role-playing
Peter Molyneux Compares Oblivion and Fable 2, Killing And Social Diseases
Posted by Brian Ashcraft at 11:00 PM on October 21, 2008
More Peter Molyneux talking. Here he goes, talk, talk, talk. And when he's not talking about his new game Fable 2, he's talking about other stuff. Today's other stuff is his opinion of RPG Oblivion and comparing it to Fable 2. According to Molyneux:
Well, Oblivion was a fantastic achievement. But for me, that was a true 'blood and guts' RPG. There was an initial dungeon that you went through that was fantastic — but then you came out into that open world, and I just thought: "What the hell do you do now? Where do you go? Who am I? What do I stand for? Who am I against?" And there was this huge, vast rolling story. And to finish Oblivion would take sixty or seventy hours.

Sony Computer Entertainment announced two new entries in its "the Best" series: Patapon for PSP the Best and Oblivion for PLAYSTATION 3 the Best. Patapon is out September 25th for ¥2,8000 ($US 26) and Oblivion is out September 4th for ¥3,800 ($US 35). Wonder if you can get them cheaper used...
Having made both Oblivion and Fallout 3, when asked which of the two was the better game, you'd think Bethesda would remain a little impartial, no? Keep thigs civil, keep things amicable between the two franchises? Nope. Speaking in London last week, Bethesda's Peter Hines went on record saying Fallout 3 > Oblivion.
Worried that Fallout 3 may be a little too dumbed down for your tastes, PC fans? Course you are. The same allegations were levelled against Oblivion, if I remember correctly. Bethesda would have heard your cries, but the sound of millions of dollars in Oblivion sales kinda drowned you out. As for Fallout 3, no, they're not worried about dumbing down a PC game for console gamers at all. Well, they are, but they're equally worried about making a game too complex for console gamers! Classic rock/hard place scenario. Fallout 3 lead Emil Pagliarulo isn't worried about rocks or hard places, however, telling Next-Gen:
Bit-tech went and asked itself this very question, considering no amount of tarot card reading, crystal ball gazing or deciphering of entrails would provide a reliable answer.
The virtual worlds within RPGs are getting bigger by the day, but as an ex-girlfriend once asked us, how big is too big? Fallout 3 is reportedly building a world that, off the cuff, is about 50%-80% the size of Bethesda's last opus, Oblivion. While I enjoy exploring as much as the next guy, given the size of Oblivion, that 50%-80% sounds plenty big to me. 