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	<title>Kotaku Australia &#187; nxe</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Xbox Live Team Working On Their 360 Dash Speed</title>
		<link>http://www.kotaku.com.au/2009/06/xbox-live-team-working-on-their-360-dash-speed/</link>
		<comments>http://www.kotaku.com.au/2009/06/xbox-live-team-working-on-their-360-dash-speed/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 20:30:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[major nelson]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342171</guid>
		<description><![CDATA[ According to Major Nelson&#8217;s latest podcast, the Xbox Live Team is working towards making a harder, better, faster, and indeed stronger Xbox Live Dashboard for the next update later this year.
Some of you have taken issue with the slow speed of the New Xbox Experience, and Major Nelson and the rest of the Xbox [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/speedy.jpg" alt="" class="left" /> According to Major Nelson&#8217;s latest podcast, the Xbox Live Team is working towards making a harder, better, faster, and indeed stronger Xbox Live Dashboard for the next update later this year.<span id="more-342171"></span></p>
<p>Some of you have taken issue with the slow speed of the New Xbox Experience, and Major Nelson and the rest of the Xbox Live team have taken notice. In his latest podcast, the Major promises that the next major dash update will see a much faster guide. Just don&#8217;t call it a performance enhancement, whatever you do.</p>
<blockquote><p>&#8220;The team has done some really good stuff around making performance enhancements. &#8216;Performance enhancements&#8217; doesn&#8217;t sound right because it sounds like we&#8217;re going to give the guide a little blue pill, and we&#8217;re not doing that. Whatever we call it (and it&#8217;s not going to be called the NNXE), but whatever the next version of the dashboard is called, it&#8217;s better with a lot of very cool new features. That update will be out later this year.&#8221;</p></blockquote>
<p>Thank goodness, because if the Xbox Live team had released a dashboard update that was worse in every way, they&#8217;d be Vista team, and they keep the two separate for a reason.</p>
<p><a href="http://majornelson.com/archive/2009/06/21/show-323-e3-2009-and-iraq.aspx">Show #323: E3 2009 and Iraq </a> [Major Nelson via <a href="http://www.computerandvideogames.com/article.php?id=217955">CVG</a>]</p>
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		<title>Xbox 360 Avatars Getting New Outfits, Props, Marketplace</title>
		<link>http://www.kotaku.com.au/2009/06/xbox-360-avatars-getting-new-outfits-props-marketplace/</link>
		<comments>http://www.kotaku.com.au/2009/06/xbox-360-avatars-getting-new-outfits-props-marketplace/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 20:10:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339490</guid>
		<description><![CDATA[Microsoft announced today that the Xbox 360 Avatars will be getting an upgrade, with new items, known as Awards and Props, coming soon to add further personalization to your New Xbox Experience character.
That includes free items, add-ons and outfits that you can win, as well as Avatar items that you can purchase from the Xbox [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/avatar_menu.jpg" alt="" class="left" />Microsoft announced today that the Xbox 360 Avatars will be getting an upgrade, with new items, known as Awards and Props, coming soon to add further personalization to your New Xbox Experience character.<span id="more-339490"></span></p>
<p>That includes free items, add-ons and outfits that you can win, as well as Avatar items that you can purchase from the Xbox Live Marketplace. Xbox general manager Marc Whitten showed off some of these new items, much of them placeholder, that will be coming to the Xbox 360. These included outfits based on <em>Halo: ODST</em> and pom-poms for your avatar.</p>
<p>Both are shown in action after the break.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/odst_avatar.jpg" alt="" class="left" /></p>
<p>Whitten didn&#8217;t date the release of the new Xbox 360 Avatar upgrades, but did say that those won as awards and purchased through Marketplace would be launched simultaneously worldwide.</p>
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		<title>The Untold Story Of The Xbox 360 Avatars</title>
		<link>http://www.kotaku.com.au/2009/05/the-untold-story-of-the-xbox-360-avatars/</link>
		<comments>http://www.kotaku.com.au/2009/05/the-untold-story-of-the-xbox-360-avatars/#comments</comments>
		<pubDate>Wed, 27 May 2009 19:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[les musgrave]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338903</guid>
		<description><![CDATA[When it launched in 2005, the Xbox 360 was, certain issues aside, a successful product. But it was also drab. Lifeless. Until, in 2008, along came the avatars.
