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	<title>Kotaku Australia &#187; nintendo 64</title>
	<atom:link href="http://www.kotaku.com.au/tags/nintendo-64/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>This Guy Has All The Nintendo 64s You Could Ever Want</title>
		<link>http://www.kotaku.com.au/2009/08/this-guy-has-all-the-nintendo-64s-you-could-ever-want-but-why/</link>
		<comments>http://www.kotaku.com.au/2009/08/this-guy-has-all-the-nintendo-64s-you-could-ever-want-but-why/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348445</guid>
		<description><![CDATA[ Buy why?
As seen on The Veneziani Journal.
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/n64consoles.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_n64consoles.jpg" alt="" class="left" /></a> Buy why?<br />
<em>As seen on <a href="http://venezianijournal.tumblr.com/post/156459874/randomly-found-a-picture-of-every-nintendo">The Veneziani Journal</a>.</em></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Master Photoshop The Legend Of Zelda Way</title>
		<link>http://www.kotaku.com.au/2009/07/master-photoshop-the-legend-of-zelda-way/</link>
		<comments>http://www.kotaku.com.au/2009/07/master-photoshop-the-legend-of-zelda-way/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 20:40:31 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[adobe photoshop]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[the legend of zelda: majora's mask]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344183</guid>
		<description><![CDATA[Despite more than a decade of futzing about with Adobe Photoshop, my digital painting skills are considerably amateur. Creating something like David Cousens&#8217; The Legend of Zelda: Majora&#8217;s Mask piece above is beyond my skills&#8230; or is it?!
The answer is still &#8220;Yes, it is&#8221;, but Cousens fantastic Photoshop tutorial, in which he walks us through [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/deku_scrub_link.jpg" alt="" class="left" />Despite more than a decade of futzing about with Adobe Photoshop, my digital painting skills are considerably amateur. Creating something like David Cousens&#8217; <em>The Legend of Zelda: Majora&#8217;s Mask</em> piece above is beyond my skills&#8230; or is it?!<span id="more-344183"></span></p>
<p>The answer is still &#8220;Yes, it is&#8221;, but Cousens fantastic Photoshop tutorial, in which he walks us through the step-by-step creation of his &#8220;Broken Link&#8221; digital painting, is extremely helpful in touching on the finer points of advanced techniques. A bit of computer arts knowledge wrapped in a tasty <em>Majora&#8217;s Mask</em> coating might just spurn you too to up your Photoshop game.</p>
<p>Cousens&#8217; tutorial warns that this tutorial is not for the beginner, but for those &#8220;comfortable with radial gradients, overlay layers and clipping mask layers and have a good foundation level of artistic skill.&#8221; Still, even for the Photoshop clumsy, it&#8217;s a gorgeous little walkthrough.</p>
<p>Thanks for sending it our way, David.</p>
<p><a href="http://psdfan.com/tutorials/drawing/advanced-tutorial-creating-broken-link/comment-page-1/">Advanced Tutorial: Creating ‘Broken Link&#8217;</a> [PSDFAN.com]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Old Is New: Nintendo Released A Bio Sensor A Decade Ago</title>
		<link>http://www.kotaku.com.au/2009/06/old-is-new-nintendo-released-a-bio-sensor-a-decade-ago/</link>
		<comments>http://www.kotaku.com.au/2009/06/old-is-new-nintendo-released-a-bio-sensor-a-decade-ago/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 04:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[accessories]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[tetris 64]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii vitality sensor]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340591</guid>
		<description><![CDATA[The Wii Vitality Sensor tracks a players pulse while playing. A novel Nintendo idea &#8212; or is it? 
Nintendo has never been afraid of mining its own past for new product ideas &#8212; take the DS&#8217;s dual screen design that echoes Nintendo&#8217;s own Donkey Kong multi-screen Game &#38; Watch. 
