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	<title>Kotaku Australia &#187; ninja gaiden</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Itagaki Talks Missiles, Tecmo And Sixaxis Bounce</title>
		<link>http://www.kotaku.com.au/2009/09/itagaki-talks-missiles-tecmo-and-sixaxis-bounce/</link>
		<comments>http://www.kotaku.com.au/2009/09/itagaki-talks-missiles-tecmo-and-sixaxis-bounce/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[tgs09]]></category>
		<category><![CDATA[tokyo game show]]></category>
		<category><![CDATA[tokyo viking]]></category>
		<category><![CDATA[tomonobu itagaki]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=358256</guid>
		<description><![CDATA[ The Tokyo Game Show is days away and just before it kicked off, we had a chance to catch up with former Team Ninja lead ninja Tomonobu Itagaki &#8212; designer of Ninja Gaiden and Dead or Alive.
Itagaki has kept a relatively low profile since leaving Tecmo, working with his new company Tokyo Vikings and [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/jgsdf2.JPG"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_jgsdf2.jpg" alt="" class="center" /></a> The Tokyo Game Show is days away and just before it kicked off, we had a chance to catch up with former Team Ninja lead ninja Tomonobu Itagaki &mdash; designer of Ninja Gaiden and Dead or Alive.<span id="more-358256"></span></p>
<p>Itagaki has kept a relatively low profile since leaving Tecmo, working with his new company Tokyo Vikings and agreeing to only to interviews here and there.</p>
<p>Itagaki is upbeat and opinionated as ever, talking about a range of topics and showing us pictures of missiles. And who doesn&#8217;t love pictures of missiles?</p>
<p>While Itagaki was tight-lipped about what he and his team were working on, he did express an interest in military weaponry (missiles!). Back in May 2008, he told Kotaku that he was interested in doing something &#8220;totally new, completely unrelated to anything I&#8217;ve done before. Not any part of any existing franchises.&#8221;</p>
<p>As we previously <a href="http://www.kotaku.com.au/2008/05/itagaki_no_more_ninja_gaiden_this_was_my_swan_song-2/">reported</a>, Itagaki said what he&#8217;d like to do is work on another action title or perhaps a war-themed game, perhaps something set in the Pacific theatre during World War II.</p>
<p>&#8220;I think the Pacific theatre of World War II is a interesting topic,&#8221; he said in 2008. &#8220;I think it would be cool to work with an American developer and do a game based on the Pacific theatre.&#8221; When Kotaku asked during that interview how long he had been thinking about doing such a title, Itagaki said it was something he came up with during our short interview. &#8220;I&#8217;m interested in that period of time, for my generation, that was an event that influenced us more than anything else,&#8221; he said at the time. &#8220;I think that would be an interesting topic to explore.&#8221;</p>
<p>That was 2008, this is now, a year later. Our 2009 Tokyo Game Show interview with Itagaki below:</p>
<p><b>Kotaku:</b> It&#8217;s good to see you again, Itagaki-san.<br />
<b>Itagaki:</b> You too. How have you been?<br />
<b>Kotaku:</b> Pretty good, thanks. So first let me ask you what you thought of <a href="http://www.kotaku.com.au/2009/09/wikipedia-warns-tecmo-to-stop-editing-wiki-page/">our recent news story</a>.<br />
<b>Itagaki:</b> Which story?<br />
<b>Kotaku:</b> That Tecmo had been falsely editing the Team Ninja entry on Wikipedia, and it became pretty big news.<br />
<b>Itagaki:</b> Editing, you say?<br />
<b>Kotaku:</b> Yeah, they apparently deleted sections about you and your former team members.<br />
<b>Itagaki:</b> I don&#8217;t really know what the point is in doing something like that, but hey, I&#8217;m still here. Does editing Wikipedia change the world or something?<br />
<b>Kotaku:</b> That&#8217;s a good question.<br />
<b>Itagaki:</b> We live in a convenient day and age, but trust me, nothing&#8217;s <i>that</i> convenient. They should find better things to do with their time.<br />
<b>Kotaku:</b> Curious to know what your opinion is on the current state of the Japanese game industry?<br />
<b>Itagaki:</b> I think that, in time, it will end up much like the Japanese film industry, you know?<br />
<b>Kotaku:</b> What do you mean that it&#8217;s like the Japanese film industry?<br />
<b>Itagaki:</b> I mean it will become similar in terms of its competitiveness in mass markets, its ability to raise funds, and its technological prowess. I mean, Kojima-san at Konami has been talking about the technological side of the issue for quite some time now, hasn&#8217;t he?<br />
<b>Kotaku:</b> So, are you saying that the Japanese game industry is heading towards a decline?<br />
<b>Itagaki:</b> Whether it goes into a major decline or not will depend on the publishers and game creators here in Japan. There&#8217;s no point in travelling the same path that Japan did 400 years ago, after all.<br />
<b>Kotaku:</b> What do you mean by 400 years ago?<br />
