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	<title>Kotaku Australia &#187; parallels</title>
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		<title>Virtualisation, 3D Gaming And You</title>
		<link>http://www.kotaku.com.au/2007/11/virtualisation_3d_gaming_and_you/</link>
		<comments>http://www.kotaku.com.au/2007/11/virtualisation_3d_gaming_and_you/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 00:45:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[parallels]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[virtualisation]]></category>
		<category><![CDATA[vmware]]></category>

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		<description><![CDATA[When is a Mac not a Mac? When it&#8217;s pretending to be a PC, of course.
Trying to game on an Apple Mac has always been a case of rubbing the side of the monitor like a genie&#8217;s lamp and wishing for the best. Or praying for your favourite developer to make a Mac port.
Now, with [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="macvspc.jpg" src="http://media.kotaku.com.au/mt/2007/11/13/macvspc.jpg" width="252" height="285" class="left" />When is a Mac not a Mac? When it&#8217;s pretending to be a PC, of course.</p>
<p>Trying to game on an Apple Mac has always been a case of rubbing the side of the monitor like a genie&#8217;s lamp and wishing for the best. Or praying for your favourite developer to make a Mac port.</p>
<p>Now, with BootCamp and an Intel platform, Mac gaming is no longer a headache. Sure, it&#8217;s not native, but booting into another OS is hardly painful.</p>
<p>However, if you&#8217;re still not convinced of the benefits of dual-booting, then maybe virtualisation is for you.<span id="more-267033"></span>Virtualisation and emulation are similar concepts &#8211; just as the PlayStation 2 can pose as a PlayStation for your older games, and the Wii&#8217;s Virtual Console can be all manner of devices, so too can a Mac be a PC with a little software coaxing.</p>
<p>The problem with virtualisation on Mac (and indeed PC) is that the virtualisation software has to work extremely hard to convince emulated programs that they&#8217;re running natively. So far, all your standard bits and pieces like RAM, processors and peripherals can be emulated well.</p>
<p>The exception is 3D accelerators. Exposing a 3D card to a virtualised operating system, say Windows XP running within Mac OS X, is tricky. Getting it to perform at native levels is even harder.</p>
<p>But there is software out there that&#8217;s trying. Two options, Parallels and VMWare Fusion (both of which can run on top of Mac OS X), are currently testing the waters of emulated 3D acceleration. Over at Atomic: Maximum Power Computing, there&#8217;s <a href="http://www.atomicmpc.com.au/article.asp?CIID=96776">an article up</a> that combines the theoretical principles with practical examples.</p>
<p>From the article:</p>
<blockquote><p> Both Parallels and VMWare Fusion now experimentally support Direct3D/OpenGL hardware acceleration within Windows XP as the client OS. This gives us free run of all those lovely shader pipelines and hardware transform/lighting streams. Creating an ideal environment for this schizophrenic gaming powerhouse is a fine art.</p></blockquote>
<p>Writer Jake Carroll has a go at getting <i>Half-Life 2</i>, <i>Supreme Commander</i> and <i>Quake 4</i> running in virtualised environments.</p>
<p>While it&#8217;s all still experimental, it is nonetheless an interesting look at a future where games can be played on a single platform.</p>
<p><a href="http://www.atomicmpc.com.au/article.asp?CIID=96776">Virtual machine gaming</a> [Atomic MPC]</p>
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