<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; pc gaming</title>
	<atom:link href="http://www.kotaku.com.au/tags/pc-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Tue, 24 Nov 2009 06:10:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Alienware&#8217;s TGS Lineup Is So Very Pretty</title>
		<link>http://www.kotaku.com.au/2009/09/alienwares-tgs-lineup-is-so-very-pretty/</link>
		<comments>http://www.kotaku.com.au/2009/09/alienwares-tgs-lineup-is-so-very-pretty/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 17:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alienware]]></category>
		<category><![CDATA[dell]]></category>
		<category><![CDATA[gaming pcs]]></category>
		<category><![CDATA[laptops]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[tgs09]]></category>
		<category><![CDATA[tokyo game show]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=358486</guid>
		<description><![CDATA[
Gaming computer experts Alienware took the occasion of the Tokyo Game Show to unveil four new desktops and one new laptop for those of us who could never afford one to drool over.
Sure, I could build a comparable PC for less money on my own, but it wouldn&#8217;t be nearly as pretty, and it could [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="409"><param name="movie" value="http://blip.tv/play/gpk2gaKVFwI"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/gpk2gaKVFwI" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="409"></object></p>
<p>Gaming computer experts Alienware took the occasion of the Tokyo Game Show to unveil four new desktops and one new laptop for those of us who could never afford one to drool over.<span id="more-358486"></span></p>
<p>Sure, I could build a comparable PC for less money on my own, but it wouldn&#8217;t be nearly as pretty, and it could potentially explode. As a former PC tech, I can really appreciate not having to worry about such things. It&#8217;s like buying a fast food hamburger instead of cooking your own, only yours might burst into flame and fill your apartment with smoke. This has happened to me, with both burgers and computers, so the analogy is just perfect.</p>
<p>One day I shall own one, but it will be a far off day, when the new Alienware M15x laptop, which they are calling &#8220;The most powerful 15-inch gaming laptop in the universe&#8221; is a mere memory, and the Aurora and Aurora ALX, which are respectively the most upgradeable and powerful MicroATX systems Alienware has created will be replaced with wristwatch-sized models.</p>
<p>They&#8217;re also introducing two new machines in their Area-51 line, with factory overclocked Intel Core i7 processors, but at this point I am beginning to sound like an advertisement, and that&#8217;s what official press releases are for. Just know that the Aurora&#8217;s and the M15x are available for order today, and the Area-51 models will be showing up in the coming weeks. Check out the official blurbs below for specs and stats.</p>
<p><strong>Alienware M15x</strong> – The most powerful 15-inch gaming laptop in the universe. Sporting Alienware&#8217;s acclaimed new mobile ID which debuted with the M17x laptop, the M15x offers Alienware performance in a compact package guaranteed to appeal to mobile enthusiasts and hardcore gamers on the go. The first Alienware laptop to feature a mobile Core i7 processor, the M15x also offers a 1GB NVIDIA GeForce GTX 260M GPU* and up to 8GB DDR3 1333MHz memory* to take on, and dominate, even the most intense game titles. Prices start at $US1,499 and additional technical specifications <a href="http://www.dell.com/content/products/productdetails.aspx/alienware-m15x?c=us&amp;l=en&amp;s=dhs">are here</a>.</p>
<p><strong>Alienware Aurora and Aurora ALX</strong> – The Aurora is most upgradeable and the Aurora ALX is the most powerful MicroATX desktops Alienware has ever created. Featuring the latest Intel® Core™ i7 processors, including an optional Extreme Edition overclocked** to 3.6GHz, the Aurora line of desktops are designed to deliver the power needed for hardcore gaming, pro-level HD audio and video editing, 3D animation and more. To crank up your gaming performance, Aurora and Aurora ALX have options for dual 1GB ATI Radeon HD 5870 graphics cards, up to 24GB DDR3 1333MHz memory[asterisk] or 12GB DDR3 1600MHz memory, respectively, and up to 2TB of hard drive storage – all in a compact, MicroATX chassis for taking up less desk space. Prices start at $US1,299 and additional technical specs <a href="http://www.dell.com/content/products/productdetails.aspx/alienware-aurora?c=us&amp;l=en">are here</a>.</p>
<p><strong>Alienware Area-51 and Area-51 ALX</strong> designed for extreme gamers and tech enthusiasts who demand only the latest, most advanced equipment, the Area-51 line of desktops features Intel Core i7 processors factory overclocked* to an intense 3.86GHz for peak performance. To max out your graphics benchmarks, these systems offer the quad-GPU power of dual NVIDIA® GeForce® GTX 295 graphics cards. Other featured specs include up to 12GB DDR3* memory clocked at 1333MHz or 1600MHz, respectively, and six easy-access, cable-free hard drive bays that support both 7,200RPM and 10,000RPM drives, solid state drives and RAID 0, RAID 1 and RAID 10 configurations. Prices begin at $US1,999.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/09/alienwares-tgs-lineup-is-so-very-pretty/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>What Does Windows 7 Mean To You?</title>
		<link>http://www.kotaku.com.au/2009/01/what_does_windows_7_mean_to_you-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/what_does_windows_7_mean_to_you-2/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[windows 7]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/what_does_windows_7_mean_to_you-2.html</guid>
		<description><![CDATA[
Will the upcoming new version of Windows be yet another Vista for PC gamers to worry about, or will Windows 7 be a boon for the mouse and keyboard set? TechRadar takes a look. 


When I first upgraded to Windows Vista, I wasn&#8217;t just disappointed. I was depressed. It looked lovely, had all these new [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/windows7.jpg" /></p>
<p>Will the upcoming new version of Windows be yet another Vista for PC gamers to worry about, or will Windows 7 be a boon for the mouse and keyboard set? TechRadar takes a look. </p>
<p><!-- Gawker Tags/Categories: pc gaming, microsoft, vista, windows 7 --><br />
<span id="more-323542"></span>
<p>When I first upgraded to Windows Vista, I wasn&#8217;t just disappointed. I was depressed. It looked lovely, had all these new bells and whistles, but bells and whistles take up memory, slowing things down to a crawl. Well TechRadar UK&#8217;s article on Windows 7 has me feeling a great deal better.</p>
<p>Windows 7 is essentially what Windows Vista should have been. They&#8217;ve taken the same OS and streamlined it, making it much more efficient memory-wise. Essentially what this means is you wind up with more free memory and an OS where all the bugs that plagued Windows Vista&#8217;s launch as far as 3D performance goes are already ironed out. It&#8217;s like getting a memory upgrade and a lovely new interface. </p>
<p>I&#8217;ve yet to try Windows 7 myself, having been understandably worried about screwing up the grudging agreement my PC has reached with Vista at this point, but after reading TechRadar&#8217;s thoughts I&#8217;m feeling a bit more confident. Should I take the plunge?</p>
<p><a href="http://www.techradar.com/news/computing/pc/windows-7-what-it-means-for-gamers-502331">Windows 7 &#8211; what it means for gamers</a> [TechRadar UK - Thanks Sensai-N]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/01/what_does_windows_7_mean_to_you-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Lenovo Packs Motion Gaming Controller In With New Desktop</title>
		<link>http://www.kotaku.com.au/2009/01/lenovo_packs_motion_gaming_controller_in_with_new_desktop-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/lenovo_packs_motion_gaming_controller_in_with_new_desktop-2/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 14:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[lenovo]]></category>
		<category><![CDATA[motion controller]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pc gaming]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/lenovo_packs_motion_gaming_controller_in_with_new_desktop-2.html</guid>
		<description><![CDATA[ Lenovo rolled out their new line of computers today in preparation for the upcoming Consumer Electronics Show. Among the list is an &#8220;all-in-one&#8221; desktop that includes a motion-sensing remote for gaming.


The IdeaCentre A600 All-in-One Desktop includes a 21.5-inch frameless screen, integrated speakers, digital TV tuner and a 4-in-1 optional remote controller.
&#8220;It is the first [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/01/custom_1231169727204_lenovoallinone.jpg" /> Lenovo rolled out their new line of computers today in preparation for the upcoming Consumer Electronics Show. Among the list is an &#8220;all-in-one&#8221; desktop that includes a motion-sensing remote for gaming.</p>
<p><!-- Gawker Tags/Categories: pc, lenovo, motion controller, pc gaming --><br />
<span id="more-321334"></span>
<p>The IdeaCentre A600 All-in-One Desktop includes a 21.5-inch frameless screen, integrated speakers, digital TV tuner and a 4-in-1 optional remote controller.</p>
<p>&#8220;It is the first to bring PC users the ability to play games using the remote control&#8217;s &#8216;motion drive&#8217; feature, which controls on-screen objects according to the movement of the remote.</p>
<p>Unlike competitor&#8217;s remotes, the Lenovo 4-in-1 remote controller can also be used as a VOIP handset3 to make and receive phone calls over the Internet, similar to a typical cordless telephone. The remote also serves as a media center/TV remote, and with Microsoft Vista Media Centre users can use the controller to operate DVDs, movies and TV. Additionally, the remote also functions as an &#8220;air mouse&#8221; so it can be used to operate the cursor on the screen, eliminating the inconvenience of using a wired mouse.&#8221;</p>
<p>That seems like an odd combination of abilities, and I&#8217;m not really sure how much I care about motion controlled games on my PC. The A600 hits from April starting at US$999.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/01/lenovo_packs_motion_gaming_controller_in_with_new_desktop-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PC Gaming Is The Largest Market</title>
		<link>http://www.kotaku.com.au/2008/11/pc_gaming_is_the_largest_market-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/pc_gaming_is_the_largest_market-2/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 16:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[study]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/pc_gaming_is_the_largest_market-2.html</guid>
		<description><![CDATA[ Is PC gaming giving way to today&#8217;s more versatile and powerful consoles? Not according to a market study recently conducted by research group JPR, which claims that more gaming PC&#8217;s have been sold over the past three years than Xbox 360s, PlayStation 3s, and Wiis combined. The study, which tracks the sales of three [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/gamingopc.jpg" class="left"/> Is PC gaming giving way to today&#8217;s more versatile and powerful consoles? Not according to a market study recently conducted by research group JPR, which claims that more gaming PC&#8217;s have been sold over the past three years than Xbox 360s, PlayStation 3s, and Wiis combined. The study, which tracks the sales of three different classes of gaming PCs over since Q3 2005, found that 196 million units have been sold between then and Q3 2008, compared to a worldwide total of 74.7 million consoles. As Edge points out, this of course doesn&#8217;t take into effect handheld gaming systems like the DS and PSP, which sold a combined 125 million units during the same period. </p>
<p><!-- Gawker Tags/Categories: study, market, news, pc gaming, research --><br />
<span id="more-315825"></span>
<p>The study goes on to conclude that the $20 billion dollar PC gaming market, predicted to rise to $US34 billion by 2011, was bigger, worth more money, was growing faster and had better tech than the console market could provide. Okay then! PC gamers in one corner, console gamers in the other. Ready, fight!</p>
<p><a href="http://www.edge-online.com/news/study-claims-pc-market-largest">Study Claims PC Market is the Largest</a> [Edge]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/11/pc_gaming_is_the_largest_market-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Silence is Gordon</title>
		<link>http://www.kotaku.com.au/2008/11/silence_is_gordon-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/silence_is_gordon-2/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 21:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gordon freeman]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/silence_is_gordon-2.html</guid>
		<description><![CDATA[No one is suggesting a future iteration of Half-Life&#8217;s protagonist will suddenly start talking, like Chief Bromden savouring Juicy Fruit, but Matt Smith, writing at Thunderbolt Games, has an eloquent defence of Gordon Freeman&#8217;s muteness, why it works so well in this series, and why Freeman is such a beloved character despite saying nary a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/11/custom_1225573561548_half-life-2-gordon-freeman_01.jpg" class="postimg left"/>No one is suggesting a future iteration of Half-Life&#8217;s protagonist will suddenly start talking, like <a href="http://www.youtube.com/watch?v=AG1QPYCfaBQ">Chief Bromden savouring Juicy Fruit</a>, but Matt Smith, writing at Thunderbolt Games, has an eloquent defence of Gordon Freeman&#8217;s muteness, why it works so well in this series, and why Freeman is such a beloved character despite saying nary a word.</p>
<p><!-- Gawker Tags/Categories: half-life, gordon freeman, pc gaming, valve --><br />
<span id="more-313252"></span><br />
<blockquote>
<p> [B]y keeping Freeman quiet, Valve also creates one of the most personal first-person games in existence. Rarely does the player ever find their control lost, and when they do, it is because Freeman also is physically restrained. As a result, the player becomes Freeman; everything that he does occurs because of the player.</p>
</blockquote>
<p>By keeping Freeman silent, Valve&#8217;s designers take a fundamentally linear experience and allow the player to impose his or her will or personality on the character through which they play, writes Smith. I&#8217;ve talked about how I frequently role-play a choice or a battle in an action/shooter genre, restarting if it felt I won cheaply or out of character. Half-Life definitely indulges this. While it makes it a winner for me, what makes it a winner for you? Or would you like to hear this iconic game hero speak up and say something, someday?</p>
<p><a href="http://www.thunderboltgames.com/opinion/article/keep-freeman-quiet-opinion-for-pc.html">Keep Freeman Quiet</a> [Thunderbolt Games]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/11/silence_is_gordon-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What&#8217;s Better Than an Achievement? A Triumph</title>
		<link>http://www.kotaku.com.au/2008/11/whats_better_than_an_achievement_a_triumph-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/whats_better_than_an_achievement_a_triumph-2/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 14:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[greenhouse interactive]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[penny arcade]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/whats_better_than_an_achievement_a_triumph-2.html</guid>
		<description><![CDATA[Greenhouse Interactive, the digital distribution service run by the Penny Arcade guys, has a new take on in-game accomplishments and is now pitching it to indie developers. The Nitrogen Software Development Kit offers games the option of being enhanced with &#8220;triumphs&#8221; and &#8220;standings&#8221; &#8212; achievements and trophies of course, but just more achievement-y sounding. 
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/11/custom_1225548400603_penny-arcade_01.jpg" class="postimg right"/>Greenhouse Interactive, the digital distribution service run by the Penny Arcade guys, has a new take on in-game accomplishments and is now pitching it to indie developers. The Nitrogen Software Development Kit offers games the option of being enhanced with &#8220;triumphs&#8221; and &#8220;standings&#8221; &#8212; achievements and trophies of course, but just more achievement-y sounding. </p>
<p><!-- Gawker Tags/Categories: you're the best ... around, greenhouse interactive, pc gaming, penny arcade --><br />
<span id="more-313225"></span><br />
<blockquote>
<p> &#8220;We recognise that gamers expect these features in standard retail games, so why not in indie games as well?&#8221; said Greenhouse&#8217;s Vlad Ceraldi. &#8220;But, in a crowded gaming world of achievements and trophies, it&#8217;s inevitable that all of the good words are gone. We&#8217;ve just snatched the last few that make any sense, so &#8216;good luck&#8217; to anyone else looking to offer something similar.&#8221;</p>
</blockquote>
<p>The actual news, points out Greenhouse&#8217;s Robert Khoo, is that this is likely the first in-game awards system for games on Mac and Linux. The first game to get the treatment is <em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode Two.</em></p>
<p><a href="http://forum.playgreenhouse.com/jforum/posts/list/994.page">Greenhouse Unveils Nitrogen Software Development Kit!</a> [Greenhouse Forums, via <a href="http://www.joystiq.com/2008/10/28/dont-call-em-achievements-greenhouse-adds-triumphs-and-sta/">Joystiq</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/11/whats_better_than_an_achievement_a_triumph-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Drawback of Multiplayer: Other Players</title>
		<link>http://www.kotaku.com.au/2008/10/the_drawback_of_multiplayer_other_players-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/the_drawback_of_multiplayer_other_players-2/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 18:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[the old republic]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/the_drawback_of_multiplayer_other_players-2.html</guid>
		<description><![CDATA[People who call me an elitist are quite mistaken: I&#8217;m actually a misanthrope. It&#8217;s not that don&#8217;t associate with certain people, I don&#8217;t associate with most people. Present company excluded of course. Or included. However you want to read it. John Walker at Rock, Paper, Shotgun feels somewhat the same way, and that&#8217;s why he&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/10/custom_1224951235556_custom_1224657545827_Tython_Trooper.jpg" class="postimg right"/>People who call me an elitist are quite mistaken: I&#8217;m actually a misanthrope. It&#8217;s not that don&#8217;t associate with certain people, I don&#8217;t associate with <em>most</em> people. Present company excluded of course. Or included. However you want to read it. John Walker at Rock, Paper, Shotgun feels somewhat the same way, and that&#8217;s why he&#8217;s fired up about <em>The Old Republic</em>. And he has a novel argument for why it&#8217;ll save MMO gaming, for antisocial types like myself.</p>
<p><span id="more-312171"></span><br />
<blockquote>
<p>An MMO where you get NPC party members? Good grief, yes. A thousand times yes. I get the extra hands I require to tackle a stronger foe, but without them bitching and whining at me because I didn&#8217;t use my double-cloaking no-hit AOE poison buff at exactly the point they would have used it if they were playing on their own. See? SEE? Every single bugger in these games just wants the others in their parties to be the over-qualified AI companions that perform the tasks they don&#8217;t have time for. If you don&#8217;t play like they would have done it, you&#8217;ve failed them, you&#8217;ve let them down, you&#8217;ve spoiled their game. &#8230; But if my party members are NPCs, they&#8217;ll do what they&#8217;re programmed to do, or when I tell them to do it. That&#8217;s great for any of the above frustrations I might experience. But more importantly, when I don&#8217;t do what they might want when they might demand it, they&#8217;re not going to storm off in a giant pissy huff and block me on IM.</p>
</blockquote>
<p>John deflects the &#8220;then you don&#8217;t want an MMO,&#8221; argument &#8212; &#8220;I really do want an MMO of KotOR&#8217;s world, because then I&#8217;ll have myself a KotOR game that doesn&#8217;t end! And Bioware, mightiest at the RPG, utterly suck at endings.&#8221;</p>
<p>This does make a lot of sense, and BioWare&#8217;s shrewd for implementing the NPC party member option. I haven&#8217;t gamed MMOs ever partly because &#8212; well I don&#8217;t even own a PC, but that&#8217;s beside the point &#8212; I&#8217;m just not that into what other people are doing with their game experience. I have enough on my hands just managing my own. And holy shit, Walker&#8217;s right when he talks about people playing Team Fortress 2, &#8220;screaming &#8211; and I mean SCREAMING &#8211; in anger at a Medic&#8217;s failure to uber-charge them the very instant they wanted it.&#8221; Go through that, or anything close, and you start to question whether multiplayer really is fun.</p>
<p>Anyway, you can tell I&#8217;m in something of a pissed mood this AM, so the argument resonates. Check it out.</p>
<p><a href="http://www.rockpapershotgun.com/2008/10/23/the-trouble-with-other-people/">The Trouble With Other People</a> [Rock, Paper, Shotgun]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/10/the_drawback_of_multiplayer_other_players-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Invade Stormwind? You and What Arm&#8211; oh, That One</title>
		<link>http://www.kotaku.com.au/2008/10/invade_stormwind_you_and_what_arm_oh_that_one-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/invade_stormwind_you_and_what_arm_oh_that_one-2/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 13:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[hobbies]]></category>
		<category><![CDATA[hooby]]></category>
		<category><![CDATA[obsessions]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/invade_stormwind_you_and_what_arm_oh_that_one-2.html</guid>
		<description><![CDATA[When you can&#8217;t convince 35 other people of your master plan to attack two Alliance capital cities, you really only have one alternative: Do it yourself. &#8220;Bradster&#8221; does. He owns that rig above &#8212; 11 computers that run 36 World of WarCraft accounts simultaneously. His infrastructure costs (to say nothing of his utility bill) weren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/10/custom_1223818641521_36box2.jpg" class="postimg center" style="display:block;float:none;" />When you can&#8217;t convince 35 other people of your master plan to attack two Alliance capital cities, you really only have one alternative: Do it yourself. &#8220;Bradster&#8221; does. He owns that rig above &#8212; 11 computers that run 36 World of WarCraft accounts simultaneously. His infrastructure costs (to say nothing of his utility bill) weren&#8217;t itemized, but he unashamedly admits he pays $US5,711 <em>per year</em> in subscription fees to keep together his one-man raiding party (family photo of that on the jump).</p>
<p><span id="more-310102"></span>
<p>Better yet? He&#8217;s going to spend another $US1,500 on 36 copies of <em>Wrath of the Lich King</em> so his army of level 80 Shamans can start pounding down Stormwind and Ironforge on day one.</p>
<p>Bradster is a WoW multiboxer. This isn&#8217;t a lifestyle I&#8217;m all that familiar with, but there are forums and discussion boards devoted to helping players control multiple characters in WoW. It sounds like he has utilities that allow him to start up all of his copies simultaneously, and use his mouse to control eight of these monitors (which look like they have at at least 3 copies running) at once.</p>
<p>Oh and here&#8217;s a comment beneath his post on a multiboxing forum:</p>
<p>&#8220;I&#8217;m horrified and greatly impressed at the same time. And I thought I took my hooby [sic] too seriously at $1680/year in subscription fees.&#8221;</p>
<p>Psssht. $US1,680? Night elf, please. So, now I really want to know what Bradster does for a living, a) so he can afford all this shit and b) so he can have the time to play it.</p>
<p>Here&#8217;s the class picture.<br /> <img src="http://cache.gawker.com/assets/images/2008/10/custom_1223818627153_36box.jpg" class="postimg center" width="494" height="309" style="display:block;float:none;" /></p>
<p><a href="http://www.dual-boxing.com/forums/index.php?page=Thread&#038;threadID=14611&#038;pageNo=1">Prepared the 36 Boxer World of Warcraft</a> [Dual Boxing.com via <a href="http://www.ripten.com/2008/10/10/wow-whore-has-36-accounts-raids-by-himself/">Ripten</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/10/invade_stormwind_you_and_what_arm_oh_that_one-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Even Spielberg Cannot Beat BioShock&#8217;s Mysterious God Spider (Huh?)</title>