<b>Itagaki:</b> I&#8217;m talking about <i>sakoku</i>, the policy in which Japan closed its borders to the outside world. What the industry is doing right now is just a modern form of <a href="http://en.wikipedia.org/wiki/Sakoku">sakoku</a>. What I&#8217;m trying to get at is that you&#8217;ve got to be an Earthling first, and a Japanese second.<br />
<b>Kotaku:</b> Are there any Japanese films in particular that you like?<br />
<b>Itagaki:</b> Yesterday I saw Departures on TV. I thought that the head of the funeral home was the main character&#8217;s father, but after watching it I found out I was wrong (laughs). It was pretty interesting but I felt that the ending was lacking somewhat. But, what&#8217;s a Japanese movie I like? I&#8217;m particularly fond of <i>Brother</i> by Takeshi Kitano &mdash; that&#8217;s a great film.<br />
<b>Kotaku:</b> What about games, what games have you played recently that you thought were fun or not so fun?<br />
<b>Itagaki:</b> Sandy from the new Dragon Quest made me want to take the DS and snap the damn thing in half (laughs). Looks like the game is pretty popular amongst my friends, though.<br />
<b>Kotaku:</b> What have you been doing since you quit Tecmo?<br />
<b>Itagaki:</b> I&#8217;ve been taking photographs, designing games &mdash; you know, the usual. The other day I went to Mt. Fuji and took some pictures of the Japanese Army. It was a 24-hour forced march so I&#8217;m pretty tired though! (laughs)<br />
(top photo)<br />
This was taken at the moment a Type-20 battle tank fired its main cannon.<br />
(bottom photo)<br />
Here&#8217;s the launching of rocket artillery.<br />
<b>Kotaku:</b> Wow, these are pretty impressive.<br />
<b>Itagaki:</b> Yeah, there is nothing like the real thing. This is no video game.<br />
<b>Kotaku:</b> Do these have anything to do with your next games?<br />
<b>Itagaki:</b> I don&#8217;t spend even a second on anything that I don&#8217;t have an interest in.<br />
<b>Kotaku:</b> What do you think about the feature in Ninja Gaiden Sigma 2 that allows players to control characters&#8217; chest movements with the SIXAXIS?<br />
<b>Itagaki:</b> What the hell&#8230;?<br />
<b>Kotaku:</b> When you shake the controller forcefully, the female characters&#8217; chests bounce. What do you think of that?<br />
<b>Itagaki:</b> Well, it certainly is unique&#8230; (laughs)<br />
<b>Kotaku:</b> What do you mean by &#8220;unique&#8221;?<br />
<b>Itagaki:</b> Are those guys doing okay at home? I mean, I know Sigma 2&#8217;s producer, Hayashi, just got married recently&#8230;<br />
<b>Kotaku:</b> Well, we tend to think of breast bouncing mechanics as being a registered trademark of your games, Itagaki-san, so tell us, are <i>you</i> doing okay at home?<br />
<b>Itagaki:</b> Don&#8217;t worry, my wife is no pushover &mdash; trust me! (laughs)<br />
<b>Kotaku:</b> How many team members do you have at Tokyo Vikings? Are there any ex-Tecmo staff?<br />
<b>Itagaki:</b> What sort of stupid general would give his enemy information on his troop strength? You&#8217;d better go back and read up on Rommel, AKA &#8220;the Desert Fox.&#8221;<br />
<b>Kotaku:</b> Would you like to make another fighting game at some point?<br />
<b>Itagaki:</b> I believe I created one possible example of a perfected fighting game 4 years ago. If someone else wants to make one, I say they go right ahead.<br />
<b>Kotaku:</b> What genre of game would you like to make then?<br />
<b>Itagaki:</b> If I were to tell you that it would ruin the surprise! Be patient just a little while longer.<br />
<b>Kotaku:</b> Are you considering doing something for the Wii or DS?<br />
<b>Itagaki:</b> I&#8217;ve made one for the DS, as you know. It wasn&#8217;t a typical DS game, though, that&#8217;s for sure. When you get right down to it, I&#8217;m not sure that I&#8217;m suited for portable games, you know?<br />
<b>Kotaku:</b> Will you be at the Tokyo Game Show? I think your fans are waiting for you to announce your next project.<br />
<b>Itagaki:</b> I&#8217;m really sorry to keep them waiting, but it&#8217;s just not time to announce anything quite yet. My partners and I are working on quite a few bombshells at the moment.<br />
<b>Kotaku:</b> So you&#8217;ll drop those bombs somewhere? Where&#8217;s your target?<br />
<b>Itagaki:</b> You&#8217;ll know once you see the explosions.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/jgsdf1.JPG"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_jgsdf1.jpg" alt="" class="center" /></a></p>
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		<title>Tecmo Adding Ninja Gaiden, Rygar To Virtual Console Arcade</title>
		<link>http://www.kotaku.com.au/2009/08/tecmo-adding-ninja-gaiden-rygar-to-virtual-console-arcade/</link>
		<comments>http://www.kotaku.com.au/2009/08/tecmo-adding-ninja-gaiden-rygar-to-virtual-console-arcade/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 23:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[virtual console arcade]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350325</guid>
		<description><![CDATA[New ESRB ratings indicate that Tecmo is planning to inject some life into the incredibly dull Wii Virtual Console Arcade lineup, with new ratings for Ninja Gaiden, Solomon&#8217;s Key and Rygar.
Those three Tecmo arcade games all spawned NES ports, with Ninja Gaiden remarkably different from its arcade predecessor. While we haven&#8217;t seen an announcement for [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/ninja_gaiden_arcade.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_ninja_gaiden_arcade.jpg" alt="" class="center" /></a>New ESRB ratings indicate that Tecmo is planning to inject some life into the incredibly dull Wii Virtual Console Arcade lineup, with new ratings for <em>Ninja Gaiden</em>, <em>Solomon&#8217;s Key</em> and <em>Rygar</em>.<span id="more-350325"></span></p>
<p>Those three Tecmo arcade games all spawned NES ports, with <em>Ninja Gaiden</em> remarkably different from its arcade predecessor. While we haven&#8217;t seen an announcement for those three newly rated titles, Tecmo recently brought the arcade version of <em>Tecmo Bowl</em> to the Virtual Console Arcade. It appears its plans don&#8217;t stop there.</p>
<p>No word yet on when we can expect to see the arcade versions of <em>Ninja Gaiden</em>, <em>Solomon&#8217;s Key</em> and <em>Rygar</em> available via the Wii Shopping Channel, but we&#8217;re just glad to see something happening on the VC Arcade front.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Tecmo Koei Interested In Sony Motion Controllers</title>
		<link>http://www.kotaku.com.au/2009/08/tecmo-koei-interested-in-sony-motion-controllers/</link>
		<comments>http://www.kotaku.com.au/2009/08/tecmo-koei-interested-in-sony-motion-controllers/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 05:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[tecmo koei]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348648</guid>
		<description><![CDATA[ Pencil Koei Tecmo&#8217;s name in for a company that is interested in Sony&#8217;s new motion controller that was introduced at this year&#8217;s E3.
&#8220;I&#8217;m sure that for casual games these motion controls will be very popular, but for action games like Ninja Gaiden we need quick responses and if you&#8217;re swinging your arms around like [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/08/thumb160x_33dfe77de6b00b2747e4ee1b3128ed17.jpg" alt="" class="left" /> Pencil Koei Tecmo&#8217;s name in for a company that is interested in Sony&#8217;s new motion controller that was introduced at this year&#8217;s E3.<span id="more-348648"></span></p>
<p>&#8220;I&#8217;m sure that for casual games these motion controls will be very popular, but for action games like <i>Ninja Gaiden</i> we need quick responses and if you&#8217;re swinging your arms around like you&#8217;re using a sword you will soon be tired,&#8221; says Tecmo Koei honcho Kenji Matsubara.</p>
<p>So no <i>Ninja Gaiden</i> with Sony motion controls?</p>
<p>&#8220;Maybe we have to change the playing style and check the technology to see how quick it can be,&#8221; he explains. &#8220;So, at first it will be casual games and then maybe hardcore games and we have to prepare for that and provide the games to satisfy that playing style.&#8221;</p>
<p>Kinda hope this doesn&#8217;t mean casual <i>Ninja Gaiden</i> with motion controls.</p>
<p><a href="http://ps3.nowgamer.com/news/986/ninja-gaiden-could-go-motion-controlled">Ninja Gaiden Could Go Motion Controlled</a> [NowGamer via <a href="http://www.vg247.com/2009/08/06/tecmo-koei-president-interested-in-sony-motion-controls/">VG247</a>]</p>
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		<item>
		<title>Father Knows Best: Best And Worst Fathers In Video Games</title>
		<link>http://www.kotaku.com.au/2009/06/father-knows-best-the-best-and-worst-fathers-in-video-games/</link>
		<comments>http://www.kotaku.com.au/2009/06/father-knows-best-the-best-and-worst-fathers-in-video-games/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 06:08:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342051</guid>
		<description><![CDATA[Fathers are easy to find in video games. When they&#8217;re not antagonising their offspring or killed off in the first level, they often serve as our main characters&#8217; major motivation.