The Wii Vitality Sensor appears to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/biosensor64.jpg" alt="" class="left" />The <a href="http://www.kotaku.com.au/2009/06/wii-vitality-sensor-gets-smoothly-fingered/">Wii Vitality Sensor</a> tracks a players pulse while playing. A novel Nintendo idea &mdash; or is it? <span id="more-340591"></span></p>
<p>Nintendo has never been afraid of mining its own past for new product ideas &mdash; take the DS&#8217;s dual screen design that echoes Nintendo&#8217;s own <i>Donkey Kong</i> <a href="http://en.wikipedia.org/wiki/File:Gw_donkeykong_trans.png">multi-screen</a> Game &amp; Watch. </p>
<p>The Wii Vitality Sensor appears to be another Nintendo dip into its own R&amp;D backlogs. As game blog Game|Life points out, back in 1998, Nintendo released the &#8220;Bio Sensor&#8221; along with <i>Tetris 64</i>. The peripheral read the player&#8217;s pulse by clipping onto their earlobe as opposed to the player&#8217;s finger. The Japan-only Bio Sensor allowed players to speed up or slow down <i>Tetris 64</i> based on heart rate speed. </p>
<p>The Bio Sensor was only supported by <i>Tetris 64</i> before it flatlined. Nintendo is going to need a steady pulse of Wii titles for the the Wii Vitality Sensor to keep this new peripheral alive. </p>
<p><a href="http://www.wired.com/gamelife/2009/06/nintendo-vitality-sensor/">Nintendo ‘Vitality Sensor&#8217; Already Appeared on N64</a> [Game|Life]</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Perfect Dark XBLA Looks Sharp, No Expansion Pak Required</title>
		<link>http://www.kotaku.com.au/2009/06/perfect-dark-xbla-looks-sharp-no-expansion-pak-required/</link>
		<comments>http://www.kotaku.com.au/2009/06/perfect-dark-xbla-looks-sharp-no-expansion-pak-required/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 06:00:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[perfect dark]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340336</guid>
		<description><![CDATA[Rare&#8217;s Nintendo 64 first-person shooter Perfect Dark is coming to Xbox Live Arcade later this year. Winter, says Microsoft. This is what it looks like.
In a word, Perfect Dark looks sharper, thanks to its high-definition upgrades and &#8220;sporting a silkier framerate than ever before.&#8221; In hard numbers, that translates to 1080p resolution and 60 frames-per-second. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/perfect_dark_xbla.jpg" alt="" class="left" />Rare&#8217;s Nintendo 64 first-person shooter <em>Perfect Dark</em> is coming to Xbox Live Arcade later this year. Winter, says Microsoft. This is what it looks like.<span id="more-340336"></span></p>
<p>In a word, <em>Perfect Dark</em> looks sharper, thanks to its high-definition upgrades and &#8220;sporting a silkier framerate than ever before.&#8221; In hard numbers, that translates to 1080p resolution and 60 frames-per-second. The official Xbox.com product page also touts &#8220;All the original game features are included plus new Xbox LIVE ones.&#8221;</p>
<p>First screens of the Xbox Live Arcade port of the 2000 classic await you in the gallery below.</p>
<p><img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3598897795_3bb40818cb_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3598897907_634e65713a_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3598897961_0023ba92ba_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/06/medium_3599706910_807185e5d5_o.jpg" alt="" class="center" /></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>When Team Fortress 2 Meets Super Smash Bros&#8230;</title>
		<link>http://www.kotaku.com.au/2009/05/when-team-fortress-2-meets-super-smash-bros/</link>
		<comments>http://www.kotaku.com.au/2009/05/when-team-fortress-2-meets-super-smash-bros/#comments</comments>
		<pubDate>Tue, 12 May 2009 19:40:04 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=337144</guid>
		<description><![CDATA[
 &#8230;things turn out remarkably well. This mash up of Team Fortress 2 classes and the original intro for Nintendo 64 fighter Super Smash Bros. is a near-perfect shot-by-shot recreation created in Garry&#8217;s Mod.
