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	<title>Kotaku Australia &#187; peter molyneux</title>
	<atom:link href="http://www.kotaku.com.au/tags/peter-molyneux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Molyneux Picks The Most Revolutionary Games Of Past 20 Years</title>
		<link>http://www.kotaku.com.au/2009/10/molyneux-picks-the-most-revolutionary-games-of-past-20-years/</link>
		<comments>http://www.kotaku.com.au/2009/10/molyneux-picks-the-most-revolutionary-games-of-past-20-years/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[lionhead studios]]></category>
		<category><![CDATA[peter molyneux]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363106</guid>
		<description><![CDATA[ Hey it&#8217;s Peter Molyneux! He makes video games. Video games like Black &#38; White and the Fable games. At a recent BAFTA event, Molyneux listed off what he thinks are the five most revolutionary games in the past 20 years.
The titles were:
&#8226; The RTS Dune 2: The game took players away from twitch play [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/peter-molyneux.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_peter-molyneux.jpg" alt="" class="center" /></a> Hey it&#8217;s Peter Molyneux! He makes video games. Video games like Black &amp; White and the Fable games. At a recent BAFTA event, Molyneux listed off what he thinks are the five most revolutionary games in the past 20 years.<span id="more-363106"></span></p>
<p>The titles were:</p>
<p>&bull; The RTS Dune 2: The game took players away from twitch play to a cerebral approach.<br />
&bull; Super Mario 64: The true precursor to the likes of GTAIV as it ushered in free roaming in an open environment.<br />
&bull; Tomb Raider: The game featured an iconic heroine instead of a muscle-bound man.<br />
&bull; Halo: The title brought FPS games to consoles.<br />
&bull; World of Warcraft: The use of &#8220;carrot dangling&#8221; to drive players to keep playing.</p>
<p>Agree? Disagree?</p>
<p><a href="http://www.thatvideogameblog.com/2009/10/22/molyneux-picks-his-top-5-most-innovative-games/">Molyneux picks his top 5 most innovative games</a> [That VideoGame Blog]</p>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
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		<title>Fable III May Also Get In-Game Microtransaction Shops</title>
		<link>http://www.kotaku.com.au/2009/10/fable-iii-may-also-get-in-game-microtransaction-shops/</link>
		<comments>http://www.kotaku.com.au/2009/10/fable-iii-may-also-get-in-game-microtransaction-shops/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 02:00:27 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fable iii]]></category>
		<category><![CDATA[lionhead studios]]></category>
		<category><![CDATA[microtransactions]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362920</guid>
		<description><![CDATA[In addition to confirming that Lionhead Studios&#8217; Fable III will benefit from the frantic arm waving that Project Natal can offer, Peter Molyneux has also reportedly said that the third game in the series may have in-game microtransactions.
That&#8217;s according to an account of the Microsoft Game Studios creative director&#8217;s talk at BAFTA&#8217;s Video Games Lecture [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/fable_iii_mts.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_fable_iii_mts.jpg" alt="" class="center" /></a>In addition to confirming that Lionhead Studios&#8217; Fable III will <a href="http://www.kotaku.com.au/2009/10/molyneux-fable-iii-will-use-project-natal/">benefit from the frantic arm waving that Project Natal can offer</a>, Peter Molyneux has also reportedly said that the third game in the series may have in-game microtransactions.<span id="more-362920"></span></p>
<p>That&#8217;s according to an account of the <a href="http://www.kotaku.com.au/2009/06/peter-molyneux-now-director-of-microsoft-european-studios/">Microsoft Game Studios creative director&#8217;s</a> talk at BAFTA&#8217;s Video Games Lecture from <a href="http://www.thatvideogameblog.com/2009/10/21/microtransactions-coming-to-fable-iii/">That VideoGame Blog</a>. It sounds like Molyneux either envisions something along the lines of free-to-play MMO pricing tactics, in which the good stuff may be available to those willing to purchase or simply an easier way to get unlockable items.</p>
<p>Based on a tweet from Gamesbrief&#8217;s Nicholas Lovell, it sounds more like the latter. &#8220;In-game shops are just a way of monetising cheating,&#8221; Molyneux was paraphrased as saying at the lecture.</p>
<p>Of course, who knows how much of this will come to be, given Peter&#8217;s track record. But it sounds like interesting plans are afoot for the third Fable, like them or not.</p>
<p><a href="http://www.thatvideogameblog.com/2009/10/21/microtransactions-coming-to-fable-iii/">Microtransactions coming to Fable III</a> [TVGB]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/10/fable-iii-may-also-get-in-game-microtransaction-shops/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Molyneux: Fable III Will Use Project Natal</title>
		<link>http://www.kotaku.com.au/2009/10/molyneux-fable-iii-will-use-project-natal/</link>
		<comments>http://www.kotaku.com.au/2009/10/molyneux-fable-iii-will-use-project-natal/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 21:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[fable iii]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[project natal]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362860</guid>
		<description><![CDATA[Lionhead Studios&#8217; recently announced Fable III, first detailed at Gamescom this summer, will make use of Microsoft&#8217;s Project Natal controller. That&#8217;s according to reports from Peter Molyneux&#8217;s BAFTA Video Games Lecture in London.
Gamesbrief founder Nicholas Lovell has been posting snippets from Molynuex&#8217;s talk on his Twitter account, as spotted by VG247, writing that the Fable [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/fable_3_natal.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_fable_3_natal.jpg" alt="" class="center" /></a>Lionhead Studios&#8217; recently announced Fable III, <a href="http://www.kotaku.com.au/2009/08/first-details-about-fable-iii/">first detailed</a> at Gamescom this summer, will make use of Microsoft&#8217;s Project Natal controller. That&#8217;s according to reports from Peter Molyneux&#8217;s BAFTA Video Games Lecture in London.<span id="more-362860"></span></p>
<p>Gamesbrief founder Nicholas Lovell has been posting snippets from Molynuex&#8217;s talk on his <a href="http://twitter.com/nicholaslovell">Twitter account</a>, as spotted by <a href="http://www.vg247.com/2009/10/21/molyneux-announces-natal-support-for-fable-3">VG247</a>, writing that the Fable lead confirmed Natal support in the role-playing game. Apparently, Molyneux also joked that Natal would be featured in the form of a &#8220;faeces simulator&#8221; for the game.</p>
<p>Surprised by Natal support in Fable III? Doubt it, as Molyneux lead the unveiling of Microsoft&#8217;s motion and voice recognition controller at this year&#8217;s E3 with the Natal-powered Milo demo. And Pete has &#8220;never said it&#8217;s not going to use Natal&#8221;, a roundabout way of saying that the Xbox 360 game was going to use it in some capacity.</p>
<p>&#8220;Do you really think &#8230; knowing me &#8230; I wouldn&#8217;t want to use something like Natal?&#8221; Molyneux said at the PICNIC Conference in the Netherlands earlier this month. &#8220;I mean that&#8217;s just mad, man.&#8221;</p>
<p>Just no faeces simulation, please.</p>
<p><a href="http://www.vg247.com/2009/10/21/molyneux-announces-natal-support-for-fable-3/">VG247</a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Molyneux, Asked About Natal/Fable, Jokes About His Assassination</title>
		<link>http://www.kotaku.com.au/2009/10/molyneux-asked-about-natalfable-jokes-about-his-assassination/</link>
		<comments>http://www.kotaku.com.au/2009/10/molyneux-asked-about-natalfable-jokes-about-his-assassination/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 00:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[fable iii]]></category>
		<category><![CDATA[lionhead studios]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360302</guid>
		<description><![CDATA[Sure, Peter Molyneux&#8217;s studio is developing Milo, the proof-of-concept Microsoft used to unveil Project Natal at E3. But he&#8217;s clear he &#8220;never said&#8221; Fable III wouldn&#8217;t incorporate Natal. Then he jokes about being eliminated for discussing it.
In an interview at the PICNIC Conference in the Netherlands last week, Molyneux&#8217;s interviewer basically stipulates that there will [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/10/custom_1254700498523_molyneux.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_custom_1254700498523_molyneux.jpg" alt="" class="center" /></a>Sure, Peter Molyneux&#8217;s studio is developing Milo, the proof-of-concept Microsoft used to unveil Project Natal at E3. But he&#8217;s clear he &#8220;never said&#8221; Fable III wouldn&#8217;t incorporate Natal. Then he jokes about being eliminated for discussing it.<span id="more-360302"></span></p>
<p>In an interview at the PICNIC Conference in the Netherlands last week, Molyneux&#8217;s interviewer basically stipulates that there will be no Natal support in Fable III. Rather than move on to the rest of the question, Molyneux goes out of his way to correct the record, and then some.</p>
<p>Here&#8217;s a transcript of Molyneux&#8217;s relevant remarks, beginning with his questioner saying Fable III will not incorporate Natal.</p>
<blockquote><p> I never said that.</p>
<p>I am going to say it&#8217;s going to use a controller. But I&#8217;ve never said it&#8217;s not going to use Natal.</p>
<p>And obviously what would probably happen if I started talking about this is you would see a little red dot appear moving on my forehead. And then as I would start to speak the words then there would be a shot, gunfire, and I would be assassinated. Quite clearly it is that sensitive.</p>
<p>But let me give this to you absolutely straight. I have not said that we&#8217;re not going to have Natal in Fable III. All I have really said is it is a controller experience. That doesn&#8217;t mean there isn&#8217;t going to be Natal.</p>
<p>Do you really think &#8230; knowing me &#8230; I wouldn&#8217;t want to use something like Natal? I mean that&#8217;s just mad, man.</p>
</blockquote>
<p> The entire video is here — the beginning narrative is in Dutch but the interview is in English. The relevant Natal comments begin about 7:00.</p>
<p>Big thanks to reader Rowan for the tip.</p>
<p><a href="http://www.gamekings.tv/index/videos/picnic-2009-interview-peter-molyneux/">Interview Peter Molyneux [PICNIC 2009]</a> [Game Kings]</p>
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			<wfw:commentRss>http://www.kotaku.com.au/2009/10/molyneux-asked-about-natalfable-jokes-about-his-assassination/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Peter Molyneux Haaaates Demos</title>
		<link>http://www.kotaku.com.au/2009/10/peter-molyneux-haaaates-demos/</link>
		<comments>http://www.kotaku.com.au/2009/10/peter-molyneux-haaaates-demos/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 07:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fable iii]]></category>
		<category><![CDATA[lionhead studios]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359877</guid>
		<description><![CDATA[ Designer of the Fable series, Peter Molyneux is not a fan of game demos. Don&#8217;t freak out just yet &#8212; he has a good reason, why.
&#8220;Now, I hate demos,&#8221; Molyneux tells website Edge Online. &#8220;I think demos are the death knell of experiences. Over the years I&#8217;ve done demos and they&#8217;ve either completely ruined [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/09/thumb160x_91700a80111fae8a2ac8a93e42e2a5df.jpg" alt="" class="left" /> Designer of the Fable series, Peter Molyneux is not a fan of game demos. Don&#8217;t freak out just yet &mdash; he has a good reason, why.<span id="more-359877"></span></p>
<p>&#8220;Now, I hate demos,&#8221; Molyneux tells website Edge Online. &#8220;I think demos are the death knell of experiences. Over the years I&#8217;ve done demos and they&#8217;ve either completely ruined the game, given too much to the player, or they&#8217;ve confused people, so I said that we should give away the very first 45 minutes of the game, completely free, and just before you get to Bowerstone up comes this message saying, ‘If you want to continue playing press this button, but if you want to buy the rest of the game, press this&#8217;. So people that are interested but don&#8217;t want to commit to the full purchase can play more, and people that are into it can buy all of it, and they don&#8217;t lose experience or gold they&#8217;ve collected.&#8221;</p>
<p>Instead of a separate demo, it sounds like Molyneux would rather allow players to start playing the actual title. If they like it, they can buy the game. If not, they can stop and be done with it. Kind of like flipping through a book in a bookstore, but without the ability to sit in said bookstore all day and read the book free of charge. Dammit. </p>
<p>&#8220;If you think to the future I think you can see a world in which the close relationship with the customer that digital affords is going to completely change the way players pay for games,&#8221; adds Molyneux. That future, argues the designer, should be competively priced so that players are &#8220;second mortgaging [their] house&#8221; every time they&#8217;re buying an episode. </p>
<p><a href="http://www.edge-online.com/features/interview-peter-molyneux">Interview: Peter Molyneux</a> [Edge]</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Molyneux: Focus Testing Sucks Creativity, Innovation From Industry</title>
		<link>http://www.kotaku.com.au/2009/09/molyneux-focus-testing-sucks-creativity-innovation-from-industry/</link>
		<comments>http://www.kotaku.com.au/2009/09/molyneux-focus-testing-sucks-creativity-innovation-from-industry/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 03:00:33 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[focus testing]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[peter molyneux]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353965</guid>
		<description><![CDATA[Fabled game designer Peter Molyneux has poured cold water on the way games are focus tested today. The practice often leads to blandness rather than innovation, he claims.
