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	<title>Kotaku Australia &#187; nvidia</title>
	<atom:link href="http://www.kotaku.com.au/tags/nvidia/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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			<item>
		<title>Rumour: New DS Is Better Than The Zune</title>
		<link>http://www.kotaku.com.au/2009/11/rumor-new-ds-is-better-than-the-zune/</link>
		<comments>http://www.kotaku.com.au/2009/11/rumor-new-ds-is-better-than-the-zune/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nvidia]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366863</guid>
		<description><![CDATA[Having heard from &#8220;credible sources from within the mobile graphics industry&#8221;, Digital Foundry have done a little digging and come up with probable hardware guesstimates for Nintendo&#8217;s alleged next generation of handheld hardware.
They reckon that, with the rumoured machine due to launch late next year, it&#8217;s going to be powered by the second iteration of [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/dslogo.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_dslogo.jpg" alt="" class="left" /></a>Having heard from &#8220;credible sources from within the mobile graphics industry&#8221;, Digital Foundry have done a little digging and come up with probable hardware guesstimates for Nintendo&#8217;s <a href="http://www.kotaku.com.au/2009/10/nvidia-chip-to-power-new-nintendo-ds/">alleged next generation of handheld hardware</a>.<span id="more-366863"></span></p>
<p>They reckon that, with the rumoured machine due to launch late next year, it&#8217;s going to be powered by the <em>second</em> iteration of nVidia&#8217;s Tegra chipset, not the original as was first suggested. For reference, the Zune HD &#8211; capable of <a href="http://www.kotaku.com.au/2009/11/new-zune-game-revue-coming-right-at-you/">stuff like this</a> &#8211; runs on the Tegra, while Nintendo&#8217;s new handheld would be running on the Tegra 2.</p>
<p>nVidia reckon the Tegra 2 has four times the power of the Tegra. So look at what the Zune HD can do then imagine something&#8230; better.</p>
<p>Course, we still have no idea what Nintendo have planned for their next handheld; it could be another two-screen device, it could be a return to the single-screen days of the Game Boy, it could be something else entirely. But hey, whatever it is, it&#8217;s nice to know (if this info checks out) that we&#8217;re looking at a substantial upgrade from the current DS tech.</p>
<p>Oh, and if you&#8217;re interested, the Digital Foundry piece also has some less concrete stuff on Sony&#8217;s supposed PSP2 as well.</p>
<p><a href="http://www.eurogamer.net/articles/digitalfoundry-ds2-vs-psp2-article">In Theory: Nintendo DS2 vs. Sony PSP2</a> [Digital Foundry]</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Nvidia Chip To Power New Nintendo DS</title>
		<link>http://www.kotaku.com.au/2009/10/nvidia-chip-to-power-new-nintendo-ds/</link>
		<comments>http://www.kotaku.com.au/2009/10/nvidia-chip-to-power-new-nintendo-ds/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 12:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nvidia]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361830</guid>
		<description><![CDATA[ Graphic chip maker Nvidia has apparently been awarded a contract to provide its mobile-centric system-on-a-chip, Tegra, to a new Nintendo DS, which will be announced in late 2010.
Insiders tell IT news outlet BSN that a single chip Tegra will supposedly power the new DS; the Tegra was developed for use in mobile devices like [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/thumb160x_nvidia_logo.jpg" alt="" class="left" /> Graphic chip maker Nvidia has apparently been awarded a contract to provide its mobile-centric system-on-a-chip, Tegra, to a new Nintendo DS, which will be announced in late 2010.<span id="more-361830"></span></p>
<p>Insiders tell IT news outlet BSN that a single chip Tegra will supposedly power the new DS; the Tegra was developed for use in mobile devices like Microsoft&#8217;s Zune HD as well as smartphones.</p>
<p>If true, this could explain why Nvidia CEO Jen-Hsun Huang declared that the Tegra will account for half of Nvidia&#8217;s revenues in the next couple of years. It would also be the first time Nintendo and Nvidia have partnered.</p>
<p>We are following up with Nintendo and will update if the company comments.</p>
<p><a href="http://www.brightsideofnews.com/news/2009/10/13/nvidia-tegra-wins-contract-for-next-gen-nintendo-ds.aspx">Nvidia Tegra Wins Contract</a> [BSN via <a href="http://www.develop-online.net/news/33055/New-Nintendo-DS-powered-by-Nvidia">Develop</a>]</p>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Here Come The First DirectX 11 Cards</title>
		<link>http://www.kotaku.com.au/2009/09/here-come-the-first-directx-11-cards/</link>
		<comments>http://www.kotaku.com.au/2009/09/here-come-the-first-directx-11-cards/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[ati]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pc hardware]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=354432</guid>
		<description><![CDATA[Pity those who only just got on top of Crysis&#8217; recommended specs. Because if word on the street is to be believed, the next next generation of PC hardware is only a few months away.
