<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; nude maker</title>
	<atom:link href="http://www.kotaku.com.au/tags/nude-maker/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Tue, 24 Nov 2009 22:13:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Infinite Space Charting Course For Spring Of Next Year</title>
		<link>http://www.kotaku.com.au/2009/07/infinite-space-charting-course-for-spring-of-next-year/</link>
		<comments>http://www.kotaku.com.au/2009/07/infinite-space-charting-course-for-spring-of-next-year/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 01:40:08 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[infinite space]]></category>
		<category><![CDATA[nude maker]]></category>
		<category><![CDATA[platinumgames]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343552</guid>
		<description><![CDATA[PlatinumGames third title&#8212;after MadWorld and Bayonetta&#8212;is Infinite Space, the sci-fi role-playing game co-developed by Nude Maker. Long story short, the Nintendo DS RPG now has a North American release window.
According to a new trailer for the game, which can be seen here, Infinite Space will grace these shores in Spring of 2010. Yes, that seems [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/infinite_space_ds.jpg" alt="" class="left" />PlatinumGames third title&mdash;after MadWorld and Bayonetta&mdash;is Infinite Space, the sci-fi role-playing game co-developed by Nude Maker. Long story short, the Nintendo DS RPG now has a North American release window.<span id="more-343552"></span></p>
<p>According to a new trailer for the game, <a href="http://www.youtube.com/watch?v=-9LEVv_1HVw">which can be seen here</a>, <em>Infinite Space</em> will grace these shores in Spring of 2010. Yes, that seems like a long way off, especially if you are chomping at the bit to customise your space ship and have spacey adventures interspersed with animated cut scenes.</p>
<p>Fret not, impatient gamers, because it looks like the game will be worth it, if reviews and sales of the Japanese version of <em>Infinite Space</em> are any indication. Besides, you don&#8217;t want it to come out this fall or holiday season, only to get crushed by the weight of a crowded Q4, do you?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/07/infinite-space-charting-course-for-spring-of-next-year/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How Erotic Games Influenced Platinum Games</title>
		<link>http://www.kotaku.com.au/2008/10/how_erotic_games_influenced_platinum_games-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/how_erotic_games_influenced_platinum_games-2/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 15:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[infinite line]]></category>
		<category><![CDATA[infinite space]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[nude maker]]></category>
		<category><![CDATA[platinum games]]></category>
		<category><![CDATA[tokyo game show 2008]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/how_erotic_games_influenced_platinum_games-2.html</guid>
		<description><![CDATA[As we told you earlier in the year, a little-known fact about upcoming Platinum Games strategy title Infinite Space (formerly Infinite Line) is that it&#8217;s being co-developed by Nude Maker, and Nude Maker&#8217;s Hifumi Kouno is on director duties. Nude Maker, as you may already have deduced, sometimes dabble in less combative titles. As in, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/kuono.jpg" class="postimg center" style="display:block;float:none;" />As we told you earlier in the year, a little-known fact about upcoming Platinum Games strategy title Infinite Space (formerly Infinite Line) is that it&#8217;s being co-developed by Nude Maker, and Nude Maker&#8217;s Hifumi Kouno is on director duties. Nude Maker, as you may already have deduced, sometimes dabble in less combative titles. As in, they&#8217;ve done <em>erotic</em> games. And that experience, believe it or not, is helping them build Infinite Space.</p>
<p><span id="more-309921"></span>
<p>Speaking with Kouno at TGS, we learned that, while the game&#8217;s a space strategy game, it also contains a lot of dialogue. A <em>lot</em>. Loads and loads of 2D character chit-chat, and multiple, branching storylines to go along with it.</p>
<p>Which is exactly what makes up the bulk of an ero game. Talking, and talking, and having the plot advance because of what you just said. Indeed, the game&#8217;s are <em>so</em> similar in this regard that Kouno said without the help of the company&#8217;s custom dialogue system &#8211; built to handle the progression of the ero games &#8211; Infinite Space&#8217;s complex story development and branching plot-lines just wouldn&#8217;t have been possible.</p>
<p>Add to that the fact Kuono also said that the game&#8217;s going to be as heavy on character growth and the &#8220;exploration of themes&#8221;, and that like the tech, the team&#8217;s experience in building characters for the ero games has been priceless in fleshing out the game&#8217;s characters.</p>
<p>Sometimes, just sometimes, the world can be an amazing place.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/10/how_erotic_games_influenced_platinum_games-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>From Erotic Games to Mainstream Games</title>
		<link>http://www.kotaku.com.au/2008/06/from_erotic_games_to_mainstream_games-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/from_erotic_games_to_mainstream_games-2/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 08:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[erotic games]]></category>
		<category><![CDATA[infinite line]]></category>
		<category><![CDATA[nude maker]]></category>
		<category><![CDATA[platinum games]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[steel battalion]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/from_erotic_games_to_mainstream_games-2.html</guid>
		<description><![CDATA[Upcoming Platinum Games&#8217; DS game Infinite Line is being co-developed by Tokyo developer Nude Maker and directed by Nude Maker&#8217;s Hifumi Kouno. Nude Maker? That&#8217;s an interesting name! And meaningful. The company spent a few years, cutting its teeth on erotic PC games. Says Kouno:


 I won&#8217;t take this lightly. I do not feel that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/nudemaker.jpg" class="postimg left" />Upcoming Platinum Games&#8217; DS game <i>Infinite Line</i> is being co-developed by Tokyo developer Nude Maker and directed by Nude Maker&#8217;s Hifumi Kouno. Nude Maker? That&#8217;s an interesting name! <i>And</i> meaningful. The company spent a few years, cutting its teeth on erotic PC games. Says Kouno:</p>
<p><span id="more-294552"></span><br />
<blockquote>
<p> I won&#8217;t take this lightly. I do not feel that there&#8217;s a big difference in my thinking between standard adult titles and consumer titles. We don&#8217;t have the idea that we&#8217;re really shifting gears as such&#8230; Generally, people looked down on adult titles just because they&#8217;re adult titles. But this is just one genre that I want to experiment in as a game designer &mdash; just one avenue for my creativity. There may be other avenues for my creativity. I don&#8217;t want to limit what I can explore as a designer, based on expectations&#8230; As part of writing scenarios, it&#8217;s very important to understand human behaviour. You have to address the basics of human feeling and motivation. The sexual urge and sexual motives are absolutely a core part of human behaviour and a really primal urge. I think we can&#8217;t forget that. I don&#8217;t want us to forget that part of ourselves&#8230; I think people get love and sex mixed up a lot of the time, of course. Just straightforward sex in games, I don&#8217;t think that represents love. </p>
</blockquote>
<p>Sex and love are part of the human experience. It&#8217;s a shame to see them pushed to the side and marginalized in gaming, while violence seems more &#8220;acceptable&#8221;.</p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19089">Q&#038;A Getting Nude</a> [Gamasutra via <a href="http://www.insertcredit.com/archives/002413.html">Insert Credit</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/06/from_erotic_games_to_mainstream_games-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
