perks

 

first person shooter

Three Fallout 3 Perks

Australian Post Posted by Logan Booker at 12:00 PM on June 25, 2008

f3_pipboy.jpgDuring Monday's Fallout 3 presentation by Bethesda's Pete Hines, I was on the lookout for anything new. To start with, my hopes weren't great - the first gameplay sequence Pete demoed was from last year's DC preview. It was good seeing the game in action again, but it didn't tell me anything I didn't already know (apart from the fact that Pete is better at the game than Todd, but that might be because he's had a chance to practise heaps).

The second section of gameplay however was from an updated build (I have some other tidbits I'll share later about this). This version featured new loading text, located in the bottom left-hand of the screen as the game processes level data. Seeing as Bethesda's remained tight-lipped about what perks will be in Fallout 3, I was surprised to see a couple of extensive descriptions of various perks in these text sections. Photography was not allowed during the presentation, but I did jot down what I saw:

Read More »

Fallout 3 Perk Winner Announced

Posted by Mark Wilson at 5:40 AM on November 27, 2007

Picture%20591.pngThe good people at Bethesda threw a perk party an everyone was invited. The winner would get their own perk immortalised in Fallout 3 (along with a sweet PC or Xbox 360 pack). 17,000 entered. One won.

The grand prize went to:

Grim Reaper's Sprint
Everytime you kill an opponent, all your action points are automatically restored.
And yeah, that's a great freaking idea for a perk, so it's cool that it won. But our favourite may have been the runner up entry:

Read More »