In Real Life

Traditional Japanese Art Makes For Beautiful Games

While playing the remake of classic JRPG Walk Over My Corpse on the PSP, I couldn’t help but be dazzled by its traditional Japanese “Sumi-e” art style. Sumi-e, for those of you who don’t know, is a kind of painting where an artist uses nothing but black ink, brush and rice paper to create a watercolour of the “soul” of its subject.


November 23, 2011
In Real Life

Style Alert: Bayonetta’s Costume Designer Made These Soulcalibur V Looks

For a bunch of itinerant warriors chasing after a sentient, demonic weapon all over the medieval world, the characters of Namco’s Soulcalibur franchise have always looked exceptionally striking. There’s been lots of layers and detailing to the outfits that Taki, Cervantes and Xianghua have rocked over the years.


November 17, 2011
In Real Life

This Aussie Art Isn’t Okami Papercraft. It’s Something Better.

Paper sculpture? That’ll do. Built from paper and glue, Aussie artist Richi89′s take on Amaterasu, the star of Capcom’s Okami games is quite the sight.


October 4, 2011
Retro

Modern Classics Reborn On NES Cartridges

Cult classic PlayStation 2 game Okami got a Wii port. It never got a NES version, because that system was well before the game’s time. But what if it did?


August 10, 2011
In Real Life

Meet A Dog That’s Blissfully Unaware He’s Cosplaying Amaterasu

If only more cosplayers could be like Dante. Dante the Samoyed doesn’t care that he’s dressed up as one of Capcom’s most beloved characters. He’s just pleased to smell all the nice people at Otakon. and occasionally lick his own privates.


July 19, 2011
PC

Where Minecraft Meets Okami

Ever since it popped up this morning, people have been quick to say that Aaron Bishop’s Lords Of Uberdark looks a lot like Minecraft. The fact Minecraft’s creator helped spread the word may have contributed to that.

While Lords Of Uberdark (which at the moment is little more than some alpha code and ideas) is in the same mine/craft guise as…Minecraft, there’s one key difference: it’s not based around blocks or tiles. It is instead free-form, your ability to edit the world being far more natural than something which ends up looking like a giant LEGO set.

I’m also digging the art style, the bright colours and stark lines invoking memories of Okami.


June 27, 2011
In Real Life

I’m So, So Sorry, Okami Fans

I normally try and keep this cosplay roundup free of furries. Because, well, I’m slightly afraid of them. But there were two instances this week that were simply too good to pass up sharing.


June 24, 2011
In Real Life

Before They Were Famous: Video Game Characters

Video Game Characters weren’t always doing… whatever it is they do. They had to earn their rankings, work for minimum wage, and rise to their current super stardom.


April 4, 2011
In Real Life

When You Think Of Japan, Think Of This

More than schoolgirls, salarymen or neon lights, when video games want to evoke Japan, they pick one thing above the rest: cherry blossoms, or “sakura”, as they are called in Japanese.


February 18, 2011
In Real Life

When Your First Game Design Is Destroyed By Dad

Atsushi Inaba’s credits are impressive. He’s produced titles like Okami, Viewtiful Joe and, most recently, Vanquish. When he was young, he dreamed of becoming a game creator. Then his dad found out.