Nintendo Media Summit 2008

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Call of Duty: World at War – None Dare Call It Call of Duty 5

1:20PM October 9, 2008 | AJ Glasser

Having played The Conduit right before my hands on time with Call of Duty: World at War on the Wii, I had the sudden and intense conviction that all shooters on the Wii had to be pretty, crisp and intuitive.

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Cave Story – Everything That’s Old Is New Again

12:20PM October 9, 2008 | AJ Glasser

Cave Story evokes nostalgia, which is weird, considering that the game is only four years old. The pixilated graphics and action/adventure style of gameplay are supposed to remind you of a simpler time when the only ways to go were left, right, up or down – and you started your quest with just one gun and three hearts.

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Tetris Party – Old Dogs Can Learn New Tricks

12:00PM October 9, 2008 | AJ Glasser

I honestly thought Tetris was one of the few things in the world that would never change. Blocks fall, the music gets faster, and sooner or later, you screw up and put that Z piece where you should have used a T piece. Nostalgia is the lifeblood of the game; so no matter how many evolutions a Nintendo handheld system goes through, I’m always going to re-buy Tetris because it’s Tetris.

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Fire Emblem: Shadow Dragon – Not a Looker, But She’s Got Heart

7:00AM October 9, 2008 | AJ Glasser

Fire Emblem on the Famicom is not a game that aged well in terms of graphics. But as a beacon of everything right and good about tactical/strategy role-playing games, it’s still second to none. Forget Radiant Dawn on the Wii; the DS is where this series belongs.

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Dead Rising: Chop Till You Drop Makes Me Sad

6:00AM October 9, 2008 | AJ Glasser

First, it uses the word “till” instead of the abbreviation ’til. Technically, both are correct, but when I see “till” I think “plowing fields.” So… you’ve got to chop up your zombies before you plow them?

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Boingz: The Game Where You Play As A Condom

5:20PM October 7, 2008 | AJ Glasser

Condoms. Seriously, that’s what the Boingz look like: jelly-filled condoms.

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The Conduit – Still Going Strong

5:00PM October 7, 2008 | AJ Glasser

Last time we checked in with High Voltage at PAX, they had only just gotten their hands on Wii MotionPlus. So I wasn’t too surprised to see that there really wasn’t much being done with it at the Nintendo Media Summit – but my proverbial socks were knocked off when I saw how much they’d done with the graphics in that short amount of time.

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MadWorld Still Not Playable (in the US, at least)

3:40PM October 7, 2008 | AJ Glasser

Sega is going to sit on this game ’til it hatches. We’ve seen screen shots, we have videos; and if anyone can give me an accurate count of times “black and white and red all over” has been used to describe MadWorld, I’ll send you a cookie.

But nobody besides PR reps is allowed to touch the freaking game. Lucky for me, I know one of these PR reps – Mabel Chung gave me my second job as a tester at Sega way back in the day. She might not cut me any breaks with the no-hands-on rule, but she will give me a reasonable explanation (which you have to click the jump to hear):

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Wii Fit US Box Art Post? Oh, Yes We Did!

7:30AM April 16, 2008 | Michael McWhertor

Want to know what your $89.99 purchase of Wii Fit is going to secure you in the box art department? Now you know! Featuring a frighteningly monolithic Wii Balance Board about to crush an unsuspecting Wii Fit yoga fan and a Touch! Generations badge—Wii Fit is the third Wii title to do so—it’s certainly more vibrant than its Japanese counterpart. The back is a multi-ethnic, multi-generational feel-good product photo fest.

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Hands On With BioWare’s Sonic Chronicles (and Sonic’s Shitty Friends)

6:30AM April 16, 2008 | Michael McWhertor

Sega had an early—and we want to stress that “early”—version of Sonic Chronicles: The Dark Brotherhood playable at last week’s Nintendo Media Summit. The Sonic role-playing game from BioWare applies the developer’s well polished formula—branching plotline and dialogue trees, epic story, deep turn-based battle engine—to the Sonic the Hedgehog universe. It’s very charming; charming enough to make one think “Oh yeah, Sonic was charming at one point.” The brief glimpses of witty banter and cute character designs are a welcome change in the face of 3D Sonic platforming.