First off the starting blocks will be ATi&#8217;s Radeon HD 5800 series of cards (starting with the HD 5850 and 5870), [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/cards.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_cards.jpg" alt="" class="center" /></a>Pity those who only <em>just</em> got on top of Crysis&#8217; recommended specs. Because if word on the street is to be believed, the next <em>next</em> generation of PC hardware is only a few months away.<span id="more-354432"></span></p>
<p>First off the starting blocks will be ATi&#8217;s Radeon HD 5800 series of cards (starting with the HD 5850 and 5870), which should be hitting stores as early as next month. Nvidia&#8217;s first line of DX11 cards—the GT300 range—will follow in December.</p>
<p>Suddenly, my 8800 GT doesn&#8217;t look so trusty anymore.</p>
<p><a href="http://www.digitimes.com/news/a20090901PD204.html">Nvidia and AMD readying for DirectX 11</a> [Digitimes, via <a href="http://www.gizmodo.com.au/2009/09/your-graphics-card-is-obsolete-again-ati-and-nvidia-directx-11-cards-soon/">Gizmodo</a>]</p>
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		<slash:comments>8</slash:comments>
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		<title>How PhysX Makes Batman: Arkham Asylum Better</title>
		<link>http://www.kotaku.com.au/2009/09/how-physx-makes-batman-arkham-asylum-better/</link>
		<comments>http://www.kotaku.com.au/2009/09/how-physx-makes-batman-arkham-asylum-better/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 20:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[batman: arkham asylum]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[rocksteady]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[warner bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=354272</guid>
		<description><![CDATA[
Now that many of us have experienced Batman: Arkham Asylum on the console, let&#8217;s see if it was worth delaying the PC version to add support for NVIDIA&#8217;s PhysX technology.
The verdict? While it certainly doesn&#8217;t seem to effect the gameplay, little touches like the flowing of his cape, the swirling of debris, and the way [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/gpk2gZyvVAI"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk2gZyvVAI" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
<p>Now that many of us have experienced Batman: Arkham Asylum on the console, let&#8217;s see if it was worth <a href="http://www.kotaku.com.au/2009/08/batman-on-pc-is-yup-delayed-but-now-has-added-physx-support/">delaying the PC version</a> to add support for NVIDIA&#8217;s PhysX technology.<span id="more-354272"></span></p>
<p>The verdict? While it certainly doesn&#8217;t seem to effect the gameplay, little touches like the flowing of his cape, the swirling of debris, and the way those banners flutter when you toss a batarang through them should help make the experience just a bit more immersive. Is it worth a three week delay? I&#8217;ve a feeling that once PC gamers have the game in their hands the delay will be completely forgotten.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Nvidia Bundles Batman With Graphics Card</title>
		<link>http://www.kotaku.com.au/2009/08/nvidia-bundles-batman-with-graphics-card/</link>
		<comments>http://www.kotaku.com.au/2009/08/nvidia-bundles-batman-with-graphics-card/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 23:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[batman: arkham asylum]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352223</guid>
		<description><![CDATA[I kinda missed the boat on this one. Nvidia is offering a free digital download of Batman: Arkham Asylum through five online retailers, if you buy one of their select cards.
I thought the catch was that you had to wait until September 15 to claim your free game, but of course, that is the release [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/screenshot9.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_screenshot9.jpg" alt="" class="center" /></a>I kinda missed the boat on this one. Nvidia is offering a free digital download of <em>Batman: Arkham Asylum</em> through five online retailers, if you buy one of their select cards.<span id="more-352223"></span></p>
<p>I thought the catch was that you had to wait until September 15 to claim your free game, but of course, that <em>is</em> the release date for the PC version of this game (which hits consoles on Tuesday) so, nuts to me.</p>
<p>The cards are the GeForce GTX 260, 275 and 285. The retailers are Amazon, NCIX, Newegg, TigerDirect and ZipZoomfly.</p>
<p>But, the disclaimer: &#8220;Valid between Sept. 15 and Dec. 31, 2009 <em>or while supplies last</em>&#8221; means someone expects they might run out of (virtual) copies. So maybe there is a catch here after all, who knows.</p>
<p>All of the details are at the link.</p>
<p><a href="http://www.nzone.com/object/nzone_batmanaa_bundle.html?cid=batmanaa_news">Free Batman: Arkham Asylum</a> [NVIDIA]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/08/nvidia-bundles-batman-with-graphics-card/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Resident Evil 5 PC Dated, Benchmarked</title>
		<link>http://www.kotaku.com.au/2009/07/resident-evil-5-pc-dated-benchmarked/</link>
		<comments>http://www.kotaku.com.au/2009/07/resident-evil-5-pc-dated-benchmarked/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 21:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[release dates]]></category>
		<category><![CDATA[resident evil 5]]></category>
		<category><![CDATA[san diego comic-con 2009]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=345403</guid>
		<description><![CDATA[ Capcom not only brings us the final September release date for Resident Evil 5 on the PC, but a benchmark program to see if we&#8217;re better off buying a console instead.