First officially unveiled at E3 2008, Microsoft&#8217;s avatars were seen by many as an attempt to cash in on Nintendo&#8217;s success with their &#8220;Mii&#8221; characters, caricatures that had [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/1_04.jpg" alt="" class="left" />When it launched in 2005, the Xbox 360 was, certain issues aside, a successful product. But it was also drab. Lifeless. Until, in 2008, along came the avatars.<span id="more-338903"></span></p>
<p>First officially unveiled at E3 2008, Microsoft&#8217;s avatars were seen by many as an attempt to cash in on Nintendo&#8217;s success with their &#8220;Mii&#8221; characters, caricatures that had become wildly popular as the individualised mascots of Nintendo&#8217;s new Wii system.</p>
<p>Included as part of a wider upgrade to the Xbox 360&#8217;s user interface, dubbed the &#8220;New Xbox Experience&#8221; (or &#8220;NXE&#8221;), the avatars were designed by the team at Rare to be part-dress-up doll, part-online identity, and, rather than being simple Mii clones, were the product of years of hard work at both Rare and Microsoft.</p>
<p>This is their story.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/2_04.jpg" alt="" class="center" /><strong>IN THE BEGINNING</strong></p>
<p>&#8220;We (Rare) had been mulling an idea like this for several years&#8221;, says Lee Musgrave, Rare&#8217;s lead artist and one of the people primarily responsible for the design of the avatars. &#8220;The idea that you could play multiple games, bought separately, with the same (self-styled) character is something that we thought was pretty compelling, and something that would really be a benefit to the console in general&#8221;.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/9_01.jpg" alt="" class="left" />Rare&#8217;s initial idea for their avatar system was simple: create a single identity, tied to a user or a user account, that would be represented by an on-screen character of the user&#8217;s design, and which would be able to be carried over between games.</p>
<p>&#8220;We kicked the idea about internally, did some very scant groundwork on the kind of technical work that would be required to get something like this to work, flung a few emails about our thoughts across the Atlantic [to Microsoft's head offices in Redmond, Washington]&#8230; and then Nintendo announced Miis&#8221;.</p>
<p>Oops.</p>
<p>Unsurprisingly, Musgrave says, momentum on Rare&#8217;s project began to pick up pace after Nintendo first unveiled their own avatar system in May 2006. Rare&#8217;s thunder was stolen by the Kyoto company&#8217;s bold, console-wide initiative for their new Wii console.</p>
<p>But with stolen thunder came renewed focus for the team at Rare. &#8220;When we heard through internal grapevines that the Xbox platform team were putting together a completely new dashboard interface&#8221;, Musgrave says of Microsoft&#8217;s initial plans for the NXE, &#8220;we made it our business to get the work we&#8217;d already done on ‘shared characters&#8217; in-front of them&#8221;.</p>
<p>Rare&#8217;s fledgling avatar system (indeed, it can be said Rare itself was fledgling at this stage, with the company having failed to deliver a certified AAA hit since being purchased by Microsoft in 2002) was shown to Microsoft. Microsoft loved it, green-lit the project with a new, greater scope (the avatars would now be bound to the console itself) and things took off from there.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/4_03.jpg" alt="" class="right" /><strong>WHO WAS DRIVING?</strong></p>
<p>By this stage, the project was being driven by a select number of Rare personnel: head of production Lee Schuneman, writer Dale Murchie, art head Lee Musgrave and animator Nick Makin.</p>
<p>&#8220;The project team working through early ideation,&#8221; Musgrave says. &#8220;And [the] concept [team] worked closely with the Xbox LIVE team to ensure the avatar&#8217;s became active, living, breathing personas across the consumers&#8217; entire Xbox 360 experience.&#8221;</p>
