Before Star Wars: The Old Republic‘s 1.1 patch went live early this morning, player-versus-player combat on the level 50 world of Ilum was slightly broken, with more players focusing on completing non-PVP goals than fighting. After patch 1.1 the zone has been transformed into an Imperial PVP wonderland.
A game mechanic that drops the amount of experience points earned after a set amount of play time has Final Fantasy XIV fans in an uproar. Game director Nobuaki Komoto explains the eight hour a week limit.
This story really sets my teeth on edge. Whoops. Sorry, I forgot to ask Mr. Game Developin’ Industry Founder Dude Tim Langdell (left) for permission to use that word.