online

playstation 3

Killzone 2 Online Multiplayer: 'Fast Action! Lots of Explosions!'

Posted by Maggie Greene at 3:20 AM on July 18, 2008

After a slight delay due to internet issues in the prior presentation, a pack of media people shuffled into a little room to hear all about Killzone 2. Guerilla Games' managing director, Hermen Hulst, looked slightly horrified that the horde of journalists had left the two women in the room to sit on the floor ('Someone please get her a chair!'), but Kotaku writers getting stuck on the floor be damned, the show will go on! Eric Boltjes — senior online game developer — launched into a presentation and explanation of Killzone 2 online multiplayer's unique features and mechanics. After, of course, a nice video showing ... fast action, and lots of explosions! Boltjes underscored the fact that everything we watched was shot in real time on the PS3, and everything still looked nice even with 32 players in a game. We got a long laundry list of features and mechanics, which all seemed to come back to one word, 'customised.' For more from the presentation, hit the jump.

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industry news

Capcom Thinks Different Platforms "Segment" Multiplayer Market

Posted by Brian Ashcraft at 11:00 PM on May 28, 2008

Imagine a world where online gaming was multi-platform. Truly multi-platform. There was no XBLA or PSN or whatever. Just the internet and your game console or PC and one handle that jives with everything. Sounds pretty great! Says Adam Boyes, development director for Capcom USA:

For us it's about getting it to as many people as humanly possible. In an ideal world all the back ends would talk to each other so people could compete together and play together. Simply having a different platform segments the market for multiplayer... With PC we're going across to all the different digital distribution and delivery companies and so again it's about reaching as many people as possible. When you choose one partner it segments the marketplace for us.

It's a shame more companies don't think like Capcom. There'd be fewer insane fanboys, you know.

Home platforms are segmenting multiplayer market - Capcom [GamesIndustry]

wii

Nintendo Launches Worldwide Mario Kart Wii Tourneys

Posted by Mike Fahey at 1:20 AM on May 2, 2008

The online competition heats up today as Nintendo introduces the first in a series of worldwide Mario Kart Wii tournaments. Every few weeks a new special tournament challenge will appear on the Mario Kart Channel, allowing players to attempt them as many times as they'd like for the duration of said challenge, with the best times sent to the worldwide rankings to see how they stack up to the competition. Challenges can range from simply getting the best times with a certain character to using specific control setups or collecting the most coins. The first tournament should be up today, challenging gamers to get the fastest time on the Mario Circuit...with a twist. This is a pretty nifty way to keep fans coming back to the game, allowing them to prove their Mario Kart prowess without being a complete jerk about it.


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third person shooter

GTA IV Multiplayer Impressions: What You Should Play First, Last And For Forever

Posted by Michael McWhertor at 7:30 AM on April 30, 2008

You may have already played your first multiplayer game in Grand Theft Auto IV now that the game is widely available. But if you haven't, choosing to spend your "sick day" or all-nighter grinding away at the single player campaign, you might feel overwhelmed by the variety of multiplayer options that await you. Even if you've only dabbled in Deathmatch, you may want to check out our impressions, based on many, many hours of online hands-on time to see what you should play next and what you should skip.

Remember, GTA IV multi is all about making the most money, not necessarily the most kills. If you're going it alone, wasting your peers in Deathmatch may be all you need. But if you've got a reliable crew, you're going to want to know which mode suits you best.

With fifteen multiplayer game types, three of which are for co-op freaks, there's a lot to absorb. If you're looking to grab some cash to deck out your online avatar, check out our impressions of GTA IV multiplayer after the jump.


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simulation

Cities XL - Taking City Building Online

Posted by Mike Fahey at 2:00 AM on April 19, 2008

City Life creator Monte Christo have just unveiled the next generation of their city-building franchise, Cities XL, which takes the city-building concept to a whole new level. Players will be able to develop their cities using a variety of architecture styles alone, but they'll also be able to create cities on persistent online planets populated with other players. You'll be able to team with others to create sprawling metropolises, visit and attend events in other players creations, or simply wander around exploring. It's a social online city building sim. It sounds absolutely glorious, and doesn't look too shabby either. This is the route SimCity should have taken, rather then releasing the ill-received SimCity Societies. Cities XL is scheduled for release in on the PC in 2009, but you can join the community at www.citiesxl.com and have a hand in creating something that could revolutionise the city building genre.

Cities XLCities XLCities XLCities XLCities XLCities XL

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playstation 2

Death Takes Old PS2, PSP Online Servers

Posted by Luke Plunkett at 11:20 PM on April 7, 2008

Sony aren't a charity, folks. They're not going to go paying for online support for a bunch of old games that none of you play anymore. So they've announced that on June 30, they'll be killing off the American servers for a range of older titles on both the PS2 and PSP. Most notable are probably Twisted Metal: Black Online and Amplitude, while if any of you say that shutting down World Tour Soccer 2's PSP servers affects you you've gotta stop talking so much shit.

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game design

Online Idiots Affecting The Entire Industry?

Posted by Luke Plunkett at 7:30 PM on April 3, 2008

The homophobes, racists and straight-up assholes you often run into on Xbox Live or other online gaming setups aren't just ruining your game, they're holding back the entire industry. So says former Microsoft game user research head Bill Fulton, speaking with Gamasutra:

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xbox 360

COD4: 1.3 Million Online A Day

Posted by Mike Fahey at 2:20 AM on April 1, 2008

It takes a ton of people playing online to consistently outperform Microsoft's Halo 3 on the Xbox 360, but just how many people is a ton? According to Infinity Ward's Mark Rubin, between 1.2 and 1.3 million players go play COD4 online every single day, Monday through Sunday, and that's just the tip of the iceberg.

"That's just 360. There's even more on the other platforms [PS3 and PC], but we just don't have the same numbering system. Overall, even without the other consoles, we are beating the competition. PS3 numbers are monstrously huge. No other game has come close, either online current, or total unique users in a day."
1.3 million people playing per day on the Xbox 360 alone? Staggering numbers. to put that in perspective, if every one of those players gave me $US 1, I would be greatly appreciative.

Nearly 1.3m play COD4 "every day" [Eurogamer]

wii

Slate Declares the Wii Online 'A Smashing Failure'

Posted by Maggie Greene at 8:00 AM on March 31, 2008

On the heels of Leigh Alexander musing about the potential for 'a Wii for grownups', Jack Patrick Rodgers takes on the Wii's online functionality (or lack thereof, in his estimation). It's clunky, he says, and while he wouldn't expect Xbox Live-esque service from a service that is trying to keep itself 'easy and free,' it really showed its unsophistication while playing SSBB online:

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wii

A Wii For Grownups

Posted by Maggie Greene at 6:30 AM on March 16, 2008

Leigh Alexander has an interesting proposal (one that will never, ever happen, but interesting nonetheless): two versions of the Wii console to rid the system of the pesky Friend Code system (which is, as Alexander points out, frequently a pain in the arse):


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