Speaking to IGN AU, the Lionhead man was asked about the state of core games in the wake of the success of the Wii. Molyneux says he&#8217;s worried [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/thumb463x_petermolyneuxhandpicsad.jpg" alt="" class="left" />Fabled game designer Peter Molyneux has poured cold water on the way games are focus tested today. The practice often leads to blandness rather than innovation, he claims.<span id="more-353965"></span></p>
<p>Speaking to <a href="http://au.xbox360.ign.com/articles/101/1019820p1.html">IGN AU</a>, the Lionhead man was asked about the state of core games in the wake of the success of the Wii. Molyneux says he&#8217;s worried about the future of core games:</p>
<p>&#8220;Core gaming is about being challenged and facing things you haven&#8217;t face before. And this is a harsh comment but Jesus, we live in an age of emotional blandness, where the hero&#8217;s journey – for films – defines everything. And God, I&#8217;m so sick of sitting in cinemas and thinking, &#8217;seven-and-a-half minutes&#8230; right—cue the scary music, and here we go.&#8217; Why do we do it? We do it because a lot of our entertainment is created through focus groups and through studying consumers – and that&#8217;s fine, but that&#8217;s not how we innovate.&#8221;</p>
<p>Focus testing is often done badly, Molyneux says. As a designer, he doesn&#8217;t get anything out of asking someone &#8220;did you like this?&#8221; and is concerned that such testing doesn&#8217;t delve more deeply into what the player feels.</p>
<p>&#8220;Well, the thing about focus testing is – and this makes me feel old a lot of the time – when it&#8217;s used to &#8216;prove&#8217; something and as a comfort blanket for people, I don&#8217;t think that&#8217;s right. If I as a designer present to a group – which I do, a lot – and I say, &#8216;look at this – tell me what you feel about this moment.&#8217; And if people respond with &#8216;I feel scared&#8217; or &#8216;I feel happy&#8217; or &#8216;I feel excited&#8217;, that&#8217;s really useful, man. And if I as a creative take a look at it and say, &#8216;ah, that&#8217;s not what I was going for&#8217;, then you need to go back to the drawing board.</p>
<p>&#8220;If you were to go to a focus group and say, &#8216;did you like this?&#8217; then that&#8217;s a completely different way. You&#8217;re not learning from this – you&#8217;re just saying &#8216;that&#8217;s good&#8217;, &#8216;that&#8217;s bad&#8217;. I worry about overuse of this.&#8221;</p>
<p>It&#8217;s quite worrying to hear that this is standard practice through the industry. Focus testing should be about providing the designer with data that enables them to further iterate their design. Valve, famously, don&#8217;t even ask their focus testers for verbal or written feedback; they just watch them play and take notes.</p>
<p>I&#8217;m curious to hear if any of you have ever focus tested a game and what your experience was. And any developers out there, how useful is focus testing for you?</p>
<p><a href="http://au.xbox360.ign.com/articles/101/1019820p1.html">Peter Molyneux: A Conversation</a> [IGN AU]</p>
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		<slash:comments>8</slash:comments>
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		<title>Molyneux: Hate Mail Changed Fable II DLC</title>
		<link>http://www.kotaku.com.au/2009/08/molyneux-hate-mail-changed-fable-ii-dlc/</link>
		<comments>http://www.kotaku.com.au/2009/08/molyneux-hate-mail-changed-fable-ii-dlc/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 23:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[fable iii]]></category>
		<category><![CDATA[lionhead]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352323</guid>
		<description><![CDATA[I guess this rates a spoiler alert, nearly a year after the fact. But the dilemma presented at the end of Fable II so outraged some players that they took to writing good old-fashioned hate mail to Peter Molyneux.
