The game makers of China, not content to let the Koreans corner the market on Team Fortress 2 clones, have created their own in Final Combat, only this one is way, way more blatant than previous efforts.
While it appears that nearly all of these 600 video game machines are used for gambling, it doesn’t make their death at the hand of Chinese police any less tragic. I can see copies of World of Warcraft going into a bonfire next.
While the botched “Engrish” translations in video games like Zero Wing, the Ninja Warriors and Metal Gear have provided us with years of amusement and long-running memes, officials in China are trying to stamp out mangled English.
Despite declining stock value, Giant Interactive — the company behind the intriguing MMO Zhengtu Online, which is a mix of MMO, gambling, real money transactions, and gold farming — is still tearing up the Chinese market. Steve of PlayNoEvil has some interesting analysis up of some recent numbers, which have indicated the the average revenue per player has dropped to around $US66 (RMB 282). Giant is moving to encourage ‘steadier’ playing, instead of simply buying up cash shop items like there’s no tomorrow, so the drop was expected. Still, the money being made is pretty impressive for a domestic game (drop and all):
In China, it’s the glitzy cities that get the attention — Shanghai in particular is the city that garners the most attention in scholarship (and frequently in the press). I was somewhat relieved to see that this is not confined merely to China specialists, but game industry watcher types as well — the most recent ‘China Angle’ column at Gamasutra looks at games outside of the publicized hotspots, where large portions of the user bases are found. Giant Interactive, developer of Zhengtu Online, recently purchased a stake in one of China’s largest social networking sites, in an attempt to grow their market. But that’s not the only way companies are trying to acquire ever greater number of players, oh no:
I just about died laughing at this lengthy and vitriolic review of the Shenzhen Nanjing bootleg/grey market Titanic 1912. It’s long, it’s funny, it’s worth a read. The quality starts in the first few paragraphs: I have a hard time imagining what possessed anyone to make this game. The board meeting probably went something like this: