA[It will be interesting to see how Ninja Blade fares against Ninja Gaiden, but so far so good. Just a few days ago we posted about a dozen screens of the game and today we got some more. Unfortunately, it still maybe a little too early to see how this &#8220;Ninja Vision&#8221; gameplay mechanic will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/10-9-2008_9-16-52_PM.png" style="display:block;float:none;" />It will be interesting to see how Ninja Blade fares against Ninja Gaiden, but so far so good. Just a few days ago we <a href="http://kotaku.com/5045438/even-more-ninja-blade-screens">posted about a dozen screens</a> of the game and today we got some more. Unfortunately, it still maybe a little too early to see how this &#8220;Ninja Vision&#8221; gameplay mechanic will work out, but the game looks&#8230; promising?</p>
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<p><script type="text/javascript" charset="utf-8"> galleryPost('nb1009', 3, 'Ninja Blade Gallery'); </script></p>
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