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	<title>Kotaku Australia &#187; pac-man</title>
	<atom:link href="http://www.kotaku.com.au/tags/pac-man/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Mario, Pac-Man Hit The Wall In Western Australia</title>
		<link>http://www.kotaku.com.au/2009/11/mario-pac-man-hit-the-wall-in-western-australia/</link>
		<comments>http://www.kotaku.com.au/2009/11/mario-pac-man-hit-the-wall-in-western-australia/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 02:00:26 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367998</guid>
		<description><![CDATA[Videogaming mural on a Subiaco underpass, as photographed by Kotaku reader Adam. More snaps after the jump.



]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.kotaku.com.au/wp//2009/11/photo.jpg"><img src="http://media.kotaku.com.au/wp//2009/11/photo-533x400.jpg" alt="photo" title="photo" width="533" height="400" class="aligncenter size-large wp-image-367997" /></a>Videogaming mural on a Subiaco underpass, as photographed by Kotaku reader Adam. More snaps after the jump.<span id="more-367998"></span></p>
<p><a href="http://media.kotaku.com.au/wp//2009/11/photo2.jpg"><img src="http://media.kotaku.com.au/wp//2009/11/photo2-533x400.jpg" alt="photo2" title="photo2" width="533" height="400" class="aligncenter size-large wp-image-367999" /></a></p>
<p><a href="http://media.kotaku.com.au/wp//2009/11/photo3.jpg"><img src="http://media.kotaku.com.au/wp//2009/11/photo3-533x400.jpg" alt="photo3" title="photo3" width="533" height="400" class="aligncenter size-large wp-image-368000" /></a></p>
<p><a href="http://media.kotaku.com.au/wp//2009/11/photo4.jpg"><img src="http://media.kotaku.com.au/wp//2009/11/photo4-533x400.jpg" alt="photo4" title="photo4" width="533" height="400" class="aligncenter size-large wp-image-368001" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/mario-pac-man-hit-the-wall-in-western-australia/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Pac-Man, In Cans, Before Cans Were Cool</title>
		<link>http://www.kotaku.com.au/2009/11/pac-man-in-cans-before-cans-were-cool/</link>
		<comments>http://www.kotaku.com.au/2009/11/pac-man-in-cans-before-cans-were-cool/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 00:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[screengrab]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366718</guid>
		<description><![CDATA[Tuna-can Pac-Man, as seen at Walyou, via Hawty McBloggy. Original photo from March 2008.
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/paccan.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_paccan.jpg" alt="" class="center" /></a>Tuna-can Pac-Man, as seen at <a href="http://www.walyou.com/blog/2009/11/12/pacman-can-art/">Walyou</a>, via <a href="http://hawtymcbloggy.com/2009/11/14/pac-can/">Hawty McBloggy</a>. <a href="http://www.flickr.com/photos/sonson/2304265120/in/set-72157604024331030/">Original photo from March 2008.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/pac-man-in-cans-before-cans-were-cool/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dustbusting Blinky&#8217;s Got Pac-Roomba On The Run</title>
		<link>http://www.kotaku.com.au/2009/11/dustbusting-blinkys-got-pac-roomba-on-the-run/</link>
		<comments>http://www.kotaku.com.au/2009/11/dustbusting-blinkys-got-pac-roomba-on-the-run/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 03:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[roomba]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365821</guid>
		<description><![CDATA[
Roomba Pac-Man? Done before, but mostly as a cosmetic enhancement. Here it&#8217;s taken to the next level — five Roombas (Roombi?) engaged in a contest of Pac-Man with programmed &#8220;chase&#8221; and &#8220;escape&#8221; AI.
