wii
Nintendo Responds to Trade Commission Investigation of Wii
Posted by Brian Crecente at 3:18 AM on September 19, 2008
Last night we reported that the U.S. International Trade Commission had agreed to fully investigate the claims made by Hillcrest Laboratories that the Nintendo Wii infringes on four patents they hold for motion-controlled devices.
While this doesn't signal decision on merit, it does mean that it's worth a judge's time to take a close look at it. If the Wii is found to violate Section 337 of the Tariff Act, the Wii can be withdrawn from sale in the U.S.
We contacted Nintendo for comment last night. Their rather straight-forward response just arrived:

Don't snigger. Unlike most Wii patent lawsuits, this one sounds a little more serious. Following
Insert Credit has unearthed some patents from the early days of videogaming that are.. special.
Getting your hands on a Wavebird, Classic Controller, or Nintendo GameCube could shortly become very difficult as Nintendo faces a ban on all three devices, following a failed attempt to overturn the verdict in a
Yes, another nutty lawsuit. This one gets the "nutty" tag because of the timeframes involved. A Mr. John R. Martin, from Illinois, claims that the Nintendo DS infringes upon a patent he holds for "touch screen and pointing device gaming technology", filed in August, 2005 (pictured). Only problem? The DS was released in 2004. Bonus problem? While his patent applies to a touch-screen gaming device, it's for a gambling device, one more concerned with GPS and gambling laws than with male cheerleading or phantom hourglasses.
A patent's been uncovered by VentureBeat, which Apple first filed in November 2006. It's for a pointer/remote device, that communicates via IR, and has a sensor bar you place in front of the tellie to detect 3D movement. You know, just like a Wii Remote. The patent states the following:
Yeah, we're a little sick of the rumour merry-go-round on this one too, but it's OK. This one's not a rumour. It's a patent application, and those are much more exciting! This application's for a gaming phone, which Sony filed back in 2006. While it looks like a double-sided phone, it's actually packing an iPhone-like full-screen touchscreen, allowing the device to emulate the interface of both a Sony Ericsson phone and a PSP. Course, this has never actually turned up, and in the iPhone's wake probably never will, but sometimes it's nice to just close your eyes and imagine what could have been, you know?
Over on Gamasutra, designer Ernest Adams has posted an interesting piece on video game software patents. He argues that not only are such patents morally gray, but that they are too encompassing—citing an example from Namco's PSOne version of Ridge Racer in which they patented, we kid you not, load-time minigames. He explains:
A recently published patent application from Nintendo reveals that the company has patented a series of hilariously oddball Wii peripherals, possibly attempting head off some more questionable add-ons from third party peripheral manufacturers. If you thought the Wii Wheel, Wii Balance Board and Wii Zapper were something else, you haven't seen anything yet.