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	<title>Kotaku Australia &#187; orange box</title>
	<atom:link href="http://www.kotaku.com.au/tags/orange-box/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Valve: PS3 Orange Box Players &#8220;Got The Stepchild Version&#8221;</title>
		<link>http://www.kotaku.com.au/2009/07/valve-ps3-orange-box-players-got-the-stepchild-version/</link>
		<comments>http://www.kotaku.com.au/2009/07/valve-ps3-orange-box-players-got-the-stepchild-version/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 22:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[doug lombardi]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=343673</guid>
		<description><![CDATA[In an interview with CVG, Valve&#8217;s Doug Lombardi says the experiences of putting Half-Life on PS2 and Orange Box on PS3 have put them off Sony development for the near future.
He doesn&#8217;t complain about the differences in developing for one console, or PC, over another, but does say the PS3 versions of Valve products have [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/07/custom_1246721799667_obps3.jpg" alt="" class="left" />In an interview with CVG, Valve&#8217;s Doug Lombardi says the experiences of putting Half-Life on PS2 and Orange Box on PS3 have put them off Sony development for the near future.<span id="more-343673"></span></p>
<p>He doesn&#8217;t complain about the differences in developing for one console, or PC, over another, but does say the PS3 versions of Valve products have been inferior to the original releases, and so the company&#8217;s not interested in doing anything on that console again unless and until they can put something out that gives Sony players the same experience as PC and 360 users.</p>
<blockquote><p>We look at it as if we were customers of this product, how would we want to be treated and what sort of product would we want out of it? </p>
<p>We&#8217;ve run a couple of experiments over the years of PlayStation in general; we did Half-Life on PS2 with an outside company and then we did Orange Box PS3 with an outside company. We weren&#8217;t able to deliver the same type of product on PS3 and PS2 for that matter that we were on the 360 and PC.</p>
<p>[...]</p>
<p>Until we have the ability to get a PS3 team together, until we find the people who want to come to Valve or who are at Valve who want to work on that, I don&#8217;t really see us moving to that platform.</p>
<p>We&#8217;ve kind of learned a lesson in that again, if we were customers of that product on PlayStation, we&#8217;d feel like we sort of got the stepchild version of the product while the guys on the PC and the 360 got the sweet version of it.</p></blockquote>
<p>Translated, what it really means is there is no one inside Valve with any interest in PS3 development, and the company on the whole isn&#8217;t interested in outsourcing any more ports after the experience with The Orange Box on PS3, which suffered some bad load times and framerate issues.</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=218766">Still No PS3 Interest From Valve</a> [CVG via <a href="http://www.thesavepoints.com/2009/07/does-valve-have-new-interest-in-the-ps3-nope/">TheSavePoints</a>, thanks Meredith B.]</p>
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		<slash:comments>26</slash:comments>
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		<title>EA Partners: DeMartini on the &#8216;Renaissance&#8217;</title>
		<link>http://www.kotaku.com.au/2008/08/ea_partners_demartini_on_the_renaissance-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/ea_partners_demartini_on_the_renaissance-2/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 20:40:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea partners]]></category>
		<category><![CDATA[grasshopper]]></category>
		<category><![CDATA[hellgate]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/ea_partners_demartini_on_the_renaissance-2.html</guid>
		<description><![CDATA[ Gamasutra has a nice five page interview up with David DeMartini of EA Partners, the Electronic Arts division that has released games like Rock Band, Crysis, The Orange Box, and, uh, Hellgate: London in the past year. It&#8217;s a pretty wide ranging chat, from discussions of the challenges the come with working with Japanese [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/hellgatethumb.jpg" class="postimg left"/> Gamasutra has a nice five page interview up with David DeMartini of EA Partners, the Electronic Arts division that has released games like <i>Rock Band</i>, <i>Crysis</i>, <i>The Orange Box</i>, and, uh, <i>Hellgate: London</i> in the past year. It&#8217;s a pretty wide ranging chat, from discussions of the challenges the come with working with Japanese studios, to acquiring new titles, to the relative disaster of <i>Hellgate</i>:</p>
<blockquote><p>We&#8217;re certainly sad with the results for Flagship and what&#8217;s happened with <i>Hellgate</i>, because at the time we signed it, we were trying to get involved in a very complicated relationship between Namco and Flagship. We were coming late to the party, and trying to do whatever we could to sprinkle the game magic on the project and get it headed in the right direction.</p>
