News

Free-To-Play Free Runner FreeJack Enters Open Beta

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FreeJack is a parkour MMO that looks like Jet Grind Radio, only without the skates, and starting tomorrow you can test it out.


February 2, 2010
In Real Life

Life Imitates Art, And Vice Versa, For Monday Night Combat

Aung Zaw Oo – better known as the parkour-lovin’ game animator AZO – shows how he incorporates moves he does in real life into the animations of the upcoming class-based shooter Monday Night Combat by Uber Entertainment.


December 24, 2009
In Real Life

A Nomination For Coolest Game Developer Of The Year

This is Uber Entertainment‘s Aung Zaw Oo an animator and man of… other talents. Great, yet another game developer who eats potato chips. Oh, and he can juggle. And sit in a chair. But look at how he does it!


March 31, 2009
News

Nintendo’s DSi Midnight Launch Spectacular

Nintendo is kicking off the release of the DSi with a ever-so-slightly star-studded midnight launch event at Los Angeles’ Universal CityWalk GameStop.


March 13, 2008
Uncategorized

Free Running Through Popular Culture

In an article over at Gamasutra, Andy Robertson takes a look at the use of popular culture in video games, specifically Parkour (or Free Running). He takes an in-depth look at some of the games that have used Parkour, namely Crackdown and Assassin’s Creed, and discusses what they did really well, and what leaves much to be desired for free-running fans.

The biggest difference between the two games is that Assassin’s Creed allows the users to do just about anything, moving up and over the whole sandbox environment using Parkour-style moves, but doesn’t reward players for the fluidity and beauty that authentic Parkour demands. On the other side, Crackdown has specific Xbox Achievements that encourage players to be more fluid and artistic with their movements, but permits fewer grab points and forces the player into a more linear, less free and experimental path. What Robertson doesn’t refer to is the upcoming game Mirror’s Edge, based solely around the art of Parkour. If these two elements are married in Mirror’s Edge, it could be a big Free Running hit. Then again, if it’s only those elements, I can’t imagine long-term play possibilities for the game.

Game Culture Vultures: Parkour