In an interview on the choices the Fable series forces its player to make, Molyneux said Fable [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/08/custom_1251057597984_DogFable02.JPG" alt="" class="left" />I guess this rates a spoiler alert, nearly a year after the fact. But the dilemma presented at the end of Fable II so outraged some players that they took to writing good old-fashioned hate mail to Peter Molyneux.<span id="more-352323"></span></p>
<p>In an interview on the choices the Fable series forces its player to make, Molyneux said Fable II&#8217;s ultimate decision was a bridge too far for some. They so resented being forced to choose between sacrificing all their companions &#8211; including the beloved dog &#8211; or a sizable group of people, that they wrote in, vociferously. Molyneux told GameSetWatch he &#8220;did have hate mail from people&#8221; who couldn&#8217;t sacrifice the greater numbers, and said bye to the dog.</p>
<p>It all &#8220;got to such a furor,&#8221; Molyneux said, that Fable&#8217;s first DLC was changed to allow the dog to return to the game.</p>
<p>You can look at this one of two ways: One, that Molyneux diluted the force of his game&#8217;s calling card: choices and their consequences.</p>
<p>Or, two, that this isn&#8217;t like filmgoers complaining about a surprise ending. Gamers don&#8217;t just passively experience the story, and having no idea they&#8217;d be asked to do something this uncomfortable is quite a shock. I&#8217;m not sure I&#8217;d sent &#8220;hate mail,&#8221; (I&#8217;m not sure how vehement it was, either), but I&#8217;m willing to see the gripe&#8217;s legitimacy.</p>
<p><a href="http://www.gamesetwatch.com/2009/08/indepth_peter_molyneux_on_the.php">In-Depth: Peter Molyneux on the Importance of Choice</a> [GameSetWatch via <a href="http://www.destructoid.com/peter-molyneux-got-hate-mail-for-fable-2-s-ending-145459.phtml">Destructoid</a>]</p>
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		<title>First Details About Fable III</title>
		<link>http://www.kotaku.com.au/2009/08/first-details-about-fable-iii/</link>
		<comments>http://www.kotaku.com.au/2009/08/first-details-about-fable-iii/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 09:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[fable iii]]></category>
		<category><![CDATA[lionhead studios]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[peter molyneux]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=351160</guid>
		<description><![CDATA[ As early as March of this year, Fable designer Peter Molyneux teased to us that the series might take a different direction.
The &#8220;See The Future&#8221; DLC strongly and bluntly alluded to that new direction as well, and today&#8217;s press conference in Germany seems to have cemented that into fact.
&#8220;Third in a series and second [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/php64ZpArfable32.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_php64ZpArfable32.jpg" alt="" class="center" /></a> As early as March of this year, <em>Fable</em> designer Peter Molyneux teased to us that the series might take a <a href="http://www.kotaku.com.au/2009/03/molyneux_fable_franchise_may_not_remain_rpgs-2/">different direction</a>.<span id="more-351160"></span></p>
<p>The &#8220;See The Future&#8221; DLC strongly and bluntly <a href="http://www.kotaku.com.au/2009/05/fable-ii-see-the-future-review-wear-shades/">alluded to that new direction</a> as well, and today&#8217;s press conference in Germany seems to have cemented that into fact.</p>
<p>&#8220;Third in a series and second outing on same format can be a problem,&#8221; Molyneux says. Instead of rehashing a slightly tweaked version of <i>Fable II</i>, the designer wants players to be surprised and &#8220;expect the unexpected&#8221;. For <i>Fable III</i>, that means ruling a kingdom.</p>
<p>A voice-over for the game&#8217;s teaser sums it up perfectly: &#8220;The kingdom of Albion is changing. The land needs a ruler. King or queen. Cherished leader or ruthless tyrant. That future has not been written. The race for the crown has begun.&#8221;</p>
<p>Instead of becoming a hero, players will start out as a son or a daughter of an Albion hero and become the ruler of all&mdash;explaining those <a href="http://www.kotaku.com.au/2009/08/lionhead-teases-impending-news-with-ches-head/">recent teasers</a>. For the first half of the game, players will lead a fight against a tyrant king by gathering support, gaining followers and uniting factions and then face the reality of why those things happen in the world.</p>
<p>Players must decide which promises they can keep for their followers, and those choices will not be as easy as they sound.</p>
<p>The developer has been inspired by historical figures like Joan of Arc, Richard III and Genghis Khan.</p>
<p>&#8220;Why not be that king or that queen? Your consequences and your judgement affect not just you, but the whole of your land,&#8221; Molyneux says. The designer wants players to feel the power of their actions and how their consequences affect the land.</p>
<p>Like other <i>Fable</i> games, players can play the title as good or as bad as they want to. Choices include poverty, greed, tyranny, compassion, progress and tradition. Also, like in <i>Fable II</i>, the player&#8217;s family will have a role in the game. You can expand your castle to please your queen or king, but at the expense of taking money from the pockets of your people. Characters from <i>Fable II</i> will also be appearing in the title.</p>