<p>&#8220;Once we moved from pre-development into actual implementation, about a dozen core team members from Rare worked hand in hand with Xbox to bring our shared vision for the avatars to life&#8221;. These extra hands included Chris Sutherland, Bjorn Madsen, Rod Boyd, Gareth Lough, Ryo Agarie, John Doyle, Will Overton and Rare&#8217;s internal animation and rigging teams.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/8_01.jpg" alt="" class="right" /><strong>NAILING &#8220;THE LOOK&#8221;</strong></p>
<p>&#8220;We labored long and hard on the look of the avatars from the outset&#8221;, says Musgrave. &#8220;Our main goal was to create a style that did not alienate ANYBODY . . . this was about bringing people TO Xbox, not turning them off, and we deliberately went about creating something that was intrinsically human, but customizable to a point where people could express their personality within the system&#8221;.</p>
<p>&#8220;At the same time, we were careful not to make it SO customizable that it became a playground only for highly creative people who wanted to turn their Xbox avatar into a monster. We danced around the exact level of creativity to open-up with avatars several times, and I think we eventually hit a spot with the faces, hairstyles, clothing and accessories that allow people to portray themselves pretty nicely, and with a certain ‘edge&#8217; if they are so inclined.&#8221;</p>
<p>Throughout this piece, you can see examples of early concept work for the avatars, Rare&#8217;s art and design team toying with several varying styles of character before slowly approaching the short, stocky figures that would comprise the finished article (final image at bottom of article).</p>
<p>As for what the avatars wear, Musgrave says that, rather than attempt to dress the avatars themselves, Rare enlisted the services of a number of fashion consultants. These fashionistas helped Rare &#8220;put together hundreds of pieces of visual reference from all kinds of fashion styles and genres&#8221;, which Rare then modeled and modified to fit the avatar&#8217;s art style.</p>
<p>Of course, the avatars didn&#8217;t launch with &#8220;hundreds&#8221; of pieces of clothing. And six months on from release, additions to those options have been few and far between. But Musgrave says that the initial range of clothing options available – whose limited nature and range has drawn a little criticism from users – is &#8220;actually something that is not fully appreciated yet&#8221;, with many articles of clothing designed in the avatar&#8217;s gestation period yet to see the light of day.</p>
<p>Musgrave is also at pains to point out that the clothing options &#8220;can be added to infinitely over time, to give us angles into pretty much any kind of trend or genre that you could imagine.&#8221; So if happy pants come back in, people, don&#8217;t worry: your avatars should be covered.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/5_04.jpg" alt="" class="right" /><strong>PUTTING THEM TO WORK</strong></p>
<p>So the look and idea of the avatars was coming along. Yet for them to actually mean something, they had to be more than just dress-up dolls. They had to be characters. Avatars that didn&#8217;t just represent a gamer physically, but could be controlled by them as well.</p>
<p>&#8220;We ensured throughout the entire technical development of the avatar system that we kept one eye on the big prize, which was getting these things into as many places, products and games as possible&#8221;, says Musgrave. &#8220;To this end, we actually wrote TWO avatar systems that are available for other developers to use, and a whole boatload of documentation and guidelines as to how developers should go about using avatars in their own games&#8221;.</p>