Roomba Pac-Man [site, via RipTen]
]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360"><param name="movie" value="http://www.youtube.com/v/7JHtX2JwZAY&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/7JHtX2JwZAY&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360"></object></p>
<p>Roomba Pac-Man? <a href="http://www.kotaku.com.au/2008/06/_roomba_modded_into_pacman_awesome_-2/">Done before</a>, but mostly as a cosmetic enhancement. Here it&#8217;s taken to the next level — five Roombas (Roombi?) engaged in a contest of Pac-Man with programmed &#8220;chase&#8221; and &#8220;escape&#8221; AI.<span id="more-365821"></span></p>
<p><a href="http://pacman.elstonj.com/">Roomba Pac-Man</a> [site, via <a href="http://www.ripten.com/2009/11/09/pac-man-hacked-roomba-mixes-futuristic-cleaning-with-retro-gaming/">RipTen</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/dustbusting-blinkys-got-pac-roomba-on-the-run/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Smoke Retro With Namco&#8217;s Game Zippo Lighters</title>
		<link>http://www.kotaku.com.au/2009/11/smoke-retro-with-namcos-game-zippo-lighters/</link>
		<comments>http://www.kotaku.com.au/2009/11/smoke-retro-with-namcos-game-zippo-lighters/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 23:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[dig dug]]></category>
		<category><![CDATA[goods]]></category>
		<category><![CDATA[lighters]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[xevious]]></category>
		<category><![CDATA[zippo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364975</guid>
		<description><![CDATA[Namco Bandai&#8217;s Zippo lighters may not hold a candle to similar &#8212; OK, far superior &#8212; recent combustible offerings from Sega, but if you&#8217;re a huge Xevious fan, Banpresto has a lighter for you, buddy.
Four Zippos themed on classic Namco properties Pac-Man, Dig Dug, Xevious and Galaxian are yours for pre-ordering and importing should you [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_namco_lighters.jpg" alt="" class="center" />Namco Bandai&#8217;s Zippo lighters may not hold a candle to similar &mdash; OK, far superior &mdash; recent combustible offerings from Sega, but if you&#8217;re a huge Xevious fan, Banpresto has a lighter for you, buddy.<span id="more-364975"></span></p>
<p>Four Zippos themed on classic Namco properties Pac-Man, Dig Dug, Xevious and Galaxian are yours for pre-ordering and importing should you have the desire and funds to complete the transaction. I say that because, like the Sega Saturn and Mega Drive Zippos, these aren&#8217;t cheap. Each is &yen;10,000, equating to a $US108.90 price at importer National Console Support.</p>
<p>But if you think you&#8217;ll be needing a Zippo in January, these might be exactly what you&#8217;re looking for.</p>
<p><a href="http://www.shopncsx.com/namcoclassicgamezippolighters.aspx">ZIPPO Namco Classic Game Zippo Lighters &#8211; Import Preorder</a> [NCSX]</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Why Do We Look Down On 2D Games?</title>
		<link>http://www.kotaku.com.au/2009/10/why-do-we-look-down-on-2d-games/</link>
		<comments>http://www.kotaku.com.au/2009/10/why-do-we-look-down-on-2d-games/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 03:00:36 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[a boy and his blob]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[digital distribution]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[super mario bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361963</guid>
		<description><![CDATA[Time was, nearly every game was 2D. Side-scrolling or top-down view, the vast majority of games from the &#8217;70s, &#8217;80s and early &#8217;90s depicted a two-dimensional play area. But since the proliferation of 3D games, 2D has become a dirty word. Why?
Over on his Gamespite blog, 1Up editor and staunch 2D-ophile Jeremy Parish despairs, when [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/boyblobscreens.jpg" alt="" class="left" />Time was, nearly every game was 2D. Side-scrolling or top-down view, the vast majority of games from the &#8217;70s, &#8217;80s and early &#8217;90s depicted a two-dimensional play area. But since the proliferation of 3D games, 2D has become a dirty word. Why?<span id="more-361963"></span></p>
<p>Over on his <a href="http://www.toastyfrog.com/verbalspew/archives/entry_1398.php">Gamespite blog</a>, 1Up editor and staunch 2D-ophile Jeremy Parish despairs, when discussing the new Wii version of A Boy and His Blob, at the relegation of 2D games to the domain of the download-only or retro throwback. He writes:</p>
<blockquote><p>The pervasive mindset that downloadable games are somehow less worthwhile than retail games. In truth, the ratio of cream vs. crap is about the same regardless of medium &#8212; most things are terrible, and the relatively rare good stuff is worth celebrating no matter what form it takes &#8212; so that&#8217;s a meaningless dichotomy to begin with. But it becomes even more irritating when you consider the aforementioned collective dismissal of 2D graphics and apply the logical transitive conclusion to these assumptions: that is, 2D games should be downloads; downloadable-only games are worthless; ergo, 2D games are worthless. This is <em>not acceptable</em>.</p></blockquote>