New costumes, an improved Mercenaries mode, and support for NVIDIA&#8217;s new GeForce 3D Vision tech will have PC gamers lording their superior versions of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/re5pc.gif" alt="" class="left" /> Capcom not only brings us the final September release date for Resident Evil 5 on the PC, but a benchmark program to see if we&#8217;re better off buying a console instead.<span id="more-345403"></span></p>
<p>New costumes, an improved Mercenaries mode, and <a href="http://www.kotaku.com.au/2009/05/3d-resident-evil-5-coming-to-pc/">support for NVIDIA&#8217;s new GeForce 3D Vision tech</a> will have PC gamers lording their superior versions of Resident Evil 5 over console players come September 15th, as long as their rigs are packing the juice needed to get the job done. To that end, NVIDIA is offering up a benchmark tool at its <a href="http://www.nzone.com/object/nzone_re5_downloads.html">Resident Evil 5 downloads area</a>, along with a 3D Vision technology demo for those interested in seeing the game&#8217;s cut scenes in full 3D.</p>
<p>Capcom will be showing off the PC version of the game to the public for the first time at the San Diego Comic-Con next week, so if you&#8217;re planning on attending, drop by the Capcom booth to check it out in the flesh.</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/07/resident-evil-5-pc-dated-benchmarked/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>How To Buy A PC Graphics Card</title>
		<link>http://www.kotaku.com.au/2009/07/how-to-buy-a-pc-graphics-card/</link>
		<comments>http://www.kotaku.com.au/2009/07/how-to-buy-a-pc-graphics-card/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[ati]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pc hardware]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343439</guid>
		<description><![CDATA[Some of you may know exactly what you&#8217;re after in a graphics card, and that&#8217;s great. Good for you. But for most people, the market is a confusing one, so why not let the experts give you a hand?
Fed up with all the Xs and numbers and mindless claims on the back of the box, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/07/graphicstops.jpg" alt="" class="left" />Some of you may know exactly what you&#8217;re after in a graphics card, and that&#8217;s great. Good for you. But for most people, the market is a confusing one, so why not let the experts give you a hand?<span id="more-343439"></span></p>
<p>Fed up with all the Xs and numbers and mindless claims on the back of the box, Gizmodo have a handy little guide up showing you how to find what you&#8217;re looking for in a crowded, confusing market. Where to look for information, who to trust, that sort of thing.</p>
<p>Useful! I mean, I&#8217;m an avid PC gamer and even <em>I</em> struggle to stay on top of the graphics card market. Last I checked, the word eXtreme didn&#8217;t really <em>mean</em> anything.</p>
<p><a href="http://www.gizmodo.com.au/2009/07/giz-explains-how-to-choose-the-right-graphics-card/">Giz Explains: How to Choose the Right Graphics Card</a> [Gizmodo]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Get Ready For The Next Generation Of PC Graphics</title>
		<link>http://www.kotaku.com.au/2009/06/get-ready-for-the-next-generation-of-pc-graphics/</link>
		<comments>http://www.kotaku.com.au/2009/06/get-ready-for-the-next-generation-of-pc-graphics/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 12:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amd]]></category>
		<category><![CDATA[ati]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pc hardware]]></category>
		<category><![CDATA[video cards]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341712</guid>
		<description><![CDATA[PC gamers may want to have some extra cash on-hand in a few month&#8217;s time, because both AMD and Nvidia are expected to release the &#8220;next generation&#8221; of graphics chips later this year.