<p>The first of these allows developers to take a console&#8217;s avatars and, using the 3D model as a base, rip still images from them in a variety of poses. This is the simpler of the systems, to be used mainly for games or programs that use 2D images, and users can even try it out themselves: it&#8217;s the same tech employed by the &#8220;photo session&#8221; tool used to snap a pic of your avatar for a user&#8217;s gamerpic.</p>
<p>The second system is more complex, and allows developers to lift an avatar model&#8217;s geometry and textures and use it in a 3D game. While we haven&#8217;t seen much use of this to date, Musgrave says that this tool can be &#8220;slotted into the code of any ‘in-development&#8217; Xbox application&#8221;, so it shouldn&#8217;t be too long until Microsoft – like Nintendo already has to great success &#8211; starts using avatars more extensively as game characters.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/7_02.jpg" alt="" class="right" /><strong>THE MUSIC</strong></p>
<p>With the art and technology now sorted, there was one more thing to take care of. The music &mdash; which, for an avatar system, sounds meaningless! They&#8217;re a visual thing, after all, so music… eh, whatever.</p>
<p>Yet anyone who has created an avatar will know that perhaps the most endearing aspect of the whole thing is the music featured, and in particular, the catchy chimes that play when a user saves changes to their avatar.</p>
<p>This crucial, yet under-appreciated side of avatar development was handled by Rare music man Steve Burke, with help from Dale Murchie along the way.</p>
<p><strong>GO FOR LAUNCH</strong></p>
<p>The avatars made their public debut with the release of the New Xbox Experience on November 19, 2008. And while the NXE brought welcome changes to the 360&#8217;s dour user interface, it quickly became clear that the main attraction of the update were the avatars, their widespread use and acceptance allaying any concerns that they would be ignored by the 360&#8217;s less &#8220;cuddly&#8221; user base.</p>
<p>&#8220;The main thing that I think we achieved here, and the main part that really lines up with our initial hopes for the project, is the level of integration and permeation that the avatars enjoy on Xbox 360&#8243; says Musgrave. &#8220;The success of the Avatars is down to the fact that they have been allowed/forced into all corners of the system. There are avatars on the very front page of every dash of every Xbox, and when you buy a new box, one of the first things you are prompted to do is make an Avatar&#8221;.</p>
<p>Indeed, avatars have become a standard character across Microsoft for the Xbox 360, with executive avatars taking the stage at major presentations, and the characters also taking pride of place on Xbox 360 packaging and promotional material.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/avatars2.jpg" alt="" class="center" /><strong>THE FUTURE</strong></p>
<p>With the avatars having successfully made the journey from abstract game novelty to console mascots, creators Rare are looking towards the little guys&#8217; future.</p>
<p>&#8220;We have a list of about twelve million things we&#8217;d love to do with the avatars, their clothing and accessories, and how this all might cross over into the real-world . . . and there are several of these ideas that are being worked on behind the scenes right now&#8221;, Musgrave says.</p>
<p>&#8220;Step one is complete: we have the look, the system and the tech. Step two is . . . due.&#8221;</p>
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		<title>Xbox 360 Gets Crackdown Theme</title>
		<link>http://www.kotaku.com.au/2009/05/xbox-360-gets-crackdown-theme/</link>
		<comments>http://www.kotaku.com.au/2009/05/xbox-360-gets-crackdown-theme/#comments</comments>
		<pubDate>Fri, 15 May 2009 10:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[crackdown]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=337541</guid>
		<description><![CDATA[If your Xbox 360 is looking a little drab &#8211; and you&#8217;re not adverse to spending money on tarting it up &#8211; then hey, this new Crackdown theme might be just the thing you&#8217;re into.