Friends and classmates of the video creator tipped us off to the painstakingly rebuilt Super Smash Bros. homage, which wins points for [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="311"><param name="movie" value="http://www.youtube.com/v/9bbH632PSpw&amp;hl=en&amp;fs=1&amp;fmt=22"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/9bbH632PSpw&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311"></embed></object><span id="more-337144"></span></p>
<p> &#8230;things turn out remarkably well. This mash up of <em>Team Fortress 2</em> classes and the original intro for Nintendo 64 fighter <em>Super Smash Bros.</em> is a near-perfect shot-by-shot recreation created in Garry&#8217;s Mod.</p>
<p>Friends and classmates of the video creator tipped us off to the painstakingly rebuilt <em>Super Smash Bros.</em> homage, which wins points for using the Scout&#8217;s trademark <em>Six Million Dollar Man</em> &#8220;Wananananana&#8230;&#8221; imitation and inclusion of a biplane from a <em>Team Fortress 2</em> community made map.</p>
<p><a href="http://www.youtube.com/watch?v=9bbH632PSpw">Team Fortress 2 &#8211; Super Smash Brothers 64 Intro</a> [YouTube]</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Perfect Dark Teased On Xbox LIVE</title>
		<link>http://www.kotaku.com.au/2009/04/perfect_dark_teased_on_xbox_live-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/perfect_dark_teased_on_xbox_live-2/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 01:00:22 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[perfect dark]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/perfect_dark_teased_on_xbox_live-2.html</guid>
		<description><![CDATA[
This screenshot from developer Rare shows what appears to be an icon for its Nintendo 64 first-person-shooter Perfect Dark in an Xbox LIVE folder.


That&#8217;s funny, because the game isn&#8217;t out on Xbox LIVE as a re-release. It would make sense though &#8212; Rare has started bringing other Nintendo 64 classic titles to XBLA. (Case in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/darklive.jpg" alt="" /></p>
<p>This screenshot from developer Rare shows what appears to be an icon for its Nintendo 64 first-person-shooter <i>Perfect Dark</i> in an Xbox LIVE folder.</p>
<p><!-- Gawker Tags/Categories: rumor, culture, news, nintendo 64, perfect dark, rare --><br />
<span id="more-333679"></span>
<p>That&#8217;s funny, because the game isn&#8217;t out on Xbox LIVE as a re-release. It would make sense though &mdash; Rare has started bringing other Nintendo 64 classic titles to XBLA. (Case in point: <i>Banjo-Kazooie</i>.)</p>
<p>IGN contacted Microsoft about the image, and the company replied it had &#8220;nothing to announce at this time.&#8221; We are following up with Rare. </p>
<p><a href="http://xboxlive.ign.com/articles/970/970984p1.html">Perfect Dark Coming To XBLA?</a> [IGN via <a href="http://nextdoorgamer.blogspot.com/2009/04/n64-perfect-dark-coming-to-live-arcade.html">NextDoorGamer</a>]</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Edge Recounts Nintendo&#8217;s Dark Times</title>
		<link>http://www.kotaku.com.au/2009/04/edge_recounts_nintendos_dark_times-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/edge_recounts_nintendos_dark_times-2/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 05:00:01 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/edge_recounts_nintendos_dark_times-2.html</guid>
		<description><![CDATA[
Nintendo may be the console king of the mountain, thanks to its runaway success with the Wii and Nintendo DS. But it wasn&#8217;t always so, as Edge Online explores.