<p>Allegedly &#8211; and this may be an apocryphal tale &#8211; during the PlayStation 2 era, Sony actively discouraged the release of 2D games in the fear such antiquated graphics technology would reflect poorly on the capabilities of their hardware. It&#8217;s not hard to imagine Microsoft thinking along the same lines with the original Xbox. Does the same mindset pervade the gaming community as well?</p>
<p>I&#8217;ve written before about the <a href="http://www.kotaku.com.au/2009/04/au_diary_the_magical_price_point/">psychological barrier when it comes to downloadable games pricing</a> and perhaps it&#8217;s also true of 2D games. The question remains: why?</p>
<p>Many of this medium&#8217;s finest experiences were crafted in 2D; from Pac-man to Super Mario Bros. to Street Fighter II. Why do we perceive modern 2D games as somehow less valuable than their 3D cousins?</p>
<p>I&#8217;m curious to hear your thoughts.</p>
<p><a href="http://www.toastyfrog.com/verbalspew/archives/entry_1398.php">2D: Crisis of confidence</a> [Gamespite]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/10/why-do-we-look-down-on-2d-games/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Sonic Vs. Pac-Man Is Incredibly Unfair</title>
		<link>http://www.kotaku.com.au/2009/10/sonic-vs-pac-man-is-incredibly-unfair/</link>
		<comments>http://www.kotaku.com.au/2009/10/sonic-vs-pac-man-is-incredibly-unfair/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 22:20:42 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360144</guid>
		<description><![CDATA[
From the creator of Contra Vs. Duck Hunt comes another incredibly mismatched mash up &#8212; Sonic the Hedgehog versus Pac-man. Well, Sonic versus Pac-man nemeses Inky, Pinky, Blinky and Clyde.
Dane, creator of these two mash ups, we humbly request that you keep &#8216;em coming. There&#8217;s something satisfying about watching these types of crushing defeats.
]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="308"><param name="movie" value="http://www.youtube.com/v/-zFvjxAje0E&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/-zFvjxAje0E&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308"></object></p>
<p>From the creator of <a href="http://www.kotaku.com.au/2009/09/contra-vs-duck-hunt/">Contra Vs. Duck</a> Hunt comes another incredibly mismatched mash up &mdash; Sonic the Hedgehog versus Pac-man. Well, Sonic versus Pac-man nemeses Inky, Pinky, Blinky and Clyde.<span id="more-360144"></span></p>
<p>Dane, creator of these two mash ups, we humbly request that you keep &#8216;em coming. There&#8217;s something satisfying about watching these types of crushing defeats.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/10/sonic-vs-pac-man-is-incredibly-unfair/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pac-Man World Record Broken</title>
		<link>http://www.kotaku.com.au/2009/09/pac-man-world-record-broken/</link>
		<comments>http://www.kotaku.com.au/2009/09/pac-man-world-record-broken/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[billy mitchell]]></category>
		<category><![CDATA[namco]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[records]]></category>
		<category><![CDATA[twin galaxies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=356372</guid>
		<description><![CDATA[ The official Pac-Man world record has become a little less attainable, as the sixth person in history to achieve a perfect score in Namco&#8217;s arcade classic is also the fastest to date.
The first perfect Pac-Man score was achieved by hot sauce mogul Billy Mitchell in 1999, and once the perfect score was achieved, there [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/09/thumb160x_pacman.jpg" alt="" class="left" /> The official Pac-Man world record has become a little less attainable, as the sixth person in history to achieve a perfect score in Namco&#8217;s arcade classic is also the fastest to date.<span id="more-356372"></span></p>
<p>The first perfect Pac-Man score was achieved by hot sauce mogul Billy Mitchell in 1999, and once the perfect score was achieved, there was no way to top it, unless you did it faster. Until recently, the top speed record was held by Chris Ayra, who completed the game in three hours, 42 minutes, and four seconds back in 2000. Now Ayra slips to the number two position, as the suspiciously-named David Race has been confirmed as the world&#8217;s fastest, with a time of three hours, 41 minutes, and 22 seconds, only 42 seconds faster than the previous record.</p>
<p>Achieving a perfect Pac-Man score requires the gamer to eat every dot, bonus fruit, and blue ghost possible across 256 levels, after which the game glitches out. The fact that people are still trying to beat records for doing this never ceases to amaze me.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Namco Bandai Launches Namco Sounds On iTunes</title>
		<link>http://www.kotaku.com.au/2009/09/namco-bandai-launches-namco-sounds-on-itunes/</link>
		<comments>http://www.kotaku.com.au/2009/09/namco-bandai-launches-namco-sounds-on-itunes/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game music]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[namco sounds]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[soulcalibur]]></category>
		<category><![CDATA[xevious]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=354512</guid>
		<description><![CDATA[ The music of Pac-Man, SoulCalibur and Xevious are now waiting to be nestled gently within your iPod, courtesy of Namco Bandai&#8217;s newly-launched iTunes music label, Namco Sounds.