<p>I think that&#8217;s an example where all three parties had the best interest of the game in mind, and sometimes the game doesn&#8217;t work out. <i>Hellgate</i> is still an incredible concept. The guys who worked on it spent thousands of hours trying to make that concept work, and sometimes we just don&#8217;t see something. Sometimes, we just didn&#8217;t take enough time. Sometimes, things don&#8217;t work out the way you expect.</p>
<p>It&#8217;s kind of like a film with all big stars &mdash; on the script, it should be successful, but the movie doesn&#8217;t turn out as good as everybody hoped. That&#8217;s why EAP takes a portfolio approach with its games. You have to place a lot of bets, and hope for a lot of hits.</p>
</blockquote>
<p>Certainly worth a read through &mdash; I always enjoy reading interviews that cover a lot of ground, and this certainly satisfies in that respect.</p>
<p><a href="http://www.gamasutra.com/view/feature/3768/david_demartini_on_the_renaissance_.php">David DeMartini on the Renaissance of EA Partners</a> [Gamasutra]</p>
<p><span id="more-303290"></span></p>
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		<title>Team Fortress 2 and Its Less Juvenile Environment</title>
		<link>http://www.kotaku.com.au/2008/06/team_fortress_2_and_its_less_juvenile_environment-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/team_fortress_2_and_its_less_juvenile_environment-2/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 17:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[griefing]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/team_fortress_2_and_its_less_juvenile_environment-2.html</guid>
		<description><![CDATA[ Anthropology isn&#8217;t my thing, but I like the idea of a &#8220;game anthropologist&#8221;; the column at GameSetWatch with that exact title is young yet, but had an interesting look at Team Fortress 2 this week. What exactly makes the environment seem so much more mature than other FPS? The older user base? The official [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/team-fortress-2thumb.jpg" class="postimg left" /> Anthropology isn&#8217;t my thing, but I like the idea of a &#8220;game anthropologist&#8221;; the <a href="http://www.gamesetwatch.com/column_the_game_anthropologist/">column</a> at GameSetWatch with that exact title is young yet, but had an interesting look at <i>Team Fortress 2</i> this week. What exactly makes the environment seem so much more mature than other FPS? The older user base? The official taunts and animations that render inelegant cursing obsolete? Because team playing really is built into the game? Mike Walbridge isn&#8217;t exactly sure, but has some ideas:</p>
<p><span id="more-294491"></span><br />
<blockquote>
<p>Exactly why most teammates are polite, patient, and helpful in a game that is violent and wildly popular is not easily answered, but I have some good ideas. The players seem older, and this may be because of its predecessor, Team Fortress Classic, which predates <i>TF 2</i> by 10 years. Someone who is 24 may remember TFC, but someone who is 15 will not. I&#8217;m not saying it&#8217;s devoid of teenagers&#8211;but there are a lot more people in their 20s and there are a lot more women on voice chat online as well, signs of a more mature audience and community.</p>
</blockquote>
<p>Or maybe it&#8217;s the medic class. Or the critical hits? Or the team atmosphere &#8230;.</p>
<p>Steve at PlayNoEvil had an interesting take on the article, pulling out the critical issue as &#8220;the topic of griefing and how Valve&#8217;s Team Fortress 2 seems to have less &#8216;annoying griefing&#8217; because the game provides structured &#8216;official griefing&#8217;&#8221;.</p>
<blockquote><p>Since a lot of griefing and abuse on Xbox Live and elsewhere comes from the rather inarticulate swearing of teenagers, perhaps the simple fact of giving players powerful, fun, but non-obscene, racially insensitive, or other insults makes the need to swear &#8230; less.</p>
</blockquote>
<p>Perhaps there&#8217;s something to the idea. Hopefully there will be more interesting &#8216;anthropological&#8217; explorations of games from this relatively new column in the future.</p>
<p><a href="http://www.gamesetwatch.com/2008/06/column_the_game_anthropologist.php">The Game Anthropologist: Team Fortress 2: Radical Departures</a> [GameSetWatch via <a href="http://www.playnoevil.com/serendipity/index.php?/archives/2073-Fighting-Griefing-with-Scripted-Abuse-in-Team-Fortress-2.html">PlayNoEvil</a>]</p>
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		<title>Xbox 360 Team Fortress 2 DLC Details Soon-ish</title>
		<link>http://www.kotaku.com.au/2008/05/xbox_360_team_fortress_2_dlc_details_soonish-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/xbox_360_team_fortress_2_dlc_details_soonish-2/#comments</comments>
		<pubDate>Thu, 22 May 2008 01:30:40 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/xbox_360_team_fortress_2_dlc_details_soonish-2.html</guid>