Before the glory of motion control and touchscreen gameplay reversed Nintendo&#8217;s fortunes, it settled for third place in the console wars, delivering the sometimes spectacular, sometimes mediocre [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/nintendo_64dd.jpg" alt="" /></p>
<p>Nintendo may be the console king of the mountain, thanks to its runaway success with the Wii and Nintendo DS. But it wasn&#8217;t always so, as Edge Online explores.</p>
<p><!-- Gawker Tags/Categories: nintendo, nintendo 64 --><br />
<span id="more-333317"></span>
<p>Before the glory of motion control and touchscreen gameplay reversed Nintendo&#8217;s fortunes, it settled for third place in the console wars, delivering the sometimes spectacular, sometimes mediocre Nintendo 64 and GameCube. Edge is currently looking back at the company&#8217;s generation transition pains from way back in 1996, some of which you may already be intimately familiar with.</p>
<p>It&#8217;s a fascinating read, even for someone who distinctly remembers reading the Next Generation magazine that previewed the Nintendo 64, its slate of games, its &#8220;Project Reality&#8221; technology, when the 64-bit console was full or promise, but seriously lacking in games.</p>
<p>Perhaps the most interesting aspect of the article for me is looking back at the list of games promoted as in development for the Nintendo 64 in video publications like Next Gen. These include third-party titles like <em>Dragon Quest VII</em> and <em>Final Fantasy VII</em>, as well as planned Nintendo titles like <em>Kirby Bowl 64</em> and <em>Buggie Boogie</em>. While the former pair&#8217;s relocation to the PlayStation indicated a massive change in console leadership, the latter two show how little of what was promised for the N64 made it to reality.</p>
<p>And <em>Turok: Dinosaur Hunter</em> was a US$79.99 game? Yikes.</p>
<p>It&#8217;s a good history lesson and cautionary tale. Worth a read.</p>
<p><a href="http://www.edge-online.com/blogs/looking-back-1996-nintendos-fall-part-1">Looking Back at 1996: Nintendo&#8217;s Fall, Part 1</a> [Edge Online]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Japanese Gamers Invent New Way To Play Super Mario 64</title>
		<link>http://www.kotaku.com.au/2009/02/japanese_gamers_invent_new_way_to_play_super_mario_64-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/japanese_gamers_invent_new_way_to_play_super_mario_64-2/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 21:20:18 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[super mario 64]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/japanese_gamers_invent_new_way_to_play_super_mario_64-2.html</guid>
		<description><![CDATA[
A pair of Mario 64 enthusiasts have reinterpreted the rules of Super Mario 64, resulting in a clever and at times hilarious way to play the Nintendo 64 classic&#8212;in short, avoid the 1UP mushroom.


The secondary goal in this particular Super Mario 64 challenge is to collect all eight red coins while being consistently haunted by [...]]]></description>
			<content:encoded><![CDATA[<p><object width="506" height="311" class="left gawkerVideo embeddedVideo"><param name="movie" value="http://www.youtube.com/v/AHqzWSL639c&#038;hl=en&#038;fs=1&#038;fmt=22"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/AHqzWSL639c&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="506" height="311" class="left gawkerVideo"></embed></object></p>
<p>A pair of <em>Mario 64</em> enthusiasts have reinterpreted the rules of <em>Super Mario 64</em>, resulting in a clever and at times hilarious way to play the Nintendo 64 classic&mdash;in short, avoid the 1UP mushroom.</p>
<p><!-- Gawker Tags/Categories: clips, humor, nintendo 64, super mario 64 --><br />
<span id="more-328951"></span>
<p>The secondary goal in this particular <em>Super Mario 64</em> challenge is to collect all eight red coins while being consistently haunted by the mushroom. In the N64 version of the game, the mushroom has the ability to fly&mdash;at speeds slower than Mario&mdash;until it touches the player. And it will not stop following the player until it succeeds, not unlike an inverted Terminator.</p>
<p>Yes, it takes a little while to get going, but the excitable narration, even in Japanese, is top notch. The entire series of videos can be watched at YouTube.</p>
<p><a href="http://www.youtube.com/profile?user=psion0011&#038;view=videos">Super Mario 64 Challenge</a> [YouTube via <a href="http://www.neogaf.com/forum/showthread.php?t=353729">NeoGAF</a>]</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Study: Video Game Physiques Give Guys Body Image Issues, Too</title>
		<link>http://www.kotaku.com.au/2008/12/study_video_game_physiques_give_guys_body_image_issues_too-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/study_video_game_physiques_give_guys_body_image_issues_too-2/#comments</comments>
		<pubDate>Sat, 27 Dec 2008 23:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[body image]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[serious scientific study and stuff]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/study_video_game_physiques_give_guys_body_image_issues_too-2.html</guid>
		<description><![CDATA[
Playing as super buffed up hunky dudes can make men insecure, according to a Kansas State study. But read on, if these stories are correct, this piece of scholarship has some serious problems.

