We all know that The Elder Scrolls V: Skyrim is a vast open-world game with the potential to keep players exploring new content until they grow old and grey. What commenter klip_twings wants to know in today’s Speak Up on Kotaku is when do you stop?
Since the success of GTA III it seems more and more games are adopting an open world approach to their design. Have we reached a point where there is now a formula for open world gaming? Let’s take a look.
Whenever I tackle an open world game, I find myself doing two things.
As we mentioned earlier this week, the wraps have been taken off of Godfather II, in fact we’ll be playing a bit of it next week.
Today, though, Electronic Arts officially unveiled the game which will go beyond the second film’s story and have gamers take on the world of organised crime in 1960′s Florida, Cuba and New York. After taking over New York in the first game, players will work to expand their organisation to other cities through extortion, crime rings and wars with other crime families.
As Luke mentioned, the game will include an strategy-heavy Don’s View:
To help players manage their empire, The Godfather II introduces “The Don’s View” – an innovative strategy meta-game that allows players to oversee the entire world as they grow the family business. Using the Don’s View, players will be able to build, defend and expand their crime rings, while keeping an eye on the movements and plans of the rival families. Players will also learn to master the business of organised crime by building a family of Made Men, hiring crew, handing out orders, and promoting their best men up the ranks.
The lengthy and detailed release is on the jump.