In honour of Father&#8217;s Day, we celebrate dads in video games: from the good to the bad to the &#8220;Luke, I am your father kind,&#8221; that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/800px-REPIN_Ivan_Terrible_Ivan_01.jpg" alt="" class="left" />Fathers are easy to find in video games. When they&#8217;re not antagonising their offspring or killed off in the first level, they often serve as our main characters&#8217; major motivation.<span id="more-342051"></span></p>
<p>In honour of Father&#8217;s Day, we celebrate dads in video games: from the good to the bad to the &#8220;Luke, I am your father kind,&#8221; that don&#8217;t fulfil any fatherly duties beyond lopping off a limb. Join us now in separating the Bill Cosbys from the Darth Vaders.</p>
<p><strong>Fathers in… Role-Playing Games</strong><br />
Much like mothers, fathers in role-playing games often are killed early in order to inspire the hero to leave home and avenge dear daddy (and mummy) and the rest of their destroyed village. However, there are some dads who stick around. When they do, they&#8217;re usually playable support characters their son or daughter&#8217;s active fighting party, or they show up in flashbacks and hallucinations to offer pep talks and parental criticism. Here are a few of these fatherly figures:</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444059263_dissidia_scans2.jpg" alt="" class="center" /></p>
<p>Jecht, Final Fantasy X – Father of Tidus: He&#8217;s an alcoholic all-star blitzball player who insults his son to toughen him up. Instead, he winds up alienating him. Only after son and father find out they&#8217;re dead do they make up with a manly high-five.</p>
<p>Kaim, Lost Odyssey – Father of Liram: Kaim believes his daughter is dead, but when he rediscovers her as an old, sick woman, he gets around to some parental duties like making funeral arrangements and babysitting the grandkids.</p>
<p>Pankraz, Dragon Quest V – Father of The Hero: Pankraz travels the world with his son and eventually sacrifices himself to save The Hero from monsters. Alas, he can&#8217;t save his son from being sold into slavery from beyond the grave.</p>
<p>Walter, Suikoden Tactics – Father of Kyril: Walter goes into exile to protect his lover and bastard son but decides to keep Mommy&#8217;s identity a secret. He gets turned into a fish monster and attacks Kyril before another party member puts him out of his misery.</p>
<p>James, Fallout 3 – Father of You: Daddy dearest ditches you in Vault 101 and goes to find a cure for irradiated water. When you finally catch up with him, he sends you on a deadly quest and then bites it in the name of science. And, uh, saving you – that too.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/300px-UrielSeptim.jpg" alt="" class="center" /></p>
<p>Uriel Septim VII, The Elder Scrolls IV: Oblivion – Father of Martin: Had several legitimate sons to stock the throne with heirs, but wisely kept a child out of wedlock just in case a Daedra Lord killed all of his other kids. Instead of fostering the boy to a vassal or something noble, Septim stuck Martin in the church to keep him out of trouble.</p>
<p><em><strong>Best Dad… Pankraz, because, while he couldn&#8217;t keep his son from being sold into slavery, he didn&#8217;t hesitate to take on a horde of monsters to save him.</strong></em></p>
<p><em><strong>Worst Dad… Uriel Septim VII, because, really, it was bad enough for Martin to be born a bastard – even worse to have Daedra Lords come after you because of some dude you&#8217;ve never even met. Thanks for nothing, Dad!</strong></em></p>
<p><strong>Fathers in… Fighting Games</strong><br />
Fighting games have a high volume of fathers. Apparently, popping out a few kids is the thing to do after winning world martial arts tournaments. But no father in any fighting game seems to have thought the decision to become a father and a world martial arts champion at the same time all the way through: Either you&#8217;re abandoning the kid at a young age so they invariably follow in your footsteps just to find you. Or – worse – you actively train them in your fighting style so they can grow up, follow in your footsteps and then kick your arse.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444043072_Raphael.jpg" alt="" class="center" /></p>
<p>Raphael Sorel, Soulcalibur series – Foster father of Amy: Raphael got kicked out of his own family for killing some crazy noble and found the orphaned Amy wandering the streets of some French town. He took her in, raised her, trained her and went completely crazy trying to create a perfect world for her.</p>
<p>Frederick Schtauffen, Soulcalibur series – Father of Siegfried: Frederick left his infant son to go fight in the Crusades. While he was gone, Siegfried fell in with a bad crowd and wound up beheading his own father in a misguided act of patriotism.</p>
<p>Seong Han-myeong, Soulcalibur series – Father of Mi-na and wannabe foster father to Hwang: Teaches both children how to kick some serious arse, but winds up favouring Hwang with family heirlooms. When Hwang refuses Han-myeong&#8217;s offer to adopt him, he tries to marry Mi-na to Hwang. Mi-na runs away.</p>
<p>Cervantes de Leon, Soulcalibur series – Father of Ivy: Somehow fathered the hottest thing in the Soul series and then tried to devour her when she comes looking for his sword, Soul Edge.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444064723_6220-heihachi_mishima_super.jpg" alt="" class="center" /></p>
<p>Heihachi Mishima, Tekken series – Father of Kazuya: Throws his son off a cliff to toughed him up, throws him down a volcano out of spite and basically does nothing but try to destroy his son for the entire Tekken series.</p>
<p>Kazuya Mishima, Tekken series – Father of Jin: He may not have thrown his son off any cliffs, but Kazuya&#8217;s revenge aspiration against his own father eventually turns his son against him. Also, it turns his son into a flying demon thing.</p>
<p>Marshall Law, Tekken series – Father of Forest: Law sees more of the insides of restaurants than he does of his own son, but he stops at nothing to pay the hospital bills when Forest wrecks his motorcycle.</p>
<p>Lau Chan, Virua Fighter – Father of Pai: Abandons his daughter to fight in the World Fighting Tournament and has the nerve to act surprised when she devotes her martial arts career to kicking his arse.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/doa-4-1.jpg" alt="" class="center" /></p>
<p>Bass Armstrong, Dead or Alive series – Father of Tina: Two words sum up his entire parenting technique– over and protective.</p>
<p>Fame Douglas, Dead or Alive series – Father of Helena: Fame knocks up a world-famous opera singer and then doesn&#8217;t marry her; but he does leave his daughter his effed up company, DOATEC, after being assassinated. Thanks, Daddy!</p>
<p>Raidou, Dead or Alive series – Father of Ayane: Raped her mother. ‘Nuff said.</p>
<p>Dhalsim, Street Fighter – Father of Datta: Dhalsim serves as a father to his entire village by entering the World Warrior tournament to raise money for them.</p>
<p><em><strong>Best Dad… Bass, because he loves his daughter too much to let her dress like a slut – unlike Cervantes.</strong></em></p>
<p><em><strong>Worst Dad… Heihachi, because he throws his son off a cliff and into a volcano; and he imprisons his grandson. Somebody call Child Protective Services!</strong></em></p>
<p><strong>Fathers in… Action Adventure and Survival Horror Games</strong><br />
It&#8217;s hard to feel warm and fuzzy about fathers in these types of games because they&#8217;re almost always an antagonist. Even the well-meaning Dads who just want to protect their offspring usually wind up doing the opposite by turning evil, letting work consume them or by losing the family farm to a rival rancher. But, even if they&#8217;re real jerks, they&#8217;re still fathers and they deserve their due on this day.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444030490_HarryMason.jpg" alt="" class="center" /></p>
<p>Joe Hayabusa, Ninja Gaiden – Father of Ryu: Leads an entire ninja clan and raises a badass ninja son.</p>
<p>William Birkin, Resident Evil 2 – Father of Sherry: The guy&#8217;s got no time for parenting – he&#8217;s so married to his work he becomes the last boss.</p>
<p>Mr. Burnside, Resident Evil: Code Veronica – Father of Steve: Not only did he raise his son to be a whiny loser, but Mr. Burnside also thought it&#8217;d be a great idea to steal from the Umbrella Corporation, thus getting his wife shot full of holes and landing him and his son on a zombie-infested prison camp island. Great going, old man.</p>
<p>Harry Mason, Silent Hill and Silent Hill: Shattered Memories – Adoptive father of Cheryl and possibly Alessa, depending on which ending you get: Harry probably shouldn&#8217;t have picked up a strange child on the side of the road, but damned if he doesn&#8217;t do his best to hang onto her – even when the monsters start showing up to kill him.</p>
<p>Dr. Tenma, Astro Boy – Father of Astro Boy and Tobio: Like a lot of Dads, Tenma was married to his work until the day his nine-year-old son Tobio died in a car accident. Then, he turned his work into his son, created Astro Boy as the son that would never die. Unfortunately, he wouldn&#8217;t age, either – so Tenma sold him to a robot salesman.</p>
<p>King Zora XVI, The Legend of Zelda: Ocarina of Time – Father of Princess Ruto: He loves his daughter, but is too fat and lazy to go save her when she goes missing inside a giant fish monster.</p>
<p>Talon, The Legend of Zelda: Ocarina of Time – Father of Malon: Talon is a narcoleptic rancher who makes a good living for himself and his daughter on Lon Lon Ranch; but unfortunately, he has poor taste in employees. Pro tip: don&#8217;t hire somebody with the hots for your daughter.</p>
<p>Deku King, The Legend of Zelda: Majora&#8217;s Mask – Father of Deku Princess: Overprotective doesn&#8217;t quite sum it up – this is a guy who tortures small animals when his child goes missing instead of looking for her himself.</p>
<p>Bowser, Super Mario Bros. series – Father of Bowser Jr. and seven other Koopalings: He lets his kids run wild with pirate ships and magic zappy wands. Not exactly parent of the year material.</p>
<p>Donkey Kong, Donkey Kong series – Father of Donkey Kong Jr.: He&#8217;d rather hang out with his nephew, Diddy Kong, than his own son. What does that say about his fatherly reputation?</p>
<p>Kratos, God of War series – Father of Calliope: He&#8217;s away from home a lot, fighting wars and when he does come back, he kills his kid in a God-induced rage. She goes to heaven and he tries to visit, but that would kind of break the world, so he leaves her be.</p>
<p>Kento Marek, The Force Unleashed – Father of Galen, aka Starkiller, aka Vader&#8217;s Secret Apprentice: He escapes the Jedi purges with his wife and young son and hides out on Kashyyyk. Vader shows up, kills him and takes his son to train/raise.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444055403_Themorningking.jpg" alt="" class="center" /></p>
<p>Dr. Light, Mega Man series – Father of Mega Man: Okay, so he didn&#8217;t provide Mega Man chromosomes; but Dr. Light built him and raised him. So he&#8217;s like both father and mother to Mega Man.</p>
<p>Nate Harlow, Red Dead Revolver – Father of Red: If nothing else, the old man sure taught his son to shoot.</p>
<p>King of All Cosmos, Katamari Damacy – Father of The Prince: His binge drinking wiped out the world, and he sent his son to clean up the mess. What a role model.</p>
<p>The Mourning King, Prince of Persia – Father of Elika: He makes a deal with the dark god Ahriman to resurrect his daughter, sends his men to capture her and then unleashes pure evil by destroying the Tree of Life.</p>
<p><em><strong>Best Dad… Harry Mason, because he could have adopted some other orphan, but no – he went through Silent Hill for his Cheryl. That&#8217;s a dad who cares.</strong></em></p>
<p><em><strong>Worst Dad… Steve Burnside&#8217;s dad, because, while Kratos might&#8217;ve killed his kid, too, at least his daughter went to heaven instead of a zombie-infested prison camp island.</strong></em></p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444122895_pl_bioshock3_f.jpg" alt="" class="center" /></p>
<p><strong>Fathers in… Shooters</strong><br />
Dads are the stars of shooters. Even if they&#8217;re not the main character, they very often drive the plot even from beyond the grave. This is probably because a lot of cultures have a manly mythos of the son surpassing the father and it&#8217;s bled right into the manliest of video games. Even with all that testosterone, there&#8217;s room for really great dads. And some really awful ones, too.</p>
<p>Eli Vance, Half-Life series – Father of Alyx: Eli lived the simple life of a scientist at Black Mesa Research Facility with his wife and young daughter. Then things explode as they often do in the profession and his wife dies. He eventually falls in love with another woman, but to his dying day, he never stops loving his daughter.</p>
<p>James McCloud, Star Fox series – Father of Fox: Clearly James did something right in parenting Fox; he inspired such filial piety that his son hallucinates him during boss fights.</p>
<p>Andrew Ryan, BioShock – Father of Jack: Andrew had Jack out of wedlock with stripper/dancer Jasmine Jolene and didn&#8217;t get to spend any time parenting him. mummy Dearest sold the embryo off to Andrew&#8217;s enemy. Ryan Sr. might make a big fuss about a man choosing; but, the truth is, you can&#8217;t choose your children.</p>
<p>Big Daddies, BioShock series – Father of Little Sisters: Big Daddies have no blood relation to Little Sisters and probably no soul, either. But they do what all good daddies do: protect the bejesus out of their babies with power tools.</p>
<p>Roy Campbell, Metal Gear Solid series – Father of Meryl: He lies to his daughter and says he&#8217;s her uncle for most of her life, but then relents and calls her his &#8220;pride and joy&#8221; at the most inopportune moment. Later, he gives her away at her wedding.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444068493_Campbell.jpg" alt="" class="center" /></p>
<p>Jack Raiden, Metal Gear Solid series – Father of Rose&#8217;s son: To his credit, Raiden probably would have been a great dad if his wife had lied and said she miscarried the baby. But, since she did lie and tell him that, he let himself be turned into a high-tech version of a Ken doll and now his son is really going to have daddy issues despite his parents getting back together.</p>
<p>Big Boss, Metal Gear Solid series – Father of Liquid and Solid Snake: Daddy must be so proud of his clone sons. One of them is a chain smoker with a terminal illness and the other one keeps trying to bring about a nuclear holocaust. He probably should have spent more time raising them instead of trying to kill one or both of them.</p>
<p>Adam Fenix, Gears of War series – Father of Marcus: Supposedly he&#8217;s some kind of genius and like James McCloud he must&#8217;ve done something awesome to inspire filial piety that borders on insanity. His son winds up in prison for abandoning his post to save Fenix Sr. during an alien invasion.</p>
<p>Sam Fisher, Splinter Cell series – Father of Sarah: Sam is so devastated by his daughter&#8217;s death he spends an entire game avenging her. Drunk drivers and assassins beware a bereaved father, especially one who&#8217;s a secret agent.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444038886_Eli.jpg" alt="" class="center" /></p>
<p><em><strong>Best Dad… Eli Vance, because he loves his baby girl without smothering her independent spirit.</strong></em></p>
<p><em><strong>Worst Dad… Big Boss, because one lousy man-hug does not make up for the sheer number of times he tried to kill his son.</strong></em></p>
<p><strong>(Dis)Honorable Mentions</strong><br />
Shinnok, Mortal Kombat – He&#8217;s only Raiden and Shao Kahn&#8217;s dad in that awful movie, Annihilation, so he doesn&#8217;t count as a video game dad.<br />
Homer Simpson, Don Corleone, Darth Vader – They&#8217;ve all got a presence in video games, sure, but their status as good or bad fathers comes from the shows and films they&#8217;re from, not from the games they appear in.<br />
You, Fable II, The Sims games and Harvest Moon games &#8211; Just as with mums, even if you play as an upstanding paragon of parental vigilance as a dad, you&#8217;re going to be guilty of neglect at least half of the time.</p>
<p>That does it for dads this year. Think we missed somebody important? Drop a line in the comments. And don&#8217;t forget to call your dad on Father&#8217;s Day!</p>
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		<title>What Tecmo Used To Do To Easy Games&#8230;.</title>
		<link>http://www.kotaku.com.au/2009/06/what-tecmo-used-to-do-to-easy-games/</link>
		<comments>http://www.kotaku.com.au/2009/06/what-tecmo-used-to-do-to-easy-games/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 09:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[difficulty]]></category>
		<category><![CDATA[hideo yoshizawa]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[tecmo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341691</guid>
		<description><![CDATA[Back in the day, games used to be hard &#8212; especially Tecmo&#8217;s games. Before difficulty options became standard, Tecmo was making the most impossible games it could. What did Tecmo to easy titles it developed?
&#8220;Tecmo had the philosophy that the user would throw a game away if it wasn&#8217;t hard enough,&#8221; says former Tecmo, current [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/ninja_gaiden_ii_nes.jpg" alt="" class="left" />Back in the day, games used to be hard &mdash; especially Tecmo&#8217;s games. Before difficulty options became standard, Tecmo was making the most impossible games it could. What did Tecmo to <i>easy</i> titles it developed?<span id="more-341691"></span></p>
<p>&#8220;Tecmo had the philosophy that the user would throw a game away if it wasn&#8217;t hard enough,&#8221; says former Tecmo, current Namco Bandai producer Hideo Yoshizawa. &#8220;So we made games really hard. Nowadays, a lot more people play games, so we ramp up the difficulty much more gradually. We want everybody to be able to play it and get good at it.&#8221;</p>
<p>Thank goodness for the difficulty options! (Though, Tecmo still makes hard games.)</p>
<p><a href="http://www.kombo.com/article.php?artid=13218">What Happened to the Way of the Ninja? Tecmo&#8217;s Change in Philosophy</a> [Kombo via <a href="http://gonintendo.com/viewstory.php?id=86303">GoNintendo</a>]</p>
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		<title>Koei Tecmo Working On Corporate Cross Over Game</title>
		<link>http://www.kotaku.com.au/2009/06/koei-tecmo-working-on-corporate-cross-over-game/</link>
		<comments>http://www.kotaku.com.au/2009/06/koei-tecmo-working-on-corporate-cross-over-game/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 04:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[dynasty warriors]]></category>
		<category><![CDATA[gundam musou]]></category>
		<category><![CDATA[koei]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[tecmo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341670</guid>
		<description><![CDATA[Japanese game makers Koei and Tecmo have merged, officially forming Koei Tecmo Holdings as of this April. But does that mean their games will merge as well?
According to the summer issue of industry publication Nikkei Corporate Information: &#8220;Tecmo and Koei are combining titles to launch a new game. The aim is to bring in fans [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/volleyball_musou.jpg" alt="" class="left" />Japanese game makers Koei and Tecmo have merged, officially forming Koei Tecmo Holdings as of this April. But does that mean their games will merge as well?<span id="more-341670"></span></p>
<p>According to the summer issue of industry publication <a href="http://blog.nikkeibook.com/nk/"><i>Nikkei Corporate Information</i></a>: &#8220;Tecmo and Koei are combining titles to launch a new game. The aim is to bring in fans of both.&#8221;</p>
<p>There is no information about possible titles or a release window.</p>
<p>While Tecmo&#8217;s most popular franchises are action game <i>Ninja Gaiden</i> and fighter <i>Dead or Alive</i>, Koei is best known for its hack-and-slash <i>Dynasty Warriors</i> series.</p>
<p>Koei does have experience with cross-branding: Back in 2007, it developed <i>Dynasty Warriors: Gundam</i>, which featured the Namco Bandai&#8217;s popular mecha. <i>Dynasty Warriors: Dead or Alive Xtreme Beach Volleyball</i>, anyone?</p>
<p><a href="http://gigazine.net/index.php?/news/comments/20090618_koeitecmo/">ついに「DEAD OR ALIVE無双」誕生？コーエーテクモが両社のタイトルを合体させた作品を発売へ</a> [Gigazine]</p>
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		<title>Where To Now For The Ninja Gaiden Series?</title>
		<link>http://www.kotaku.com.au/2009/06/where-to-now-for-the-ninja-gaiden-series/</link>
		<comments>http://www.kotaku.com.au/2009/06/where-to-now-for-the-ninja-gaiden-series/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 11:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[e309]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[team ninja]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[yosuke hayashi]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340475</guid>
		<description><![CDATA[Development of the modern, 3D Ninja Gaiden games has always been overseen by one man: former Team Ninja boss/ Dark Lord Tomonobu Itagaki. But what happens now he can no longer work on the series?
Well, someone else has to work on the series. And that someone else is Yosuke Hayashi, the new leader of Tecmo&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/hayashi.jpg" alt="" class="left" />Development of the modern, 3D Ninja Gaiden games has always been overseen by one man: former Team Ninja boss/ Dark Lord Tomonobu Itagaki. But what happens now <a href="http://www.kotaku.com.au/2008/06/itagaki_leaving_tecmo_suing_tecmo-2/">he can no longer work on the series</a>?<span id="more-340475"></span></p>
<p>Well, someone <em>else</em> has to work on the series. And that someone else is Yosuke Hayashi, the new leader of Tecmo&#8217;s Team Ninja, and the man responsible for where the series goes from here.</p>
<p>Since I had the chance to speak with Hayashi at E3, I put the question to him: what&#8217;s next for Ninja Gaiden?</p>
<p>&#8220;I think the series has a definite future&#8221;, he said. &#8220;In fact, I already have a concept for the next game in place&#8221;. As for what that concept is, Hayashi was coy, though he did tease that some aspects of the upcoming Ninja Gaiden 2 Sigma might make their way into a future Ninja Gaiden game.</p>
<p>&#8220;The online co-op in Sigma 2 is one step, maybe. It could be a testbed for the future&#8221;, he hinted. &#8220;But regardless of whether that works or not, yes, the foundations for a future game are already there&#8221;.</p>
<p>So relax! There will be more Ninja Gaiden. In some shape or form. Whether you like it or not.</p>
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		<title>Ex-Team Ninja Lead Itagaki Speaks About What&#8217;s Next</title>
		<link>http://www.kotaku.com.au/2009/05/ex-team-ninja-lead-itagaki-speaks-about-whats-next/</link>
		<comments>http://www.kotaku.com.au/2009/05/ex-team-ninja-lead-itagaki-speaks-about-whats-next/#comments</comments>
		<pubDate>Wed, 27 May 2009 02:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[team ninja]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[tokyo vikings]]></category>
		<category><![CDATA[tomonobu itagaki]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338852</guid>
		<description><![CDATA[Former Team Ninja lead Tomonobu Itagaki is in the catbird&#8217;s seat, having moved on from Tecmo and on to things not Ninja Gaiden or Dead Or Alive related. It&#8217;s even better for us.