The study&#8217;s investigators themselves say other factors may contribute to one&#8217;s perception of body-image. But, after watching groups of men and women play [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/12/custom_1230416972294_belly-full-of-beer.jpg" /></p>
<p>Playing as super buffed up hunky dudes can make men insecure, according to a Kansas State study. But read on, if these stories are correct, this piece of scholarship has some serious problems.</p>
<p><!-- Gawker Tags/Categories: serious scientific study and stuff, body image, nintendo 64 --><span id="more-320632"></span>
<p>The study&#8217;s investigators themselves say other factors may contribute to one&#8217;s perception of body-image. But, after watching groups of men and women play video game characters with &#8220;extreme&#8221; male and female body types, respectively. In as little as 15 minutes, both genders showed negative body-image behavior.</p>
<p>Two things: 1) It doesn&#8217;t take 15 minutes of a video game to make a dude conscious of his spare tire. Any reasonably attractive woman strolling into the room produces a response called &#8220;gut-suck-in-itis,&#8221; which is believed to be vestigial mating behaviour from our days as savage <a href="http://en.wikipedia.org/wiki/File:Apemen.JPG">eohippus-slayers and monolith-touchers</a>. </p>
<p>Secondly, I did some searching around, and an <a href="http://www.kansas.com/news/state/story/643102.html">AP story</a> vows up and down the male study&#8217;s game was &#8212; record scratching sound &#8212; &#8220;<a href="http://en.wikipedia.org/wiki/Wwf_wrestlemania_2000">WWF Wrestlemania 2000</a>.&#8221; That&#8217;s right, a fucking <em><a href="http://en.wikipedia.org/wiki/Nintendo_64">Nintendo 64</a></em> game. And if <em>that</em> is enough to give a guy a complex, then our self-esteem is far, far more brittle than that of any girl gamer facing down the jiggly queens of Soulcalibur.</p>
<p>Oh, the AP story said the womenfolk played a volleyball game. Please, please, please let it be <a href="http://en.wikipedia.org/wiki/Dead_or_Alive_Xtreme_Beach_Volleyball">Dead or Alive Xtreme Beach Volleyball</a>.</p>
<p>Anyway, I am not a psychologist or a scientist of any kind of training, but as presently described, these findings aren&#8217;t worth much. Sure, I don&#8217;t make a super-realistic avatar when given the opportunity, but I&#8217;m not sent into depression just because I don&#8217;t look like Kratos. Come to think of it, it would be depressing if I looked like the Roid Dealer to the Gods.</p>
<p><a href="http://www.endsights.com/?p=464"><br /> Study: Gamers Self-Conscious To &#8220;Extreme&#8221; Body-Types</a> [Endsights]</p>
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		<title>This Retro Nintendo 64 Game Ad Is NSFW Maximum Risky!</title>
		<link>http://www.kotaku.com.au/2008/10/this_retro_nintendo_64_game_ad_is_nsfw_maximum_risky-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/this_retro_nintendo_64_game_ad_is_nsfw_maximum_risky-2/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 11:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[maximum risky]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[nsfw]]></category>
		<category><![CDATA[rare]]></category>

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		<description><![CDATA[With the family friendly route Nintendo has taken the last couple of years, it&#8217;s easy to forget games like Nintendo Rare published, Rare developed, Nintendo 64 exclusive Conker&#8217;s Bad Fur Day. This post is a reminder. The M-rated game with its raunchy humour had M-rated ads, appearing in places like Playboy.
Check out the late night [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/bad_fur_day.jpg" style="display:block;float:none;" />With the family friendly route Nintendo has taken the last couple of years, it&#8217;s easy to forget games like <strike>Nintendo</strike> Rare published, Rare developed, Nintendo 64 exclusive <i>Conker&#8217;s Bad Fur Day</i>. This post is a reminder. The M-rated game with its raunchy humour had M-rated ads, appearing in places like <i>Playboy</i>.</p>
<p>Check out the late night cable TV spot after the jump. It&#8217;s MAXIMUM RISKY stuff, <i>Diddy Kong Racing</i> this ain&#8217;t.</p>
<p><span id="more-312880"></span> <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pJ2kwUboLDQ&#038;hl=ja&#038;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/pJ2kwUboLDQ&#038;hl=ja&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object></center>
<p><a href="http://www.infendo.com/n64/the-most-risque-nintendo-commercial-ever/">The most Risque Nintendo commercial ever</a> [Infendo]</p>
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