It&#8217;ll be available for download tomorrow, and will cost you 240 MS Points (USD$3). A ridiculous price for a theme, yes, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/crackdown1.jpg" alt="" class="center" />If your Xbox 360 is looking a little drab &#8211; and you&#8217;re not adverse to spending money on tarting it up &#8211; then hey, this new Crackdown theme might be just the thing you&#8217;re into.<span id="more-337541"></span></p>
<p>It&#8217;ll be available for download tomorrow, and will cost you 240 MS Points (USD$3). A ridiculous price for a theme, yes, but hey, some people <em>really</em> like Crackdown. A <em>lot</em>.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/crackdown2.jpg" alt="" class="center" /></p>
<p><a href="http://majornelson.com/archive/2009/05/14/crackdown-premium-theme-preview.aspx">Crackdown Premium Theme</a> [Microsoft]</p>
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		<title>Microsoft Surveys On NXE Avatar Changes, Including Wearable Achievements</title>
		<link>http://www.kotaku.com.au/2009/04/microsoft-surveys-on-nxe-avatar-changes-including-wearable-achievements/</link>
		<comments>http://www.kotaku.com.au/2009/04/microsoft-surveys-on-nxe-avatar-changes-including-wearable-achievements/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 22:40:12 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[surveys]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=335454</guid>
		<description><![CDATA[The addition of the Rare-designed Avatars in the New Xbox Experience hasn&#8217;t amounted to much beyond an increasingly expanding virtual wardrobe. But Microsoft may have grander plans for the little guys.
While there are a handful of games that already support Avatars in-game&#8212;Scene It? Box Office Smash, Uno, etc.&#8212;as far as games are concerned, they&#8217;re just [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/nxe_avatar_survey_lead.jpg" alt="" class="left" />The addition of the Rare-designed Avatars in the New Xbox Experience hasn&#8217;t amounted to much beyond an increasingly expanding virtual wardrobe. But Microsoft may have grander plans for the little guys.<span id="more-335454"></span></p>
<p>While there are a handful of games that already support Avatars in-game&mdash;<em>Scene It? Box Office Smash</em>, <em>Uno</em>, etc.&mdash;as far as games are concerned, they&#8217;re just scenery. That may change, as Microsoft is surveying gamers on what they&#8217;d like to see added to the Xbox 360&#8217;s Avatars.</p>
<p>One of the more interesting possibilities include &#8220;special avatar gear&#8221; that can be earned in a fashion similar to Achievements. Microsoft has hinted at this possibility before, but it&#8217;s at the top of the list of changes being surveyed. Also noteworthy are Avatars that are auto generated to look like their owners, presumably via the Xbox Live Vision Camera, and a set of &#8220;family&#8221; Avatars, including kids or pets.</p>
<p>The full list of survey questions regarding Avatar changes looks like this.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/avatar_survey.jpg" alt="" class="center" /></p>
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		<title>Xbox 360 Avatars Now Short Shorts Ready</title>
		<link>http://www.kotaku.com.au/2009/04/xbox-360-avatars-now-short-shorts-ready/</link>
		<comments>http://www.kotaku.com.au/2009/04/xbox-360-avatars-now-short-shorts-ready/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 01:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=334752</guid>
		<description><![CDATA[The virtual wardrobes of the Xbox 360&#8217;s Avatars have expanded, offering exciting new options to outfit your virtual self, including booty shorts and sporty vests for the girls and terrible denim options for the guys.
The addition of short shorts is most welcome, considering how it has been here in Los Angeles. I&#8217;m sure my Avatar [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/avatars_ss.jpg" alt="" class="left" />The virtual wardrobes of the Xbox 360&#8217;s Avatars have expanded, offering exciting new options to outfit your virtual self, including booty shorts and sporty vests for the girls and terrible denim options for the guys.<span id="more-334752"></span></p>
<p>The addition of short shorts is most welcome, considering how it has been here in Los Angeles. I&#8217;m sure my Avatar is feeling the heat. Most of the additions are too small to notice, as some are simply jewelry updates, something I won&#8217;t apply to my own Avatar, for I&#8217;m afraid to walk through the Xbox 360&#8217;s &#8220;Night&#8221; theme with anything too flashy. I don&#8217;t trust some of those friendly Avatars.</p>
<p>For the list of new additions, read on.</p>
<p><strong>Men</strong><br />
Denim Shorts<br />
Faded Jeans with Print<br />
Striped Visor Beanie<br />
Diamond Stud Earrings<br />
Square Stones Ring</p>
<p><strong>Women</strong><br />
Oversized Jacket with Chains<br />
Short Shorts<br />
Sports Vest<br />
Diamond Stud Earrings</p>
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		<item>
		<title>Xbox Avatar Clothing &#8212; Serious Business</title>
		<link>http://www.kotaku.com.au/2009/04/xbox_avatar_clothing_mdash_serious_business-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/xbox_avatar_clothing_mdash_serious_business-2/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 00:40:46 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[new xbox experience]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/xbox_avatar_clothing_mdash_serious_business-2.html</guid>
		<description><![CDATA[
Your &#8220;New Xbox Experience&#8221; avatar has just gotten some grown up clothes, eight new pieces of formal and business casual articles that will be a hit at your next Xbox Live con call.