		<description><![CDATA[PC gamers are enjoying new Team Fortress 2 updates right now. Things like new maps, the new Payload gameplay mode, new weapons, and balance tweaks are old hat to the Steam set. Console gamers, however, are pretty much stuck with the stock Team Fortress 2 experience that shipped with The Orange Box. That all may [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/05/xbox360_tf2_dlc.jpg" class="postimg left" />PC gamers are enjoying new <em>Team Fortress 2</em> updates right now. Things like new maps, the <a href="http://www.kotaku.com.au/games/2008/04/team_fortress_2_goes_gold_rush-2.html">new Payload gameplay mode</a>, new weapons, and balance tweaks are old hat to the Steam set. Console gamers, however, are pretty much stuck with the stock <em>Team Fortress 2</em> experience that shipped with <em>The Orange Box</em>. That all may change&mdash;and soon&mdash;as Shacknews reports that details on console DLC is coming &#8220;pretty soon.&#8221; Probably.</p>
<p><span id="more-290344"></span>
<p>The bad news is that new content for the PlayStation 3 version of <em>TF2</em> sounds like it&#8217;s up in the air. Maps like &#8220;Goldrush&#8221; and new Achievements sound inevitable for the Xbox 360, but Valve&#8217;s Doug Lombardi told Shack &#8220;unfortunately I don&#8217;t know that any of that will make it to the PS3.&#8221; Hopefully, Mr. Lombardi is just playing it safe and EA is working diligently to support the PS3 base, but we&#8217;ll refrain from breath holding.</p>
<p><a href="http://www.shacknews.com/onearticle.x/52789">Team Fortress 2 360 DLC Details Due &#8216;Pretty Soon,&#8217; Fate of PlayStation 3 Content Uncertain</a> [Shacknews]</p>
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		<title>The GlaDOS Cosplay Video Endurance Challenge</title>
		<link>http://www.kotaku.com.au/2008/04/the_glados_cosplay_video_endurance_challenge-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/the_glados_cosplay_video_endurance_challenge-2/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 21:40:38 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[portal]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/the_glados_cosplay_video_endurance_challenge-2.html</guid>
		<description><![CDATA[
How long can you tolerate this monologue without cringing or fast forwarding? I lasted about 8 seconds before my by-proxy embarrassment got the better of me. That&#8217;s better than my mechanical bull record! Okay, without the crusty old curmudgeon attitude, this is some solid Portal cosplay, with some fantastic touches. Gotta give kudos for the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="417"><param name="movie" value="http://www.youtube.com/v/OpLVYYv6heI&#038;hl=zh_HK"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/OpLVYYv6heI&#038;hl=zh_HK" type="application/x-shockwave-flash" wmode="transparent" width="500" height="417"></embed></object></p>
<p>How long can you tolerate this monologue without cringing or fast forwarding? I lasted about 8 seconds before my by-proxy embarrassment got the better of me. That&#8217;s better than my mechanical bull record! Okay, without the crusty old curmudgeon attitude, this is some solid <em>Portal</em> cosplay, with some fantastic touches. Gotta give kudos for the ability to lug a massive cake around a convention hall all day, too. Anyone seen better pics from SakuraCon 2008 that might show this off better? </p>
<p>Thanks for the tip, Rebecca!</p>
<p><span id="more-284585"></span></p>
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		<title>Portal&#8217;s GlaDOS As Bondage Slave</title>
		<link>http://www.kotaku.com.au/2008/04/portals_glados_as_bondage_slave-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/portals_glados_as_bondage_slave-2/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 00:05:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/portals_glados_as_bondage_slave-2.html</guid>
		<description><![CDATA[Is there more to the design of Portal&#8217;s end-game boss GlaDOS than previously thought? Game-ism weighs in with its own spoiler-filled theory on why the loopy and sentient computer puts protagonist Chell through such an intense series of tasks in order to ultimately reach her; that is, to kill her, freeing her from her literal [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/glados_bondage.jpg" class="postimg center" style="display:block;float:none"/>Is there more to the design of <em>Portal</em>&#8217;s end-game boss GlaDOS than previously thought? Game-ism weighs in with its own spoiler-filled theory on why the loopy and sentient computer puts protagonist Chell through such an intense series of tasks in order to ultimately reach her; that is, to kill her, freeing her from her literal and figurative bondage as Aperture Science&#8217;s maniacal mainframe. It&#8217;s a fascinating hypothesis that&#8217;s worth a look, if not only for the sadomasochistic fan-art that accompanies it.</p>
<p>Given Valve&#8217;s propensity for abstracting the typical storytelling structure out of the game experience, it wouldn&#8217;t surprise us one bit if GlaDOS were conditioning Chell as a sort of suicide machine. Thoughts?</p>