<p>The landscape of Albion will range from lush green to industrialised to show &#8220;dynamic regions&#8221; and how they show things like poverty and injustice.</p>
<p>Game mechanic-wise, <i>Fable III</i> allows players to pardon citizens or sentence them to whatever fate they like. It&#8217;s up to the player to make those judgements. Another new mechanic is called &#8220;Touch&#8221;. Because the expressions of <i>Fable II</i> are not appropriate for <i>Fable III</i> (you are the ruler!), this new interaction allows players to shake hands, hug, embrace and even give a &#8220;full passionate snog&#8221;. &#8220;Dynamic Touch&#8221; allows players to hold hands and, for example, pull them along to look at the sunset.</p>
<p>&#8220;Imagine hearing the cries from a young child in a house,&#8221; says Molyneux. &#8220;You as a hero, a ruler, you storm into that house to save that child.&#8221; Dynamic Touch will add more to saving that child than simply pressing A to save them, letting you feel the interaction of picking them up, pulling them away, saving them from a burning house. &#8220;Being able to touch people as a ruler and see how they react, that&#8217;s what we want.&#8221;</p>
<p>According to Molyneux, &#8220;You&#8217;re going to see all sorts on injustices on the road to your rule.&#8221; That road to rule begins in 2010 when <i>Fable III</i> arrives on the Xbox 360.</p>
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		<title>Microsoft To Set To Announce Fable 3</title>
		<link>http://www.kotaku.com.au/2009/08/microsoft-to-set-to-announce-fable-3/</link>
		<comments>http://www.kotaku.com.au/2009/08/microsoft-to-set-to-announce-fable-3/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 08:05:38 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alert]]></category>
		<category><![CDATA[fable 3]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[gamescom 09]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[peter molyneux]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=351156</guid>
		<description><![CDATA[Peter Molyneux plans to announce Fable III this morning at Germany&#8217;s Gamescom.
Molyneux will be talking about the setting and the story of this third role-playing game during Microsoft&#8217;s Gamescom press conference, which is scheduled to commence later this morning.
We&#8217;ll bring you all the details of the announcement &#8211; and everything else Microsoft have to offer [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_photo-72.jpg" alt="" class="center" />Peter Molyneux plans to announce Fable III this morning at Germany&#8217;s Gamescom.<span id="more-351156"></span></p>
<p>Molyneux will be talking about the setting and the story of this third role-playing game during Microsoft&#8217;s Gamescom press conference, which is scheduled to commence later this morning.</p>
<p>We&#8217;ll bring you all the details of the announcement &#8211; and everything else Microsoft have to offer &#8211; once the presser begins at 10am Central European Time (6pm AEST).</p>
<p><b>Update:</b> And it&#8217;s official. Fable designer Peter Molyneux has just announced Fable III for the Xbox 360.</p>
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		<title>What In The World Is Peter Molyneux Promising Now?</title>
		<link>http://www.kotaku.com.au/2009/08/what-in-the-world-is-peter-molyneux-promising-now/</link>
		<comments>http://www.kotaku.com.au/2009/08/what-in-the-world-is-peter-molyneux-promising-now/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 15:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[gamescom 09]]></category>
		<category><![CDATA[lionhead studios]]></category>
		<category><![CDATA[microsoft games studios]]></category>
		<category><![CDATA[peter molyneux]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=350198</guid>
		<description><![CDATA[ Yesterday we guessed that Lionhead&#8217;s new front page, featuring a headshot of and quote from Marxist revolutionary Che Guevara, was perhaps a countdown to next week&#8217;s GamesCom. Today&#8217;s change on the site&#8217;s front page seems to confirm that.
Visitors landing on Lionhead Studio&#8217;s website are now greeted by the visage of Maximilien Robespierre, a key [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_custom_1250271168066_france.jpg" alt="" class="center" /> Yesterday we guessed that Lionhead&#8217;s new front page, featuring a headshot of and quote from Marxist revolutionary Che Guevara, was perhaps a countdown to next week&#8217;s GamesCom. Today&#8217;s change on the site&#8217;s front page seems to confirm that.<span id="more-350198"></span></p>
<p>Visitors landing on Lionhead Studio&#8217;s website are now greeted by the visage of Maximilien Robespierre, a key figure in the French Revolution. Gamers will also note that the number six that was subtly displayed next to Che&#8217;s head has been replaced with a rather blatant number five today.</p>
<p>Peter Molyneux, no stranger to hype, seems to be preparing for some news, perhaps big news at next week&#8217;s GamesCom. Five days from now Molyneux, Creative Director of Microsoft Game Studiosm, will, according to Microsoft, make a &#8220;special announcement.&#8221;</p>
<p>Will it be for a revolutionary-themed game, or a game seen by Molyneux as revolutionary? Which ever it is, we&#8217;ll be there live to break the news.</p>
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