		<link>http://www.kotaku.com.au/2008/05/even_spielberg_cannot_beat_bioshocks_mysterious_god_spider_huh-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/even_spielberg_cannot_beat_bioshocks_mysterious_god_spider_huh-2/#comments</comments>
		<pubDate>Fri, 16 May 2008 05:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[steven spielberg]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/even_spielberg_cannot_beat_bioshocks_mysterious_god_spider_huh-2.html</guid>
		<description><![CDATA[ Yes, yes, Steven Spielberg likes games, blah, blah, blah. A GQ Magazine feature on Spielberg&#8217;s Indy Jones star Shia LaBeouf sheds some light on the way the filmmaker plays games. From the article:
 LaBeouf kept following the calls until he got to the director&#8217;s office. And there was the master himself: shoes off, socks [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/05/shia_steven.jpg" class="postimg left" /> Yes, yes, Steven Spielberg likes games, blah, blah, <i>blah</i>. A GQ Magazine feature on Spielberg&#8217;s <i>Indy Jones</i> star Shia LaBeouf sheds some light on the way the filmmaker plays games. From the article:</p>
<blockquote><p> LaBeouf kept following the calls until he got to the director&#8217;s office. And there was the master himself: shoes off, socks on, dressed in shooting gear, but sitting behind a computer, stuck on the fifteenth level of a first-person shooter called BioShock.</p>
<p>&#8220;This is like months to get to this level, and he can&#8217;t get past this one little mysterious spider god, and he&#8217;s losing his mind. He&#8217;s like, &#8216;I can&#8217;t do it, Shia! I can&#8217;t do it.&#8217; &#8220;</p>
<p>LaBeouf, who got into acting at age 12 partly because he wanted to make enough money to buy himself a Sega Genesis, had found himself a soul mate. </p>
</blockquote>
<p>Bwah? The 15th level of <i>BioShock</i>? There are 15 levels in <i>BioShock</i>? And mysterious spider gods? Guess Spielberg really is losing his mind!<br /> <a href="http://men.style.com/gq/features/full?id=content_6811&#038;pageNum=2">LaBeouf Article</a> [GQ Thanks, Brendan!]</p>
<p><span id="more-289593"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/05/even_spielberg_cannot_beat_bioshocks_mysterious_god_spider_huh-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Please, Stop Giving Peter Molyneux Too Much Credit</title>
		<link>http://www.kotaku.com.au/2008/05/please_stop_giving_peter_molyneux_too_much_credit-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/please_stop_giving_peter_molyneux_too_much_credit-2/#comments</comments>
		<pubDate>Thu, 01 May 2008 03:00:56 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/please_stop_giving_peter_molyneux_too_much_credit-2.html</guid>
		<description><![CDATA[ Molyneux, Molyneux, Molyneux! That&#8217;s all we hear PETER MOLYNEUX!! In the famed game designer&#8217;s defence, he tells The Guardian:
For a long, long time I&#8217;ve been credited unduly&#8230; Not so much these days, because the role of a designer is much, much more understood. But for a very long time, I was way, way over-credited [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/05/giantevilpetermolyneux.jpg" class="postimg center" style="display:block;float:none"/> Molyneux, Molyneux, Molyneux! That&#8217;s all we hear PETER MOLYNEUX!! In the famed game designer&#8217;s defence, he tells <i>The Guardian</i>:<br />
<blockquote>For a long, long time I&#8217;ve been credited unduly&#8230; Not so much these days, because the role of a designer is much, much more understood. But for a very long time, I was way, way over-credited for many things.</p></blockquote>
<p>Warms your heart doesn&#8217;t it? Peter Molyneux saying he&#8217;s gotten too much credit. Fuzzy feelings all around.<br /> <a href="http://www.guardian.co.uk/technology/2008/apr/30/molyneux">Molyneux Interview</a> [The Guardian via <a href="http://www.rockpapershotgun.com/?p=1662">Rock, Paper, Shotgun</a>]</p>
<p><!-- Gawker Tags/Categories: evil eye, evil peter molyneux, microsoft, pc gaming, peter molyneux, xbox 360 --><br />
<span id="more-287548"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/05/please_stop_giving_peter_molyneux_too_much_credit-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