New shirts, slacks, waistcoats and skirts are yours for the virtual closet raiding, provided you want your Avatar to look nice, but not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/nxe_business_casual.jpg" alt="" /></p>
<p>Your &#8220;New Xbox Experience&#8221; avatar has just gotten some grown up clothes, eight new pieces of formal and business casual articles that will be a hit at your next Xbox Live con call.</p>
<p><!-- Gawker Tags/Categories: xbox 360, avatars, microsoft, new xbox experience, nxe, xbox live --><br />
<span id="more-332751"></span>
<p>New shirts, slacks, waistcoats and skirts are yours for the virtual closet raiding, provided you want your Avatar to look nice, but not <em>too</em> nice. For the new additions, read on.</p>
<p><strong>Male</strong><br /> Blue Formal Shirt<br /> Moleskin Pants<br /> Waistcoat and Shirt<br /> Suit and Tie</p>
<p><strong>Female</strong><br /> Pencil Skirt<br /> Slacks<br /> Pinstripe Blazer<br /> Twin Set</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finally, Pirate Costumes Come To Xbox Avatars</title>
		<link>http://www.kotaku.com.au/2009/03/finally_pirate_costumes_come_to_xbox_avatars-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/finally_pirate_costumes_come_to_xbox_avatars-2/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 05:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[age of booty]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/finally_pirate_costumes_come_to_xbox_avatars-2.html</guid>
		<description><![CDATA[
For all their promise, the 360&#8217;s avatars look a little&#8230; drab. This isn&#8217;t 1998, Microsoft, nor the set of Frasier. Thankfully, Capcom are on the case, and with Crecente in mind will be releasing pirate costumes.


Sure, there&#8217;s a marketing tie-in to wade through first. After all, Capcom have copies of Age of Booty to promote [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/pirateav.jpg" alt="" /></p>
<p>For all their promise, the 360&#8217;s avatars look a little&#8230; drab. This isn&#8217;t 1998, Microsoft, nor the set of Frasier. Thankfully, Capcom are on the case, and with Crecente in mind will be releasing <em>pirate costumes</em>.</p>
<p><!-- Gawker Tags/Categories: xbox 360, age of booty, avatars, capcom, microsoft, news, nxe --><br />
<span id="more-331444"></span>
<p>Sure, there&#8217;s a marketing tie-in to wade through first. After all, Capcom have copies of Age of Booty to promote with this stuff. But that can be swiftly overlooked because, well, these are pirate costumes. </p>
<p>They&#8217;ll be out next Wednesday, March 25. </p>
<p><a href="http://www.capcom-unity.com/d.a.r.y.l./blog/2009/03/19/age_of_booty__xbox_avatars_set_sail">Age of Booty &#8211; Xbox Avatars Set Sail</a> [Capcom]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The New Xbox Experience Will Soon Be Mandatory</title>
		<link>http://www.kotaku.com.au/2009/03/the_new_xbox_experience_will_soon_be_mandatory-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/the_new_xbox_experience_will_soon_be_mandatory-2/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 01:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[new xbox experience]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/the_new_xbox_experience_will_soon_be_mandatory-2.html</guid>
		<description><![CDATA[
Most people are more than happy with the improvements the New Xbox Experience brought to the Xbox 360&#8217;s user interface. Those unhappy, well, tough: it&#8217;s about to become compulsory.