That&#8217;s because Itagaki can now trashtalk Tekken and whatever happens next in the Dead or Alive series, given his new position at a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/itagaki_next.jpg" alt="" class="left" />Former Team Ninja lead Tomonobu Itagaki is in the catbird&#8217;s seat, having moved on from Tecmo and on to things not <em>Ninja Gaiden</em> or <em>Dead Or Alive</em> related. It&#8217;s even better for us.<span id="more-338852"></span></p>
<p>That&#8217;s because Itagaki can now trashtalk <em>Tekken</em> and whatever happens next in the <em>Dead or Alive</em> series, given his new position at a game development start up that&#8217;s comprised of more ex-Team Ninja developers than you&#8217;d expect. Itagaki and team tell 1UP that more than 22 developers jumped ship from the Ninja Gaiden team after a disagreement with Tecmo management that saw team members heading for the door.</p>
<p>So what&#8217;s Itagaki and crew up to now? Well, he and top level staff formerly of Team Ninja&mdash;Hiroaki Matsui, Katsunori Ehara, Yoshifuru Okamoto&mdash;are already working on something under the unofficial &#8220;Tokyo Vikings&#8221; name. That something we won&#8217;t see for awhile, as Itagaki says they won&#8217;t be showcasing their product at this year&#8217;s E3.</p>
<p>But they have a lot to say. Check out the full interview for hints about what they have planned.</p>
<p><a href="http://www.1up.com/do/feature?cId=3174393">Tokyo Vikings: Tomonobu Itagaki and Crew Return With a New Team and Xbox 360 Game</a> [1UP]</p>
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		<title>The Most Difficult Games Of All Time?</title>
		<link>http://www.kotaku.com.au/2008/08/the_most_difficult_games_of_all_time-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/the_most_difficult_games_of_all_time-2/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 18:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battletoads]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[contra]]></category>
		<category><![CDATA[difficult games]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[top ten list]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/the_most_difficult_games_of_all_time-2.html</guid>
		<description><![CDATA[ GameTrailers countdown of the 10 Most Difficult of all time brings back so many painful memories for me. For once, I played every game on the list, and the development of the dirty mouth I have today can be directly traced back to many of these. The only games I take exception to are [...]]]></description>
			<content:encoded><![CDATA[<p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=38283"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=38283" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></center><br/> GameTrailers countdown of the 10 Most Difficult of all time brings back so many painful memories for me. For once, I played every game on the list, and the development of the dirty mouth I have today can be directly traced back to many of these. The only games I take exception to are F-Zero GX &#8211; the only racing game series I ever excelled at &#8211; and Battletoads, which while difficult to be sure, was nowhere near number one difficult. Ug. I&#8217;m going to need an antacid.</p>
<p><span id="more-301922"></span></p>
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		<title>Let&#8217;s Quickly Learn About Ninja Gaiden</title>
		<link>http://www.kotaku.com.au/2008/06/lets_quickly_learn_about_ninja_gaiden-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/lets_quickly_learn_about_ninja_gaiden-2/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 03:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[ninja gaiden ii]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[tomonobu itagaki]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/lets_quickly_learn_about_ninja_gaiden-2.html</guid>
		<description><![CDATA[   Forget the finger-pointing and lawsuits for a moment, here&#8217;s a quick look at the history of Ninja Gaiden, minus amusing English mispronunciations. 
X-Play History [Go Nintendo]
]]></description>
			<content:encoded><![CDATA[<p><center> <object width="480" height="418" id="VideoPlayer"><param name="movie" value="http://www.g4tv.com/lv3/26217" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/lv3/26217" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="418" allowScriptAccess="always" allowFullScreen="true" /></object> </center> <br/>Forget the finger-pointing and lawsuits for a moment, here&#8217;s a quick look at the history of <i>Ninja Gaiden</i>, minus amusing English mispronunciations. </p>
<p><a href="http://gonintendo.com/?p=45195">X-Play History</a> [Go Nintendo]</p></embed></param></param></param><span id="more-292054"></span></p>
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