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Persona 4 Arena: Official Design Works Now Comes In English
Earlier this week, Luke Plunkett celebrated the work of Atlus art director Shigenori Soejima, the man behind eye-catching style of the Persona series. He recommended Soejima’s art book, available for shipping in 1-3 months from Amazon — just in time for the English release of Persona 4 Arena: Official Design Works from UDON. Let’s take a peek inside.
Fine Art: Kazuma Kaneko’s Art Is Summoning Devils Into Your Eyeballs
Earlier this week, I showcased the works of one of my favourite video game artists, Atlus’ Shigenori Soejima. It’s only fair, then, that I close out the week doing the same for the other half of the studio’s artistic engine room.
Fine Art: Persona! The Art Of Shigenori Soejima
There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. A certain… trademark.
JRPG Combat Is The Best Kind Of Combat
“Oh, I don’t really like battles. I just play JRPGs for the story.” You’ve probably heard something like that before, or wrote it, or thought it. There seems to be a general consensus, for better or for worse, that a Japanese RPG’s merits, if they exist at all, lie in its story and characters and overall charm. Not its combat, which is just something you do in between cut-scenes. That part is just a chore. I am here to tell you that this belief is wrong.




