Up til now, those who didn&#8217;t like the looks of the NXE could, in theory, keep their consoles off Xbox Live and keep rockin&#8217; the blades like [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/welcome.jpg" alt="" /></p>
<p>Most people are more than happy with the improvements the New Xbox Experience brought to the Xbox 360&#8217;s user interface. Those unhappy, well, tough: it&#8217;s about to become compulsory.</p>
<p><!-- Gawker Tags/Categories: rip blades, microsoft, new xbox experience, news, nxe, xbox 360 --><br />
<span id="more-329559"></span>
<p>Up til now, those who didn&#8217;t like the looks of the NXE could, in theory, keep their consoles off Xbox Live and keep rockin&#8217; the blades like it was 2005. But no longer. Beginning with HAWX and MLB2K9, 360 games will now come with the update on the disc, meaning if you don&#8217;t have the NXE and then insert a new game, it&#8217;ll be installed automatically, whether you like it or not.</p>
<p>Don&#8217;t worry. There are plenty of ways to make your avatar look <em>sad</em>.</p>
<p><a href="http://darkzero.co.uk/game-news/nxe-update-now-included-as-mandatory-update-on-disc/">NXE now included as mandatory on-disc update</a> [Darkzero]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NXE Avatars Get Lost And Damned</title>
		<link>http://www.kotaku.com.au/2009/02/nxe_avatars_get_lost_and_damned/</link>
		<comments>http://www.kotaku.com.au/2009/02/nxe_avatars_get_lost_and_damned/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 22:40:27 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[avatars]]></category>
		<category><![CDATA[grand theft auto iv: the lost and damned]]></category>
		<category><![CDATA[nxe]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/nxe_avatars_get_lost_and_damned.html</guid>
		<description><![CDATA[
Microsoft is going all out in its promotion of The Lost and Damned coming to the Xbox 360 version of Grand Theft Auto IV. And by &#8220;all out,&#8221; we mean new Avatar clothing options.

Your New Xbox Experience Avatar now has the option to look one percent more bad-arse or&#8212;if your Avatar is female&#8212;twice as trashy, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/nxe_lost_damned.jpg" alt="" /></p>
<p>Microsoft is going all out in its promotion of <em>The Lost and Damned</em> coming to the Xbox 360 version of <em>Grand Theft Auto IV</em>. And by &#8220;all out,&#8221; we mean new Avatar clothing options.</p>
<p><!-- Gawker Tags/Categories: xbox 360, avatars, nxe --><span id="more-327370"></span>
<p>Your New Xbox Experience Avatar now has the option to look one percent more bad-arse or&mdash;if your Avatar is female&mdash;twice as trashy, as new gear, said to be inspired by <em>Grand Theft Auto IV: The Lost and Damned</em>, can now be applied to your virtual Xbox self. Skull rings, top hats, pixie boots and leopard print leggings are all you&#8217;ll need to give your Rare-designed thing that lawless rebel or strung out junkie look.</p>
<p>Or, if you want an outfit that simply says &#8220;leather daddy&#8221; you can have that too.</p>
<p>For the full list of new wardrobe options, read on.</p>
<p>Guys:
<ul>
<li>Rocker Jacket</li>
<li>Pixie Boots</li>
<li>Grunge Pants</li>
<li>Metal Combats</li>
<li>Top Hat</li>
<li>Skull Ring</li>
<li>Leather Biker Gloves</li>
<li>Left Feather Earring</li>
<li>Right Feather Earring</li>
</ul>
<p>Girls:
<ul>
<li>Punk Tee</li>
<li>Black 60&#8217;s Boots</li>
<li>Leopard Print Leggings</li>
<li>Biker Jacket</li>
<li>Biker Gloves</li>
<li>Skull Wrist Band</li>
<li>Left Feather Earring</li>
<li>Right Feather Earring</li>
</ul>
]]></content:encoded>
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