<p><a href="http://www.game-ism.com/?p=91">Still Alive? She&#8217;s Free.</a> [Game-Ism]</p>
<p><span id="more-284420"></span></p>
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		<slash:comments>0</slash:comments>
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		<title>Team Fortress 2 Getting Major Updates In April</title>
		<link>http://www.kotaku.com.au/2008/03/team_fortress_2_getting_major_updates_in_april-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/team_fortress_2_getting_major_updates_in_april-2/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 23:13:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/team_fortress_2_getting_major_updates_in_april-2.html</guid>
		<description><![CDATA[According to a report from Shacknews, the PC version of Team Fortress 2 will see a major update in April, including the previously discussed new gameplay type, Payload, will arrive with the new map &#8220;Goldrush&#8221;. In addition, the Medic may be getting his new weapon, the double-barreled &#8220;overhealer&#8221; gun, the first of the new unlockable [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/03/tf2_april_updates.jpg" class="postimg center" />According to a report from Shacknews, the PC version of <em>Team Fortress 2</em> will see a major update in April, including the previously discussed new gameplay type, Payload, will arrive with the new map &#8220;Goldrush&#8221;. In addition, the Medic may be getting his <a href="http://www.kotaku.com.au/games/2008/01/new_weapons_coming_to_team_fortress_2-2.html">new weapon</a>, the double-barreled &#8220;overhealer&#8221; gun, the first of the new unlockable weapons.</p>
<p><span id="more-282891"></span>
<p>In even better news that fans of achievements in awesomeness will appreciate, the &#8220;Meet The Scout&#8221; cinematic is confirmed for an April release. Shacknews says it will arrive on or about the April 20 game update, but we&#8217;ve heard previously that it will arrive some time next week. Given Valve&#8217;s well known tardiness, we would put our money on it debuting later. But we&#8217;re keeping hope alive.</p>
<p><a href="http://www.shacknews.com/onearticle.x/51941">New Team Fortress 2 Content Scheduled for Mid-April; Includes Goldrush, New Weapons, Meet The Scout</a> [Shacknews]</p>
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		<title>The Orange Box Patched For PS3</title>
		<link>http://www.kotaku.com.au/2008/03/the_orange_box_patched_for_ps3-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/the_orange_box_patched_for_ps3-2/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 02:40:46 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[patches]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/the_orange_box_patched_for_ps3-2.html</guid>
		<description><![CDATA[PlayStation 3 owners who attempt to play their copies of The Orange Box tonight will be greeted with a required update, bringing the EA published collection to version 1.10. The 128MB download unfortunately doesn&#8217;t come with a changelog, nor can we find a shred of information on what&#8217;s changed on the internet. Digging through Valve&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/03/orange_box_110.jpg" class="postimg left" />PlayStation 3 owners who attempt to play their copies of <em>The Orange Box</em> tonight will be greeted with a required update, bringing the EA published collection to version 1.10. The 128MB download unfortunately doesn&#8217;t come with a changelog, nor can we find a shred of information on what&#8217;s changed on the internet. Digging through Valve&#8217;s Steam forums, EA&#8217;s support site and game forums, and the official PlayStation web site have revealed nothing about the download. We&#8217;re pestering EA to found out what&#8217;s up.</p>
<p>During my initial play time with the new version, testing out <em>Team Fortress 2</em>, <em>Portal</em> and <em>Half-Life 2: Episode Two</em>, nothing was immediately noticeable, although connecting to a <em>TF2</em> game did seem to be rather speedy.</p>
<p><span id="more-282070"></span></p>
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		<title>Team Fortress DLC Price Is Up To Microsoft And Sony</title>
		<link>http://www.kotaku.com.au/2008/03/team_fortress_dlc_price_is_up_to_microsoft_and_sony-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/team_fortress_dlc_price_is_up_to_microsoft_and_sony-2/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 18:40:39 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[doug lombardi]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/team_fortress_dlc_price_is_up_to_microsoft_and_sony-2.html</guid>
		<description><![CDATA[Recently, Valve went on record saying that they&#8217;d like their upcoming Team Fortress 2 map pack to be free on both PlayStation 3 and Xbox 360, but admitted that such a situation might not be possible. Many wondered if this uncertain future was the result of EA meddling or interference from the platform holders themselves.
We [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/03/Team%20Fortress%2022.jpg" class="left"   style="display:block;float:none"/>Recently, Valve <a href="http://www.kotaku.com.au/games/2008/03/valve_wants_team_fortress_2_maps_free_on_consoles-2.html">went on record</a> saying that they&#8217;d like their upcoming Team Fortress 2 map pack to be free on both PlayStation 3 and Xbox 360, but admitted that such a situation might not be possible. Many wondered if this uncertain future was the result of EA meddling or interference from the platform holders themselves.</p>
<p>We contacted Valve to clarify and their VP of marketing Doug Lombardi informed us that, &#8220;The platform holder owns the final call.&#8221; So just as we&#8217;d suspected, whether or not we see these maps for free is indeed up to Sony and Microsoft.</p>
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		<title>Valve Price, Show Off Remnants Of The Orange Box</title>
		<link>http://www.kotaku.com.au/2008/03/valve_price_show_off_remnants_of_the_orange_box-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/valve_price_show_off_remnants_of_the_orange_box-2/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 10:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/valve_price_show_off_remnants_of_the_orange_box-2.html</guid>
		<description><![CDATA[ What you already know is that Valve is splitting the Orange Box up on April 9. The PC version, anyways. It&#8217;s had a good run as a compilation, but there&#8217;s money to be made separating the HL2 episodes from the multiplayer shooter from the award-winning mind-fuck, so it&#8217;s time for the games to say [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/03/tf2cover.jpg" class="postimg center" style="display:block;float:none"/> What you <a href="http://media.kotaku.com.au/mt/games/2008/03/orange_box_broken_up_on_april_9-2.html">already know</a> is that Valve is splitting the Orange Box up on April 9. The PC version, anyways. It&#8217;s had a good run as a compilation, but there&#8217;s money to be made separating the HL2 episodes from the multiplayer shooter from the award-winning <em>mind-fuck</em>, so it&#8217;s time for the games to say their goodbyes. What you <em>didn&#8217;t</em> know was how much the individual titles would cost, or what they&#8217;d look like freed from that awful &#8220;greatest hits&#8221; boxart. So arm yourself with these facts: Portal will be $US 20, Team Fortress 2 $US 30 and the HL2 &#8220;Episode Pack&#8221; (which includes Episodes 1 &#038; 2) $US 30. As for the individual covers, well, those are below.
<div class="photoGallery"><a href="http://media.kotaku.com.au/mt/gallery/orangecovers/orangecovers0_medium.jpg" title="TF2-EApcSLP03" rel="lightbox[558]"><img width="110" height="110" alt="TF2-EApcSLP03" src="http://media.kotaku.com.au/mt/gallery/orangecovers/orangecovers0_small.jpg" /></a><a href="http://media.kotaku.com.au/mt/gallery/orangecovers/orangecovers1_medium.jpg" title="TF2-EApcSLP03" rel="lightbox[558]"><img width="110" height="110" alt="TF2-EApcSLP03" src="http://media.kotaku.com.au/mt/gallery/orangecovers/orangecovers1_small.jpg" /></a><a href="http://media.kotaku.com.au/mt/gallery/orangecovers/orangecovers2_medium.jpg" title="HL2-EP2_EApcSLP" rel="lightbox[558]"><img width="110" height="110" alt="HL2-EP2_EApcSLP" src="http://media.kotaku.com.au/mt/gallery/orangecovers/orangecovers2_small.jpg" /></a></div>
</p>
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