Namco Bandai will be using the Namco Sounds label to release exclusive re-mastered tracks from its extensive stable of classic games. To inaugurate the launch of the label, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/xevious.jpg" alt="" class="left" /> The music of Pac-Man, SoulCalibur and Xevious are now waiting to be nestled gently within your iPod, courtesy of Namco Bandai&#8217;s newly-launched iTunes music label, Namco Sounds.<span id="more-354512"></span></p>
<p>Namco Bandai will be using the Namco Sounds label to release exclusive re-mastered tracks from its extensive stable of classic games. To inaugurate the launch of the label, songs from Pac-Man, Xevious and SoulCalibur Suite: The Resonance of Souls and Swords are now available for purchase, with the latter being a special exclusive release in honour of the launch of SoulCalibur: Broken Destiny on the PSP. Additional tracks under the new label will be showing up on the 2nd and 4th Wednesday of every month.</p>
<p>It&#8217;s always good to see more video game music showing up on iTunes, though I&#8217;d have to say that I&#8217;ve never sat back and thought to myself, &#8220;Gee, I wish I had Xevious music on my iPod.&#8221; Should be interesting to see what other rarities the company makes available as the label progresses.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>It Was Called Pac-Man Land</title>
		<link>http://www.kotaku.com.au/2009/08/it-was-called-pac-man-land/</link>
		<comments>http://www.kotaku.com.au/2009/08/it-was-called-pac-man-land/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 08:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[america]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[texas]]></category>
		<category><![CDATA[theme parks]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=349373</guid>
		<description><![CDATA[ Growing up in 1980s Texas, I have vague memories of this: Pac-Man Land.
Sure, these could be fuzzy memories of something I wish I would&#8217;ve have experienced between the ages of five and seven-years-old, but here it is, Pac-Man Land at theme park Six Flags Over Texas.
This Pac-Man children&#8217;s play area was open from 1983-1985. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/147844465_28cd283488_b.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_147844465_28cd283488_b.jpg" alt="" class="center" /></a> Growing up in 1980s Texas, I have vague memories of this: Pac-Man Land.<span id="more-349373"></span></p>
<p>Sure, these could be fuzzy memories of something I <em>wish</em> I would&#8217;ve have experienced between the ages of five and seven-years-old, but here it is, Pac-Man Land at theme park Six Flags Over Texas.</p>
<p>This Pac-Man children&#8217;s play area was open from 1983-1985. It was awesome.</p>
<p><a href="http://www.flickr.com/photos/johnevans/147844465/">Pacman Land</a> [Flickr via <a href="http://technabob.com/blog/2009/08/09/pac-man-land-theme-park/">Technabob</a> via <a href="http://tinycartridge.com/post/159785778/pac-man-land-postcard-photo-from-the">Tiny Cartridge</a>]</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Steampunk Pac-Man</title>
		<link>http://www.kotaku.com.au/2009/07/steampunk-pac-man/</link>
		<comments>http://www.kotaku.com.au/2009/07/steampunk-pac-man/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 14:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[screengrab]]></category>
		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=346855</guid>
		<description><![CDATA[ [As seen on Technabob, via Mary Rice Schuyler]
]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/07/custom_1248697282117_doktor_a_pac_gentleman.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1248697282117_doktor_a_pac_gentleman.jpg" alt="" class="center" /></a> [As seen on <a href="http://technabob.com/blog/2007/11/01/pac-man-thats-pac-gentleman-to-you/">Technabob</a>, via <a href="http://twitter.com/mskyler">Mary Rice Schuyler</a>]<span id="more-346855"></span></p>
]]></content:encoded>
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