opinion

The Opening Sequence To Super Metroid Is A Masterpiece

It’s been a little over two decades since Super Metroid debuted on the Super Nintendo, and it’s lost none of its power in the intervening years.


Father Makes Son Play Through Video Game History, Chronologically

For the last 10 years, Andy Baio has been performing an experiment on his son. It is equal parts cruel and fascinating. Rather than let him play whatever video game he wanted, Baio made his boy work his way to modernity by playing through the history of video games chronologically. Starting with 1979′s Galaxian.


I Miss Television Sets With Character

I can describe the television sets I gamed on as a child in intimate detail — the texture of the dials, the dusty ventilation holes, the faded wood paneling. The past three televisions I’ve had in my living room? A series of increasingly larger black rectangles.


'Blast Pit' Is The Best Level In Half-Life

I think Half-Life is one of the greatest video games of all time, which isn’t a controversial opinion. Valve’s 1998 debut rocked the gaming world. Many aspects of its design have yet to be topped. Nowhere is this more obvious than Half-Life’s sixth level, Blast Pit.


Assassin's Creed Unity Has Problems, But I Still Love It

Assassin’s Creed Unity is a game with a lot of problems, some hilarious, some of great concern. So, in a lot of ways, I agree with Stephen’s review of the game. I can understand why people are down on the game. But I also don’t care. In spite of everything, I just can’t stop loving it.


Idea: Stop Watching Movie Trailers

It’s been almost a year since I stopped watching trailers. And I couldn’t be happier. That’s worth considering if you’re losing your mind about an 88-second trailer for a Star Wars movie that won’t be out for another 12 months.


Unreal Tournament's 'Facing Worlds' Is Still The Best Multiplayer Map

Above us, the moon. Beneath us, the Earth. In front of us, a massive, three-story tower. Overlapping bleeps and bloops accentuate the eerie calm. We’re blasting off into orbit, and you might know where we’re headed. Never before, nor since, has Capture the Flag been so much fun.


Video Game Art Could Do With A Little More Respect

In case you’re asleep by the time it’s posted, almost every night on Kotaku I run a feature called Fine Art. It’s a showcase of the work of artists working in (or dabbling in) the video game business. I do this post for a number of reasons. It’s fun, it’s rad art, there’s a degree of closure in it since it’s a career path I once nearly went down myself. Another reason, though, is that these guys and girls deserve more credit than they get.


New Video Games Shouldn't Be So Broken

It seems these days that a big game just can’t launch without some kind of technical issue. The accepted response to this by both consumers and the press seems to be “well, that sucks, but it will probably get fixed soon”. That’s not good enough anymore.


Why Assassin's Creed Makes No Sense To Me

Assassin’s Creed has been around for seven years now. This makes it ancient in video game years. I doubt it’s going anywhere anytime soon either. This is a problem because the relentless pace at which Ubisoft churns these games out can make it hard to take a step back and evaluate what’s not working about them.