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Persona 4 Arena: Official Design Works Now Comes In English
Earlier this week, Luke Plunkett celebrated the work of Atlus art director Shigenori Soejima, the man behind eye-catching style of the Persona series. He recommended Soejima’s art book, available for shipping in 1-3 months from Amazon — just in time for the English release of Persona 4 Arena: Official Design Works from UDON. Let’s take a peek inside.
Persona 4 Arena: The Kotaku Review
I’d imagine the Venn diagram comparing fighting game players to Japanese role-playing game fans doesn’t have much overlap. These are two wildly disparate genres. One caters to the competitive, requiring quick reflexes and the ability to perform lengthy, timing-intensive strings of input commands quickly and strategically. The other satiates the story-hungry gamer, asking only that they maintain a healthy working relationship with one or two important buttons and that they not doze off during lengthy cut scenes.
Persona 4 Arena Is Region-Locked Because The US Dollar Is Weak Against The Yen
Many did a double-take when Atlus confirmed Persona 4 Arena is region-locked on the PlayStation 3 — that means, only Japanese consoles may play the Japanese version; US consoles can only play a US version. It’s the first time since the PS3′s release in 2006 a game has featured complete region-locking. (The Xbox 360 version also will be region-locked.)
Region-Locked Persona Fighter Has 30 To 40 Hours Of Story Mode
First, the good news: fighting game Persona 4: Arena has between 30 to 40 hours of story mode. The bad news? The PS3/Xbox 360 game is apparently region-locked. [Persona 広報 Blog and Atlus]

























