News

China Launches ‘Virtual Property’ Insurance

Live in China? Own property? Virtual property? Sunshine Insurance Group Corporation might have you covered.


June 17, 2011
PC

Meet Final Combat, China’s Shameless Team Fortress 2 Rip-off

The game makers of China, not content to let the Koreans corner the market on Team Fortress 2 clones, have created their own in Final Combat, only this one is way, way more blatant than previous efforts.


May 18, 2011
In Real Life

Chinese Toymaker Forced To Apologise For Gundam Ripoffs

China loves Gundam. But China doesn’t always love copyright law. That can be a problem!


February 10, 2011
PC

Call Of Duty For China Is Free To Play

The people who publish Call of Duty have been talking about their plans to bring more players into the online multiplayer fold, specifically targeting Asian players. Today, Activision finally divulged some details on its Chinese Call of Duty plans.


December 14, 2010
In Real Life

You’re One To Talk, Japan!

A giant mecha statue is going up in China. It looks like Gundam – if Gundam was sickly orange and built by men on bamboo poles. Japanese netizens are holding this up as another Chinese rip-off. Is Japan really one to talk?


September 22, 2010
News

China’s Game Machine Slaughter House

While it appears that nearly all of these 600 video game machines are used for gambling, it doesn’t make their death at the hand of Chinese police any less tragic. I can see copies of World of Warcraft going into a bonfire next.


May 7, 2010
In Real Life

China’s New Battle Against Engrish

While the botched “Engrish” translations in video games like Zero Wing, the Ninja Warriors and Metal Gear have provided us with years of amusement and long-running memes, officials in China are trying to stamp out mangled English.


November 23, 2008
Uncategorized

Giant Online Revenue Falls, Still Rockin’ the Chinese Market

Despite declining stock value, Giant Interactive — the company behind the intriguing MMO Zhengtu Online, which is a mix of MMO, gambling, real money transactions, and gold farming — is still tearing up the Chinese market. Steve of PlayNoEvil has some interesting analysis up of some recent numbers, which have indicated the the average revenue per player has dropped to around $US66 (RMB 282). Giant is moving to encourage ‘steadier’ playing, instead of simply buying up cash shop items like there’s no tomorrow, so the drop was expected. Still, the money being made is pretty impressive for a domestic game (drop and all):


July 13, 2008
Uncategorized

Moving Beyond the Neon Lights in Chinese Gaming

In China, it’s the glitzy cities that get the attention — Shanghai in particular is the city that garners the most attention in scholarship (and frequently in the press). I was somewhat relieved to see that this is not confined merely to China specialists, but game industry watcher types as well — the most recent ‘China Angle’ column at Gamasutra looks at games outside of the publicized hotspots, where large portions of the user bases are found. Giant Interactive, developer of Zhengtu Online, recently purchased a stake in one of China’s largest social networking sites, in an attempt to grow their market. But that’s not the only way companies are trying to acquire ever greater number of players, oh no:


March 24, 2008
Uncategorized

Titanic 1912, the RPG: A Review

I just about died laughing at this lengthy and vitriolic review of the Shenzhen Nanjing bootleg/grey market Titanic 1912. It’s long, it’s funny, it’s worth a read. The quality starts in the first few paragraphs: I have a hard time imagining what possessed anyone to make this game. The board meeting probably went something like this: