perpetual entertainment
Hands On
Star Trek Online Preview: Ignoring Regulation
12:40PM AJ Glasser | Let me get this out of the way: I’m not a Trekkie. I was a loyal Star Wars fan until the prequels and thereafter switched my science-fiction allegiance to Neal Stephenson. More »
Has Perpetual Parted Ways With Star Trek Online?
10:30AM Logan Booker | According to this story over at WarCry, this is indeed the case. Perpetual, now known as P2 Entertainment, appears to have handed the project over to another developer. WarCry says that this news has been verified by a number of sources. Sadly, there’s no info yet as to who exactly has taken on the project, and the reasons as to why P2 has decided to drop it.
In days gone by, I was a pretty hardcore Star Trek geek. I even had my picture Photoshopped into the Original Series deck with Kirk, Spock and the rest of the crew when I was around 15. So the idea of a Star Trek MMO has always interested me. Unfortunately, when you hear this kind of news, it makes it hard to see a happy, successful future for the game.
P2 Out As Star Trek Online Developer [WarCry] More »
News
PR Firm Dishes On Influence Over Reviews, in Suit
2:00AM Brian Crecente | TenTonHammer broke, and Shack News dug deeper into, recent news that public relations firm Kohnke Communications is suing Star Trek Online developer Perpetual Entertainment over a falling out two had over now moth-balled MMO Gods & Heroes: Rome Rising. The seven count suit alleges breach of contract and fraud, among other things, and seeks up to $US 290,675 stemming from Perpetual’s recent shift in ownership and decision to redirect their efforts from Gods to Star Trek. More importantly, though, the suit offers a disturbing look at both the world of game development and the relationship between PR firms and game reviewers, or at least the relationship that Kohnke thinks exists. The suit lays out the fact that $US 70,000 of Kohnke’s compensation was held back with the understanding they would receive that money, and as much as $US 280,000, based on the number of active subscribers to the game 90 days after shipment. The incentive came to the PR firm if they were successful in creating pre-release “buzz” and in “convincing reviewers to write positive reviews about the game”. Funny, and I always thought it was the game that was supposed to do that. I’m not naive enough to think that the success of a video game has nothing to do with the PR push, but it’s disheartening to see that in this industry, reviews are see as something bought, not earned. Star Trek Online Dev. Perpetual Sued by PR Firm, Charged with Breach of Contract, Fraud (Updated) [Shack News] More »