A report over on VentureBeat says that the debut of this &#8220;next gen&#8221; tech will be so important to both companies that &#8220;it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/crysis.jpg" alt="" class="left" />PC gamers may want to have some extra cash on-hand in a few month&#8217;s time, because both AMD and Nvidia are expected to release the &#8220;next generation&#8221; of graphics chips later this year.<span id="more-341712"></span></p>
<p>A report over on VentureBeat says that the debut of this &#8220;next gen&#8221; tech will be so important to both companies that &#8220;it&#8217;s bound to drive the stock prices of the rivals involved either up or down through the rest of the year&#8221;.</p>
<p>At the moment, AMD are tipped to have their new hardware on the market first, timed for release alongside Microsoft&#8217;s new Windows 7. Nvidia, meanwhile, are keeping quiet on the release of their new chips, leading some to speculate that they&#8217;ve fallen behind a little with their design.</p>
<p>Both companies will be making extensive use of 40nm chips on their new cards, and both are expected to have support for DirectX 11 across their range within a year or so.</p>
<p><a href="http://games.venturebeat.com/2009/06/16/smack-talk-about-the-rumored-next-generation-of-graphics-chips-coming-this-year/">Graphics chip rivals race to deliver next-generation chips</a> [VentureBeat]</p>
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		<slash:comments>6</slash:comments>
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		<title>Augmented Reality Game Fights Zombies With Skittles</title>
		<link>http://www.kotaku.com.au/2009/06/augmented-reality-game-fights-zombies-with-skittles/</link>
		<comments>http://www.kotaku.com.au/2009/06/augmented-reality-game-fights-zombies-with-skittles/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arhrrrr]]></category>
		<category><![CDATA[augmented reality games]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[georgia]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[skittles]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341587</guid>
		<description><![CDATA[
The Georgia Tech Augmented Environments Lab has come up with a game that combines the joy of shooting zombies with the deliciousness of Skittles.
The cleverly-titled ARhrrrr is a concept demonstration for an augmented reality mobile phone game that pits players armed with guns and Skittles bombs against an invading army of zombies, all superimposed over [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="309"><param name="movie" value="http://www.youtube.com/v/cNu4CluFOcw&amp;hl=en&amp;fs=1&amp;fmt=22"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/cNu4CluFOcw&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309"></embed></object></p>
<p>The Georgia Tech Augmented Environments Lab has come up with a game that combines the joy of shooting zombies with the deliciousness of Skittles.<span id="more-341587"></span></p>
<p>The cleverly-titled ARhrrrr is a concept demonstration for an augmented reality mobile phone game that pits players armed with guns and Skittles bombs against an invading army of zombies, all superimposed over a real-world map. Through the magic of the NVIDIA Tegra GPU, the map springs to full 3D life when viewed through the phone&#8217;s camera, allowing the player to circle the map in his helicopter, shooting zombies, saving humans, and using different coloured Skittles as explosives. </p>
<p>It&#8217;s yet another intriguing example of augmented reality gaming at work, though we must ask&#8230; who wants to play a game <a href="http://en.wikipedia.org/wiki/Darkened_Skye">associated with Skittles</a>? </p>
<p><a href="http://www.augmentedenvironments.org/lab/research/handheld-ar/arhrrrr/">ARhrrrr!</a> [Georgia Tech's Augmented Reality Lab - Thanks Tiago!]</p>
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		<title>Everybody Loves PhysX</title>
		<link>http://www.kotaku.com.au/2009/04/everybody-loves-physx/</link>
		<comments>http://www.kotaku.com.au/2009/04/everybody-loves-physx/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 14:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8monkey labs]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dark void]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[grin]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=335545</guid>
		<description><![CDATA[NVIDIA went a little press release crazy this morning, announcing that Sega, Capcom, GRIN, and 8monkey Labs have all turned to NVIDIA&#8217;s PhysX technology to make their games better. 
At the forefront of their four press release rampage is the announcement that Sega has licensed both the PhysX technology and NVIDIA&#8217;s APEX technology to serve [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/physx.jpg" alt="" class="left" />NVIDIA went a little press release crazy this morning, announcing that Sega, Capcom, GRIN, and 8monkey Labs have all turned to NVIDIA&#8217;s PhysX technology to make their games better. <span id="more-335545"></span></p>
<p>At the forefront of their four press release rampage is the announcement that Sega has licensed both the PhysX technology and NVIDIA&#8217;s APEX technology to serve as a development platform across all Sega studios.</p>
<blockquote><p>&#8220;Sega has been using PhysX technology for several years, but this new agreement enables our studios to take advantage of the full portfolio of cross-platform PhysX engines,&#8221; said Takashi Shoji, Department Manager, Consumer Software R&amp;D Support Dept., Consumer R&amp;D Division, SEGA Corporation. &#8220;APEX was an important factor in our decision because it enables us to create high quality physics content in an easier and more productive manner.&#8221;</p>
</blockquote>
<p>  Basically taking away a great deal of the workload so Sega&#8217;s programmers can concentrate on slowly killing Sonic.</p>
<p>Along with the Sega announcement, NVIDIA also revealed that Capcom&#8217;s Dark Void uses PhysX to render weapons, smoke, and debris; GRIN used it in Terminator Salvation for weapon effects and destructible environments; and 8monkey Labs has an amazing name. </p>
<p>Oh, and 8monkey used PhysX in Darkest of Days to help create interactive, expressive, and natural environments. </p>
<p>In short, NVIDIA&#8217;s PhysX technology is slowly taking over the world, and the company&#8217;s public relations team has far too much time on their hands.</p>
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