Streaming emulated classics to a video game console from the cloud is neat. Adding new challenges not present in those streaming classics? That's awesome. It's also the idea behind a recently revealed patent filed by Sony.
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You'd imagine that developing a new console system could well be a minefield of intellectual property related issues surrounding patents, design and the like. Recent Kickstarter project and Android-based tiny console GameStick overnight got pulled for the oddest of reasons.
A patent application published today resurrects the rumour that Sony's next gaming console will suppress the playing of used games and outlines how such a scheme would be accomplished without the use of an always-on internet connection for verification. In short, an RFID ID stamped onto the new discs would track their usage history and restrict them to one console.
In May this year, Sony Computer Entertainment filed an application for a patent concerning biometric security. Not an entirely new idea, since there are consumer devices like phones (and the Kinect) that already have things like facial recognition, but it's the scale of Sony's thoughts on the matter that are important here.
Three years ago Ohio-based technology company Motivia filed a patent lawsuit against Nintendo, alleging the Wii infringed on its 'Human Movement Measurement System' patent. Today an International Trade Commission judge ruled that wasn't the case. Grats, big N.